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Mailing List Logs for ShadowRN

Message no. 1
From: Stefan Struck <struck@******.INFORMATIK.UNI-BONN.DE>
Subject: Decker, Deckers, Deckers...
Date: Mon, 2 May 1994 14:57:25 +0000
IMO a good way to play with deckers in a group is to talk every player into
playing one. Sounds strange? Explanation follows:

I'm a friend of small groups, and when I'm saying small I really mean it.
My regular group has 3 Players, former 2 and there's nothing better than
this. So, when we started we had 2 Players: 1 Decker (the normal ones, you
know them 'OK. Let's take a walk.' 'A walk? ... You mean a physcial one?')
and a sort of Sam with Datajack and Sony XXXX deck. It was really great.
The two did the decking together, great teamwork hear.
Okay, you got to adjust the scenarios to something they can play, but that
was no problem.
Recently we got a new player and she wants to play a shamane. So they buy
a vidscreen and hitcherjack and she goes right along and give hints etc.
Problem is: many players = many people getting bored when decking is on.

But another question here:
If decking is a problem, how about Astralquest (summonimg in great form)
or thiefs sneaking in/Muscles waiting for action. How do you handle this?
or doesn't it occur in your game?

that's it for the moment. Any comments will be appriciatet(right spelling?)
Stefan (Son of Yuboert)

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