From: | "David M. Girardot" <GIRARDOT@*********.EDU> |
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Subject: | Dealing With Armor |
Date: | Sun, 4 Apr 93 22:54:34 CET |
now we have been more or less using staging-past-deadly because that is
often the only way to hurt certain monsters/players.
We are using SR2 rules. One modifier I do encorporate is that I make
wounds count in the damage resistance tests. So once you are wounded
you tend to get more wounded pretty durn quickly.
I was thinking it might be appropriate to make staging past deadly do one
of two things:
1) Idea one is that the armor ablates. Each extra level past deadly permanently
reduces armor rating by one, or at least it remains ablated for the length
of the combat.
2) Idea two is that any deadly-plus result means that defender stages down
every three dice instead of two. I am pretty much against this since it
complicates things.
We also do combat-pool dodge a little wierd, too. Combat-pool dice get rolled
sseperately, against a target number of the firer's skill. I do this
cuz I figure the strength of the shot has v ery little to do with how easy it
is to dodge. I am considering additionally adding in a negative modifier for
heavier armour. I.E. really heavy armour reduces your dodging effectiveness
even though it will help a lot in the next part of the resistance test.
--David
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