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Message no. 1
From: Gurth gurth@******.nl
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Sat, 3 Apr 1999 12:40:36 +0200
According to Ereskanti@***.com, at 15:35 on 2 Apr 99, the word on
the street was...

> > So you could say becoming an otaku is to normal deckers what initiation is
> > to magicians? Somehow they "see the light" and realize they don't
actually
> > need a cyberdeck to manipulate the Matrix.
>
> Actually, there were rule ideas for Initiation on the old Shadowlands
> website, and I know that Mike B. has a copy of those for one of our Otaku
> players.

I take it these differ from the otaku-initiation rules you put up at HHH
that one of my players (Callisto) found and wanted me to read?

> However, the idea of a decker becoming Otaku is not something I'd see
> readily. I am not saying that I could not see it. On the contrary,
> we've done it. I am merely saying that life should be made difficult
> for some period of time for the character, along the lines of an
> Ordeal.

An idea I've been playing with is that otaku start out as normal deckers,
with a special knack for using the Matrix, probably, that sets them apart
from others who are "merely" good deckers. After all, you don't run before
you can walk. From there, becoming otaku seems like an initiation to me.

One idea I've been playing with (which got worked out slightly after last
night's game) is to consider all otaku as "initiate deckers," and charge
normal deckers who want to become otaku a lot of Karma to do so, much like
for magicians. I was thinking of basing the Karma cost on the character's
age, because most otaku are very young. My idea is for the base cost being
(age + grade) x multiplier, with the multiplier being the same as for
magicians: 3 for a DIY-otaku, 2.5 for DIY-with-ordeal, etc. This would
limit young otaku to those who have gained quite a bit of Karma already
(which would rule out most normal children, IMHO) and make it _really_
costly for older deckers -- up to 75 Karma for a 25-year-old, for
instance...

From there, each grade could add special abilities much like a magician's
initiate powers, but focused on the otaku in the Matrix. This is the bit
I'm still trying to work out, though.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Everyone has a lie to live.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 2
From: Schizi@***.com Schizi@***.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Mon, 5 Apr 1999 20:02:29 EDT
In a message dated 4/5/99 10:45:16 AM Pacific Daylight Time, gurth@******.nl
writes:

> An idea I've been playing with is that otaku start out as normal deckers,
> with a special knack for using the Matrix, probably, that sets them apart
> from others who are "merely" good deckers. After all, you don't run before

> you can walk. From there, becoming otaku seems like an initiation to me.

well, I did add something to my site. Basically a "new track" that replaced
the magic track (er, priority column, whatever you may call it) A was full
otaku, B older or "not so connected" otaku (they have a living persona, but
not a fully effective one) and a C otaku which is a good decker, but no
living persona.
Perhaps I will add a emthod by which you can raise your initial priority
choice, maybe one for magic too :-)
Message no. 3
From: Ereskanti@***.com Ereskanti@***.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Mon, 5 Apr 1999 22:18:07 EDT
In a message dated 4/5/1999 12:45:16 PM US Eastern Standard Time,
gurth@******.nl writes:

> According to Ereskanti@***.com, at 15:35 on 2 Apr 99, the word on
> the street was...
> > Actually, there were rule ideas for Initiation on the old Shadowlands
> > website, and I know that Mike B. has a copy of those for one of our
Otaku
> > players.
>
> I take it these differ from the otaku-initiation rules you put up at HHH
> that one of my players (Callisto) found and wanted me to read?

Not entirely. We just didn't completely agree on what "Initiation"
(Ascendancy) for an Otaku actually was, in comparison to the stuff on
Shadowlands. There are many similarities, we just have a few more ideas
(some of them not entirely workable in many groups).

> An idea I've been playing with is that otaku start out as normal deckers,
> with a special knack for using the Matrix, probably, that sets them apart
> from others who are "merely" good deckers. After all, you don't run before

> you can walk. From there, becoming otaku seems like an initiation to me.

Sort of yes, that does make sense. However, at that point, "Otakudom" is
almost initiation from the Decker's POV also.

> One idea I've been playing with (which got worked out slightly after last
> night's game) is to consider all otaku as "initiate deckers," and charge
> normal deckers who want to become otaku a lot of Karma to do so, much like
> for magicians. I was thinking of basing the Karma cost on the character's
> age, because most otaku are very young. My idea is for the base cost being
> (age + grade) x multiplier, with the multiplier being the same as for
> magicians: 3 for a DIY-otaku, 2.5 for DIY-with-ordeal, etc. This would
> limit young otaku to those who have gained quite a bit of Karma already
> (which would rule out most normal children, IMHO) and make it _really_
> costly for older deckers -- up to 75 Karma for a 25-year-old, for
> instance...

Actually, this is not *entirely* a bad idea. I am not sure I would go that
high on the karma cost, but it does work sorta...

> From there, each grade could add special abilities much like a magician's
> initiate powers, but focused on the otaku in the Matrix. This is the bit
> I'm still trying to work out, though.

Yeah, that is the part we are always trying to consider as well. And just
think, we're going into Renraku Arc *AFTER* we've seen "the Matrix" now...

-K
Message no. 4
From: Adam Getchell acgetchell@*******.edu
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Mon, 5 Apr 1999 23:30:10 -0700
>Sort of yes, that does make sense. However, at that point, "Otakudom" is
>almost initiation from the Decker's POV also.

The only problem with this whole thing is that a decker with a custom deck
is better than an Otaku in terms of initiative, wiring, etc. They also can
just buy programs rather than spending karma.

