|Subject:||Decker Mage was Re: A Van...|
|Date:||Tue, 30 May 2000 18:41:05 -0700|
>can't even imagine playing a rigger-mage (though I've played an NPC as a GM
>who was one... he got geeked HARD during that particular run). Sorry... just
>my rant on power gamers. I'm sorry you have to deal with one (thank
>goodness the guys in my gaming group are roleplayers).
Deckers don't need alot of cyberware. A data jack is the only necessary
thing. A math spu would be nice, along with some headware memory, but not
required. Heck, the datajack is not technically required, although that
would make for a somewhat slow decker.
A basic combat decker/mage can be made with boosted reflexes 1, smartlink,
and a datajack. With alphaware, which is not too extraordinary, that is
only .96 essence. This leaves 5 for magic.....
Of course, it's the skill areas that you start hurting for points.
Computer, computer b/r, conjuring, sorcery...... How many skill points do
you have left...;)