I've only had one player play an otaku, and that was for role-playing
purposes. As far as raw ability in the Matrix goes, a cyberdeck wins.

>-K


--Adam

acgetchell@*******.edu
"Invincibility is in oneself, vulnerability in the opponent." --Sun Tzu
Message no. 5
From: Gurth gurth@******.nl
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Tue, 6 Apr 1999 11:12:32 +0200
According to Ereskanti@***.com, at 22:18 on 5 Apr 99, the word on
the street was...

> Not entirely. We just didn't completely agree on what "Initiation"
> (Ascendancy) for an Otaku actually was, in comparison to the stuff on
> Shadowlands. There are many similarities, we just have a few more ideas
> (some of them not entirely workable in many groups).

That was almost exactly my thought when I'd read the print-outs I was
handed the other week :) The bit about emulating cyberware, for example,
is ab it "out there" for my taste.

> > An idea I've been playing with is that otaku start out as normal deckers,
> > with a special knack for using the Matrix, probably, that sets them apart
> > from others who are "merely" good deckers. After all, you don't run
before
> > you can walk. From there, becoming otaku seems like an initiation to me.
>
> Sort of yes, that does make sense. However, at that point, "Otakudom" is
> almost initiation from the Decker's POV also.

That's my intention, yes. Of course the thing about initiation is that you
have to somehow gain the knowledge that it can be done; that could be a
highly limiting factor, as well as an explanation for why there are very
few older deckers who become otaku (well, that and the Karma cost I
suggested :)

> > My idea is for the base cost being
> > (age + grade) x multiplier, with the multiplier being the same as for
> > magicians: 3 for a DIY-otaku, 2.5 for DIY-with-ordeal, etc. This would
> > limit young otaku to those who have gained quite a bit of Karma already
> > (which would rule out most normal children, IMHO) and make it _really_
> > costly for older deckers -- up to 75 Karma for a 25-year-old, for
> > instance...
>
> Actually, this is not *entirely* a bad idea. I am not sure I would go that
> high on the karma cost, but it does work sorta...

Like I said above, this is intentional. For a 12-year-old in a group and
taking an ordeal, becoming otaku costs "only" 18 Good Karma, which is a
lot more reasonable. The idea is mostly to make it difficult for older
characters to do this, since from the books most otaku are very young.

If using this Karma cost though, subsequent grades should be a lot cheaper
(half cost, or so) otherwise there is almost no way anybody can become a
higher-grade otaku. A big initial step, but then it gets easier.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Everyone has a lie to live.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 6
From: Kyoto the Angel dann1@********.erols.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Tue, 6 Apr 1999 14:49:32 -0400
<SNIP>

>I've only had one player play an otaku, and that was for role-playing
>purposes. As far as raw ability in the Matrix goes, a cyberdeck wins.
>
Granted, I don't know much about Otaku's, but I may be interested in playing
someday, so I'm curious.

Wouldn't it make more sense for an Otaku to be faster, as they don't have to
go through any third-party interface, (if I understand correctly) they just
need themselves, a datajack, and somewhere to plug in.

Just curious, as this not only would make more sense (to me at least) but
would actually make it seem worthwhile to use an otaku, otherwise, it
doesn't seem like they have any real advantages

Kyoto the Angel
AIM: AngelKyoto
ICQ: 29713335
Message no. 7
From: grahamdrew grahamdrew@*********.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Tue, 06 Apr 1999 08:50:29 -0400
Kyoto the Angel wrote:
>
> <SNIP>
>
> >I've only had one player play an otaku, and that was for role-playing
> >purposes. As far as raw ability in the Matrix goes, a cyberdeck wins.
> >
> Granted, I don't know much about Otaku's, but I may be interested in playing
> someday, so I'm curious.
>
> Wouldn't it make more sense for an Otaku to be faster, as they don't have to
> go through any third-party interface, (if I understand correctly) they just
> need themselves, a datajack, and somewhere to plug in.
>
> Just curious, as this not only would make more sense (to me at least) but
> would actually make it seem worthwhile to use an otaku, otherwise, it
> doesn't seem like they have any real advantages

It may seem that way starting out, but you've got to remember:
A) No differnetiation between active and storage memory. If you've got
a complex form written, it's ready to rumble
B) Channels, reductions on all System Tests, I think the only response
to that can be "Well damn"
C) These are kids that are just starting out. Once they make a little
cash and gain access to cyberware, the sky is the limit
D) No SOTA, 'nuff said

And those are just the statistical advantages. Think of all the groovy
stuff you can do with an Otaku that's impossible with a decker. How
many security guards are going to immediatly open fire on a 9 year old?


>
> Kyoto the Angel
> AIM: AngelKyoto
> ICQ: 29713335

--
If a device is designed to do one thing really well, it can be
redesigned to do many things badly.
-Paranoia
Message no. 8
From: dghost@****.com dghost@****.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Tue, 6 Apr 1999 15:10:01 -0500
On Mon, 5 Apr 1999 23:30:10 -0700 Adam Getchell <acgetchell@*******.edu>
writes:
>>Sort of yes, that does make sense. However, at that point, "Otakudom"
is
>>almost initiation from the Decker's POV also.

>The only problem with this whole thing is that a decker with a custom
deck
>is better than an Otaku in terms of initiative, wiring, etc. They also
can
>just buy programs rather than spending karma.
>
>I've only had one player play an otaku, and that was for role-playing
>purposes. As far as raw ability in the Matrix goes, a cyberdeck wins.

Well ... An Otaku (AFAIK) does not have to program his channels and as
such there is theoretically no limit on their rating unless you use the
skill training rules. As far as the Complex Forms go, a Cyberadept's +1
to final rating is pretty spiffy. :)

Another point: Do Otaku have to worry about bandwidth aside from d/l
speeds? As far as I can tell, they can't.

Lastly, the Otaku are the only deckers that can sneak their decks past
the tightest of security scans. :) (I don't think magical analysis could
detect that a person was an otaku ... but who knows ...)

--
D. Ghost
(aka Pixel)
WARNING: Virus found: Win.com
Disinfect? (Y/N)

___________________________________________________________________
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Message no. 9
From: dghost@****.com dghost@****.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Tue, 6 Apr 1999 15:28:20 -0500
On Sat, 3 Apr 1999 12:40:36 +0200 "Gurth" <gurth@******.nl> writes:
>According to Ereskanti@***.com, at 15:35 on 2 Apr 99, the word on
>the street was...
<SNIP>
>An idea I've been playing with is that otaku start out as normal
deckers,
>with a special knack for using the Matrix, probably, that sets them
apart
>from others who are "merely" good deckers. After all, you don't run
before
>you can walk. From there, becoming otaku seems like an initiation to me.

Well, if you use SRCo (v1.0)'s cost for picking up edges after character
creation (10x BP cost of edge), becoming an otaku after character
creation would cost 300 karma points. That includes +1 to the racial
maximums of each mental attribute.

>One idea I've been playing with (which got worked out slightly after
last
>night's game) is to consider all otaku as "initiate deckers," and charge

>normal deckers who want to become otaku a lot of Karma to do so, much
like
>for magicians. I was thinking of basing the Karma cost on the
character's
>age, because most otaku are very young. My idea is for the base cost
being
>(age + grade) x multiplier, with the multiplier being the same as for
>magicians: 3 for a DIY-otaku, 2.5 for DIY-with-ordeal, etc. This would
>limit young otaku to those who have gained quite a bit of Karma already
>(which would rule out most normal children, IMHO) and make it _really_
>costly for older deckers -- up to 75 Karma for a 25-year-old, for
instance...

I think the age of intiating otaku is based on that the human brain is
still reorganizing its neural pathways until, I think, about the age of
25. So you could say that after the age of 25:
1) Noone can become otaku;
2) No otaku may alter his/her Living Persona;
3) No otaku may learn new channels; and/or
4) No otaku may program new complex forms or sprites;

I only plan on implementing #1, btw, because I you can still learn at any
age and I believe the last three fall under learning.

>From there, each grade could add special abilities much like a
magician's
>initiate powers, but focused on the otaku in the Matrix. This is the bit

>I'm still trying to work out, though.

K had some, IIRC, on his page. If you do create metamatrixical abilities
for otaku, this what will really set them apart in the matrix (as AdamJ
pointed out, enough nuyen will get you a deck that'll shred any otaku to
bits.).

So, what about creating a metamatrix? Not really a seperate piece of the
matrix but several UV spaces that only certain otaku can access at will.
Perhaps where AIs reside. Wonderland would be one "plane"? If you go
this rooute, then an initiate ability would be to access any of these
places; without it, the places (or their owners) decide who can access
the places and when. NOTE: since these independent UV spaces would be
strung from little pieces here and there from hosts all over the matrix,
an otaku could possibly bypass chokepoints by side-stepping into one of
the spaces.

--
D. Ghost
(aka Pixel)
WARNING: Virus found: Win.com
Disinfect? (Y/N)
___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]
Message no. 10
From: Josh strago@***.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Tue, 06 Apr 1999 19:45:14 -0400
grahamdrew wrote:

> Kyoto the Angel wrote:
> >
> > <SNIP>
> >
> > >I've only had one player play an otaku, and that was for role-playing
> > >purposes. As far as raw ability in the Matrix goes, a cyberdeck wins.
> > >
> > Granted, I don't know much about Otaku's, but I may be interested in playing
> > someday, so I'm curious.
> >
> > Wouldn't it make more sense for an Otaku to be faster, as they don't have to
> > go through any third-party interface, (if I understand correctly) they just
> > need themselves, a datajack, and somewhere to plug in.
> >
> > Just curious, as this not only would make more sense (to me at least) but
> > would actually make it seem worthwhile to use an otaku, otherwise, it
> > doesn't seem like they have any real advantages
>
> It may seem that way starting out, but you've got to remember:
> A) No differnetiation between active and storage memory. If you've got
> a complex form written, it's ready to rumble
> B) Channels, reductions on all System Tests, I think the only response
> to that can be "Well damn"
> C) These are kids that are just starting out. Once they make a little
> cash and gain access to cyberware, the sky is the limit
> D) No SOTA, 'nuff said
>
> And those are just the statistical advantages. Think of all the groovy
> stuff you can do with an Otaku that's impossible with a decker. How
> many security guards are going to immediatly open fire on a 9 year old?
>

Depends on the megacorp. Renraku, Fuchi, Saeder-Krupp, they just might.
Message no. 11
From: Gurth gurth@******.nl
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Wed, 7 Apr 1999 11:05:22 +0200
According to dghost@****.com, at 15:28 on 6 Apr 99, the word on
the street was...

> Well, if you use SRCo (v1.0)'s cost for picking up edges after character
> creation (10x BP cost of edge), becoming an otaku after character
> creation would cost 300 karma points. That includes +1 to the racial
> maximums of each mental attribute.

I prefer to base it on the age rather than a flat rate, especially one as
high as this :)

> I think the age of intiating otaku is based on that the human brain is
> still reorganizing its neural pathways until, I think, about the age of
> 25.

I'm not sure, but that sounds like another one of those "We only use 3% of
our brain's capacity" stories...

> So you could say that after the age of 25:
> 1) Noone can become otaku;
> 2) No otaku may alter his/her Living Persona;
> 3) No otaku may learn new channels; and/or
> 4) No otaku may program new complex forms or sprites;
>
> I only plan on implementing #1, btw, because I you can still learn at any
> age and I believe the last three fall under learning.

Who says #1 doesn't...?

> >From there, each grade could add special abilities much like a magician's
> >initiate powers, but focused on the otaku in the Matrix. This is the bit
> >I'm still trying to work out, though.
>
> K had some, IIRC, on his page.

I've seen those, yes. However, I'd look at them very closely before
deciding to use them or not. Especially the ones that allow some sort of
connection between otaku and other people, without the use of the Matrix,
I don't really like.

> If you do create metamatrixical abilities for otaku, this what will
> really set them apart in the matrix (as AdamJ pointed out, enough nuyen
> will get you a deck that'll shred any otaku to bits.).

Yep, a bit along the lines of a magician's abilities. I'm still drawing a
bit of a blank here, though :( One of thw things I had come up with is a
teleportation ability, which would allow the otaku to appear in any host
of which he or she knows the LTG# (or into a random LTG#, if desired),
without having to travel through the systems in-between through the
Matrix.

> So, what about creating a metamatrix? Not really a seperate piece of the
> matrix but several UV spaces that only certain otaku can access at will.
> Perhaps where AIs reside. Wonderland would be one "plane"? If you go
> this rooute, then an initiate ability would be to access any of these
> places; without it, the places (or their owners) decide who can access
> the places and when. NOTE: since these independent UV spaces would be
> strung from little pieces here and there from hosts all over the matrix,
> an otaku could possibly bypass chokepoints by side-stepping into one of
> the spaces.

Metaplanes for otaku... I'm not so sure about these, since it seems to me
that anything an otaku can get into, a normal decker can too.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Everyone has a lie to live.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 12
From: David Buehrer dbuehrer@******.carl.org
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Wed, 7 Apr 1999 07:36:05 -0600 (MDT)
dghost@****.com wrote:
/
/ Lastly, the Otaku are the only deckers that can sneak their decks past
/ the tightest of security scans. :) (I don't think magical analysis could
/ detect that a person was an otaku ... but who knows ...)

Sure there is. Spell: Detect Otaku. I don't know of any magician that
would specifically design such a spell. But paranoid Corps might
direct their mages to design and use such a spell for security at
certain sites.

-David B.
--
"Earn what you have been given."
--
ShadowRN GridSec
The ShadowRN FAQ
http://shadowrun.html.com/hlair/BuildHtmlFAQ.php3?title=ShadowRN&faqlistúqsrn
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 13
From: Elindor Quinn rjakins@****.murdoch.edu.au
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Thu, 8 Apr 1999 10:07:43 +0800
dghost@****.com indicated Re: Decker/otaku initiation (was Re

> On Sat, 3 Apr 1999 12:40:36 +0200 "Gurth" <gurth@******.nl> writes:
> >According to Ereskanti@***.com, at 15:35 on 2 Apr 99, the word on
> >the street was...
> <SNIP>
> >An idea I've been playing with is that otaku start out as normal
> deckers,
> >with a special knack for using the Matrix, probably, that sets them
> apart
> >from others who are "merely" good deckers. After all, you don't run
> before
> >you can walk. From there, becoming otaku seems like an initiation to me.
>
> Well, if you use SRCo (v1.0)'s cost for picking up edges after character
> creation (10x BP cost of edge), becoming an otaku after character
> creation would cost 300 karma points. That includes +1 to the racial
> maximums of each mental attribute.

I'd actually go with the Ascension rules (an extension to Renraku
Arcology Shutdown). By that, it would cost 15 Karma to become
Otaku, but you have no Channels, no Complex Forms and no
Sprites. Which means you're still better off with your deck until
you've sunk a significant amount of Karma in anyway.

Elindor Quinn
People tell me things. I'm approachable.
Message no. 14
From: Mongoose m0ng005e@*********.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Wed, 7 Apr 1999 22:58:18 -0500
I'd actually go with the Ascension rules (an extension to Renraku
Arcology Shutdown). By that, it would cost 15 Karma to become
Otaku, but you have no Channels, no Complex Forms and no
Sprites. Which means you're still better off with your deck until
you've sunk a significant amount of Karma in anyway.


++++++++++++++++++++++++

I remember reading something like those once upon a time; were they
publicly posted? I rather liked what I saw. Can I get a copy of those
somewhere, now that D.B.s Shadowland site is down?


Mongoose
Message no. 15
From: Gurth gurth@******.nl
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Thu, 8 Apr 1999 11:26:26 +0200
According to Elindor Quinn, at 10:07 on 8 Apr 99, the word on
the street was...

> I'd actually go with the Ascension rules (an extension to Renraku
> Arcology Shutdown). By that, it would cost 15 Karma to become
> Otaku, but you have no Channels, no Complex Forms and no
> Sprites.

Where is this from? I grabbed the "missing chapters" from FASA's page and
what I could find in the Screamsheet section of Shadowland, but all I have
are a few in-character chapters and an article with extra drones. Nothing
abotu otaku whatsoever.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Everyone has a lie to live.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 16
From: Josh strago@***.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Thu, 08 Apr 1999 05:53:18 -0400
Gurth wrote:

> According to Elindor Quinn, at 10:07 on 8 Apr 99, the word on
> the street was...
>
> > I'd actually go with the Ascension rules (an extension to Renraku
> > Arcology Shutdown). By that, it would cost 15 Karma to become
> > Otaku, but you have no Channels, no Complex Forms and no
> > Sprites.
>
> Where is this from? I grabbed the "missing chapters" from FASA's page and
> what I could find in the Screamsheet section of Shadowland, but all I have
> are a few in-character chapters and an article with extra drones. Nothing
> abotu otaku whatsoever.
> <Snip Gurth's signature>

What "missing" chapters were there, besides the ones already posted (Ork
Underground, the media thingie, and one other one) are there?
Message no. 17
From: Ereskanti@***.com Ereskanti@***.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Fri, 9 Apr 1999 01:08:58 EDT
In a message dated 4/6/1999 3:48:35 PM US Eastern Standard Time,
dghost@****.com writes:

>
> Lastly, the Otaku are the only deckers that can sneak their decks past
> the tightest of security scans. :) (I don't think magical analysis could
> detect that a person was an otaku ... but who knows ...)

Actually, by the rules (old and probably new), yes, you can.

-K
Message no. 18
From: Ereskanti@***.com Ereskanti@***.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Fri, 9 Apr 1999 01:06:36 EDT
In a message dated 4/6/1999 1:31:26 AM US Eastern Standard Time,
acgetchell@*******.edu writes:

> The only problem with this whole thing is that a decker with a custom deck
> is better than an Otaku in terms of initiative, wiring, etc. They also can
> just buy programs rather than spending karma.

Oh, and I very much agree, especially in light of the "rewrite" for them that
can be found in RA:S and SR3Comp. However, I also like the fact that the
Otaku "Forms" do not have a memory requirement, per se. Sure, it costs karma
to make 'em, but it does NOT say that an Otaku cannot make a regular program
for someone else. Hell, one of the nicest things in our group is that the
Otaku (Hive/Host) there works all the time with my character (Padre') when it
comes to bigger programming taks, simply so we can get things done a lot
faster.

And besides, creating a program is possible for an Otaku, as long as they
don't *directly* gain from it (in the way a Utility), and even then it just
says they don't gain the benefits of their "Channels" with it.

> I've only had one player play an otaku, and that was for role-playing
> purposes. As far as raw ability in the Matrix goes, a cyberdeck wins.

To each his own as always Adam. :)

-K
Message no. 19
From: dghost@****.com dghost@****.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Fri, 9 Apr 1999 00:33:26 -0500
On Fri, 9 Apr 1999 01:08:58 EDT Ereskanti@***.com writes:
>In a message dated 4/6/1999 3:48:35 PM US Eastern Standard Time,
>dghost@****.com writes:

>> Lastly, the Otaku are the only deckers that can sneak their decks
past
>> the tightest of security scans. :) (I don't think magical analysis
could
>> detect that a person was an otaku ... but who knows ...)

>Actually, by the rules (old and probably new), yes, you can.

How so? A detect otaku spell? A magician would have to have experience
with otaku first and is not likely to be sustaining such a spell in a
non-Renraku facility ;). I was thinking specificly along the lines of
assensing.

--
D. Ghost
(aka Pixel)
WARNING: Virus found: Win.com
Disinfect? (Y/N)

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Message no. 20
From: Sven De Herdt Sven.DeHerdt@***********.be
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Fri, 9 Apr 1999 09:12:01 +0200
> dghost@****.com [SMTP:dghost@****.com] wrote:
>
>On Fri, 9 Apr 1999 01:08:58 EDT Ereskanti@***.com writes:
>>In a message dated 4/6/1999 3:48:35 PM US Eastern Standard
Time,
>>dghost@****.com writes:

>>> Lastly, the Otaku are the only deckers that can sneak their
decks past
>>> the tightest of security scans. :) (I don't think magical
analysis could
>>> detect that a person was an otaku ... but who knows ...)

>>Actually, by the rules (old and probably new), yes, you can.

>How so? A detect otaku spell? A magician would have to have
experience
>with otaku first and is not likely to be sustaining such a
spell in a
>non-Renraku facility ;). I was thinking specificly along the
lines of
>assensing.

>--
>D. Ghost

Wouldn't it be possible to detect the Otaku by analyzing his
aura in astral space, (IIRC) the aura reading skill can also provide
essential information on the person being analyzed? Perhaps the mage
can't immediately associate the aura he's seeing with the meaning of
being otaku, but he would definitely spot that there is something odd
going on (IMO). How many more suspicions do security personal need to
take the otaku away for further investigation/questions ?

Sven ;-)
Message no. 21
From: GMPax@***.com GMPax@***.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Fri, 9 Apr 1999 03:12:17 EDT
In a message dated 4/9/99 2:28:29 AM Eastern Daylight Time, dghost@****.com
writes:

> How so? A detect otaku spell? A magician would have to have experience
> with otaku first and is not likely to be sustaining such a spell in a
> non-Renraku facility ;). I was thinking specificly along the lines of
> assensing.

Well, since a good number of successes can give you mental states, health,
kind and location of cyberimplants ... it makes sense, if a mage knew what
s/he was looking for ... that the self-adjustments of the "holographic memory
centers" of their brains could be detected; it'd involve a shift in their
aura, one that might follow enough of a pattern to become recognisable to
mages who bother to study it.

IMHO anyway. :-)

Sean
GM Pax
Message no. 22
From: GMPax@***.com GMPax@***.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Fri, 9 Apr 1999 03:15:54 EDT
In a message dated 4/9/99 3:12:40 AM Eastern Daylight Time,
Sven.DeHerdt@***********.be writes:

> Wouldn't it be possible to detect the Otaku by analyzing his
> aura in astral space, (IIRC) the aura reading skill can also provide
> essential information on the person being analyzed? Perhaps the mage
> can't immediately associate the aura he's seeing with the meaning of
> being otaku, but he would definitely spot that there is something odd
> going on (IMO). How many more suspicions do security personal need to
> take the otaku away for further investigation/questions ?
>
> Sven ;-)

Especially considering MOST if not all Otaku are minor children ... thus with
few, if any, legal rights to speak of.

ESPECIALLY on corporate turf, chummers. ESPECIALLY there. :-) There, kids
would likely be ASSETS, and not PEOPLE, in the eyes of Corporate Law. Which
makes for a lot less tolerance of shenanigans (or irregularities of any sort,
magical or mundane) involving kids of any age, perhaps.

Sean
GM Pax
Message no. 23
From: dghost@****.com dghost@****.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Fri, 9 Apr 1999 06:33:14 -0500
On Fri, 9 Apr 1999 09:12:01 +0200 Sven De Herdt
<Sven.DeHerdt@***********.be> writes:
<SNIP>
> Wouldn't it be possible to detect the Otaku by analyzing his
>aura in astral space, (IIRC) the aura reading skill can also provide
>essential information on the person being analyzed? Perhaps the mage
>can't immediately associate the aura he's seeing with the meaning of
>being otaku, but he would definitely spot that there is something odd
>going on (IMO). How many more suspicions do security personal need to
>take the otaku away for further investigation/questions ?

It's hard to say ... there is no similar case, AFAIK, to go on as a
basis. Can assensing detect and identify specific psychologic disorders?
If it can detect but not identify, then otaku probably show up as a
neurotic or such. Do you think securoty is going to pull aside every
obsessive-complusive that walks htrough the door? It's a kid for crying
out loud, what harm can he (or she ... it's so hard to tell these days
...) do? :) But seriously, security does not have the time and resources
to pull aside and interrogate every mildly suspicious character that
walks through the door. You may be tempted to so in order to mess with
your players but, it's just not the case (in most situations at least).
Before you single out a player for that special attention from security,
think: How many similar people would realisticly come through here and
would security REALLY single them out? They may keep an eye on you
because you look you might be a trouble maker, but they won't
neccissarily whistle up a full body cavity search because a mean-looking
troll walked in the door.

--
D. Ghost
(aka Pixel)
WARNING: Virus found: Win.com
Disinfect? (Y/N)

___________________________________________________________________
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Message no. 24
From: Sven De Herdt Sven.DeHerdt@***********.be
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Fri, 9 Apr 1999 16:19:07 +0200
> dghost@****.com [SMTP:dghost@****.com] writes:
>
>On Fri, 9 Apr 1999 09:12:01 +0200 Sven De Herdt
><Sven.DeHerdt@***********.be> writes:
><SNIP>
>> Wouldn't it be possible to detect the Otaku by analyzing
his
>>aura in astral space, (IIRC) the aura reading skill can also
provide
>>essential information on the person being analyzed? Perhaps
the mage
>>can't immediately associate the aura he's seeing with the
meaning of
>>being otaku, but he would definitely spot that there is
something odd
>>going on (IMO). How many more suspicions do security personal
need to
>>take the otaku away for further investigation/questions ?

>It's hard to say ... there is no similar case, AFAIK, to go on
as a
>basis. Can assensing detect and identify specific psychologic
disorders?
> >If it can detect but not identify, then otaku probably show up as a
>neurotic or such. Do you think securoty is going to pull aside
every
>obsessive-complusive that walks htrough the door? It's a kid
for crying
>out loud, what harm can he (or she ... it's so hard to tell
these days
>...) do? :) But seriously, security does not have the time and
resources
>to pull aside and interrogate every mildly suspicious character
that
>walks through the door. You may be tempted to so in order to
mess with
>your players but, it's just not the case (in most situations at
least).
>Before you single out a player for that special attention from
security,
>think: How many similar people would realisticly come through
here and
>would security REALLY single them out? They may keep an eye on
you
>because you look you might be a trouble maker, but they won't
>neccissarily whistle up a full body cavity search because a
mean-looking
>troll walked in the door.

I have to agree with you that not every security force has the
time nor resources to question every person whose mind looks a bit odd.
(IIRC) I thought we were talking about a tight security scan, after all
not all security forces have the resources to perform an in-depth scan.
In such a case the assets they are protecting are often worth the
additional interrogation and mentally-ill/odd persons wouldn't have any
business in such a highly secure areas. If this was the case than I
would have the security personnel perform additional inquiries.

Sven ;-)
Message no. 25
From: Airwasp@***.com Airwasp@***.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Tue, 13 Apr 1999 16:32:26 EDT
In a message dated 4/13/99, 2:06:30 PM, shadowrn@*********.org writes:
<</ Lastly, the Otaku are the only deckers that can sneak their decks past
/ the tightest of security scans. :) (I don't think magical analysis could
/ detect that a person was an otaku ... but who knows ...)

Sure there is. Spell: Detect Otaku. I don't know of any magician that
would specifically design such a spell. But paranoid Corps might
direct their mages to design and use such a spell for security at
certain sites.>>

I can see the corporations designing a different spell, Locate Otaku, and
once they find one in range they send in squads to either capture of
terminate them. It might be a good reason if someone decides that the Otku
stop fighting each other mainly as they begin to worry about their own
physical survival.

-Herc
Message no. 26
From: Jordan findlerman@*****.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Tue, 13 Apr 1999 15:32:57 -0700 (PDT)
[snip the original message]

> Sure there is. Spell: Detect Otaku. I don't know
> of any magician that
> would specifically design such a spell. But
> paranoid Corps might
> direct their mages to design and use such a spell
> for security at
> certain sites.>>

Ahhh...no. They wouldn't. I would guess that you
could count the number of people who would create such
a spell on your fingers. Why? 1. In the shadow
community, they are still a myth, and debatable.
Anyone able to confirm that they exist probably
wouldn't have seen more than one, to be able to make
any kind of comparison as to what makes them tick, so
to speak. And 2. though these rumors certainly ignite
some interest in the 'in-the-know-corp' types, who may
have heard of them, their problem is that they have
not been able to catch any "Children of the Matrix" so
they too cannot find out what sets them apart. Once
that info is availiable, though, that spell would work
fine. But, AFAIK from reading the novels like
technobabel (I know, I know...not canon), this just
isn't feasible at the moment, IMHO.

[snip the rest too]

--Fin
_________________________________________________________
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Message no. 27
From: Ereskanti@***.com Ereskanti@***.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Wed, 14 Apr 1999 13:21:14 EDT
In a message dated 4/13/99 1:21:30 PM US Eastern Standard Time,
gurth@******.nl writes:

>
> Metaplanes for otaku... I'm not so sure about these, since it seems to me
> that anything an otaku can get into, a normal decker can too.

No, actually they can't. You'd better read a bit more on that issue. And as
for the topic of a "Metamatrix"...hmm...does *anyone* have the
"Overnet"
stories that were on .frp some years ago???

-K
Message no. 28
From: Ereskanti@***.com Ereskanti@***.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Wed, 14 Apr 1999 13:31:07 EDT
In a message dated 4/13/99 3:40:07 PM US Eastern Standard Time,
Airwasp@***.com writes:

>
> I can see the corporations designing a different spell, Locate Otaku, and
> once they find one in range they send in squads to either capture of
> terminate them. It might be a good reason if someone decides that the
Otku
> stop fighting each other mainly as they begin to worry about their own
> physical survival.

Gosh Herc...I wish you were last night....you're gonna LOVE the mess I
started while you were away!!!

-K
Message no. 29
From: Ereskanti@***.com Ereskanti@***.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Wed, 14 Apr 1999 13:37:58 EDT
In a message dated 4/13/99 5:33:10 PM US Eastern Standard Time,
findlerman@*****.com writes:

> > Sure there is. Spell: Detect Otaku. I don't know
> > of any magician that
> > would specifically design such a spell. But
> > paranoid Corps might
> > direct their mages to design and use such a spell
> > for security at
> > certain sites.>>
>
> Ahhh...no. They wouldn't. I would guess that you
> could count the number of people who would create such
> a spell on your fingers. Why? 1. In the shadow
> community, they are still a myth, and debatable.

Actually Findler, in the Shadows, they are a Reality. To everyone else, they
are a Myth. Get the basis straight here. If anything, the Denver Nexus, the
RA:S situation and a couple of other isolated incidents have proven this fact.

> Anyone able to confirm that they exist probably
> wouldn't have seen more than one, to be able to make
> any kind of comparison as to what makes them tick, so
> to speak.

Again, that depends entirely upon situation.

>And 2. though these rumors certainly ignite
> some interest in the 'in-the-know-corp' types, who may
> have heard of them, their problem is that they have
> not been able to catch any "Children of the Matrix" so
> they too cannot find out what sets them apart. Once
> that info is availiable, though, that spell would work
> fine. But, AFAIK from reading the novels like
> technobabel (I know, I know...not canon), this just
> isn't feasible at the moment, IMHO.

Actually, the tricks performed by Ronin in Technobabel could be argued out
within a magical and/or matrix environment. It would just take some doing.
And the "at the moment" moment is now, gameline time, several months ago.
Besides, "Novatech" has a good idea that the Otaku exist, if nothing else for
Lanier's own experiences...and once he knew, then it is going to trickle down
into Novatech's security files later...oh yeah, the world is aware...

-K
Message no. 30
From: Starrngr@***.com Starrngr@***.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Wed, 14 Apr 1999 14:06:41 EDT
In a message dated 4/14/99 10:51:00 AM Pacific Daylight Time,
Ereskanti@***.com writes:

>
> Actually, the tricks performed by Ronin in Technobabel could be argued out
> within a magical and/or matrix environment. It would just take some
doing.
>
> And the "at the moment" moment is now, gameline time, several months ago.

> Besides, "Novatech" has a good idea that the Otaku exist, if nothing else
> for
> Lanier's own experiences...and once he knew, then it is going to trickle
> down
> into Novatech's security files later...oh yeah, the world is aware...
>
> -K
>

In the end it still all comes down to what makes an Otaku an Otaku? What is
it that allows them to manipulate things the way they do? Is it just what
they learn from the "Deep resonance", or is there something more?

I would argue in the first example, there would be no real way to detect an
otaku via spell any more than you could expect a spell to be able to detect
the number of brown haired blue eyed humanis normalis over 6"2" in a given
area.

If the second case is true, and there really is something different about
them, without which you couldnt experiance the deep resonace even if you
wanted to, then the possibility of a detect otaku spell does exist. Its just
the possibility. It would require a corp to lay their hands on a
statisticaly valid sample of otaku, and analyse their aura's to see what was
common and what wasnt. You would then need to compare this against a random
sample of others, both magicaly active and not to truly narrow it down to
those specific things that make an otaku and otaku auraly speaking.

Years and years of research by very knowlegeable mages... even if its
possible, such a spell wouldnt be available for years yet
Message no. 31
From: Ereskanti@***.com Ereskanti@***.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Wed, 14 Apr 1999 14:47:03 EDT
In a message dated 4/14/99 1:14:27 PM US Eastern Standard Time,
Starrngr@***.com writes:

>
> Years and years of research by very knowlegeable mages... even if its
> possible, such a spell wouldnt be available for years yet

And without a tear in my eye I say...that isn't the way Shadowrun magic
works. That may be the way of others...but not SR.

-K
Message no. 32
From: Starrngr@***.com Starrngr@***.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Wed, 14 Apr 1999 15:00:11 EDT
In a message dated 4/14/99 11:57:27 AM Pacific Daylight Time,
Ereskanti@***.com writes:

> > Years and years of research by very knowlegeable mages... even if its
> > possible, such a spell wouldnt be available for years yet
>
> And without a tear in my eye I say...that isn't the way Shadowrun magic
> works. That may be the way of others...but not SR.
>
> -K

::sigh:: And THAT is why I have as many, or more, Problems with the SR magic
system as I did with the Ad&d Magic system.
Message no. 33
From: Gurth gurth@******.nl
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Wed, 14 Apr 1999 21:30:25 +0200
According to Ereskanti@***.com, at 13:21 on 14 Apr 99, the word on
the street was...

> > Metaplanes for otaku... I'm not so sure about these, since it seems to me
> > that anything an otaku can get into, a normal decker can too.
>
> No, actually they can't. You'd better read a bit more on that issue.

It'd help if you added _what_ I should read :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I will not take these things for granted.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 34
From: Ereskanti@***.com Ereskanti@***.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Wed, 14 Apr 1999 20:13:57 EDT
In a message dated 4/14/99 2:31:47 PM US Eastern Standard Time,
gurth@******.nl writes:

> > > Metaplanes for otaku... I'm not so sure about these, since it seems to
> me
> > > that anything an otaku can get into, a normal decker can too.
> >
> > No, actually they can't. You'd better read a bit more on that issue.
>
> It'd help if you added _what_ I should read :)
>
How about the entire thing over Gurth? Just the shear consideration of a
"program" that has no MP value on the interactive Matrix should be enough to
consider. Then, take into effect the possible needs that it would take to
"upgrade" the Living Persona of an Otaku vs. a Decker. Both sides of the
Matrix Character Coin have their goods and bads. IMO, Deckers' are better
for the short term.

But, like Samurai vs. Adepts...in a Karmically oriented game mechanics...the
Otaku will eventually have the higher end.

-K
Message no. 35
From: Airwasp@***.com Airwasp@***.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Thu, 15 Apr 1999 07:48:36 EDT
In a message dated 4/14/1999 2:12:57 PM US Eastern Standard Time,
Starrngr@***.com writes:

> In a message dated 4/14/99 11:57:27 AM Pacific Daylight Time,
> Ereskanti@***.com writes:
>
> > > Years and years of research by very knowlegeable mages... even if
its
> > > possible, such a spell wouldnt be available for years yet
> >
> > And without a tear in my eye I say...that isn't the way Shadowrun magic
> > works. That may be the way of others...but not SR.
> >
> > -K
>
> ::sigh:: And THAT is why I have as many, or more, Problems with the SR
> magic
> system as I did with the Ad&d Magic system.

I would like to point out that (as of a long time ago) AD&D's magic system
involved coming up with the idea for the idea, then comparing it to existing
spells and then having the player apply as much KY to themselves while the DM
figures out just how much excruciating pain is going to be inflicted on the
pc and the player to develop the spell. SR at least has a relatively clear
cut system for developing new spells and also gives general times for them.

-Herc
Message no. 36
From: Mongoose m0ng005e@*********.com
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Thu, 15 Apr 1999 04:49:42 -0500
:> Metaplanes for otaku... I'm not so sure about these, since it seems to
me
:> that anything an otaku can get into, a normal decker can too.
:
:No, actually they can't. You'd better read a bit more on that issue. And
as
:for the topic of a "Metamatrix"...hmm...does *anyone* have the
"Overnet"
:stories that were on .frp some years ago???
:
:-K


I'd say Gurth was (theoretically) correct, but the practicalities are,
Otaku know stuff and have friends that normal deckers don't. The other
concern is, things get into the Otaku that can't get into normal deckers-
resonance is a two way street, and IMO, the Otaku exist more to benefit the
matrix than the other way around.

Mongoose
Message no. 37
From: Gurth gurth@******.nl
Subject: Decker/otaku initiation (was Re: The Deep Resonance)
Date: Thu, 15 Apr 1999 19:18:44 +0200
According to Mongoose, at 4:49 on 15 Apr 99, the word on
the street was...

> I'd say Gurth was (theoretically) correct, but the practicalities are,
> Otaku know stuff and have friends that normal deckers don't. The other
> concern is, things get into the Otaku that can't get into normal deckers-
> resonance is a two way street, and IMO, the Otaku exist more to benefit the
> matrix than the other way around.

The only thing is, how do we convert this into something that could be
seen as an initiatory ability for otaku? (Those who are on NERPS have seen
the article containing what I've written on this subject so far; it needs
quite a bit of expansion, though, so I'm looking for ideas.)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I will not take these things for granted.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998

Further Reading

If you enjoyed reading about Decker/otaku initiation (was Re: The Deep Resonance), you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.