From: | sedahdro@*****.com (Victor Rodriguez, Jr) |
---|---|
Subject: | Decker resolution system |
Date: | Mon, 13 Nov 95 12:30 EST |
I recieved the following from a friend of mine who use to subscribe
to this list a couple years back. It is a system designed to resolve matrix
combat quicker. This is from the same person I got that character
generation system that I posted earlier this summer. I feel that some of
you might be interested so here it is:
---Sedah Drol
>Return-Path: <mancinis@****.cc.purdue.edu>
>From: steven mancini <mancinis@****.cc.purdue.edu>
>Subject: Re: Decker resolution system
>To: sedahdro@*****.com (Victor Rodriguez, Jr)
>Date: Mon, 13 Nov 95 8:36:56 EST
>
> Decker Quick Resolution System
> ------------------------------
>
> by Steve Mancini
> mancinis@****.cc.purdue.edu
>
>
>Step 1: Determine the "Quest Rating"
>
> This fluctuating variable represents the overall difficulty
> of the Decker Quest. In some instances, (As in those using FASA
> Modules), you may need to average a number with regard to an entire
> preset system. Othertimes, you may use an established number as
> is. For example, thanks to the Tir Sourcebook, Lofwyr's Matrix
> Node is a Red-10. Your quest in this instance may be 10. ( You
> wanna go tapdancing in the business of a Great Dragon eh??)
> It is important to realize this Rating, like that in an Astral
> Quest, is the target for most tests. A rating too high, when augmented
> by the Color of the system, may make the quest impossible. This may
> be what you hope to accomplish, or it may not. Okay enough Preaching
> for the time being.
>
>Step 2: Determine the System Color.
>
> Just like traditional matrix, the quest will have a "Color". The
> same rules that apply to the Quest Rating also apply here. However, just
> like the above, the colour will start out "weaker" and grow to its full
> strength as the Quest progresses.
>
>Step 3: Decker Stats Sheet. (Optional)
>
> Fill in the Decker's Stats (MPCP, Bod, Evas, etc.) so that you
> know what they are running with. I have made this sheet disposable so
> that each Matrix Quest is run on *a* sheet. (Sorry Gang, no fancy
> Word Process Programs here... yet.)
>
>Step 4: The Decker Meets the "Dweller"
>
> This initial stage corresponds to the launching pad for the
> Initiate on an Astral Quest. The Decker, using his/her Computer Theory,
> rolls an Unresisted test against a target equal to the Quest Rating.
> These count as a automatic successes when having to overcome the node.
> They refresh each time the decker rolls for any test. However, each time
> they are used the autos require at least *one* additional success be rolled
> by the decker for them to count. These autos do NOT count when resisting
> anything to which the deck's Hardening applies (aka Black/Grey IC)
>
>Step 5: The Quest.
>
> All deckers start at the START box. Then simply proceed forward
> "Up" the quest to the OBJECTIVE box. In each box is a IC or required
> program. The IC that are White (Barrier, Access, Probe, etc) must be
> surpassed or they send the system into alert, automatically raising the
> quest rating by 1, up to x2 Quest rating. The IC that causes damage to
> the decker must resisted only once, much like that in an Astral Quest.
> Each New Level is Discovered by an "Analyze" Location. Once the
> new level is found, the security on that level must be surpassed. If it
> is not surpassed, the decker returns to the lower level and rolls
> D6 again. ** Hacking Poll Only Refreshes upon a successful advancement
> to a new level. **
> Optional: We have deliberated the option that once the analyze is
> successful, the decker may raise an additional level for each time they
> surpase the "threshold" of the Quest. ie A decker rolls 8 successes in
> a Green System (Threshold = 2). The first 2 successes are applied to the
> threshold of the quest, leaving 6. The next success is applied to
> over-coming the "place" the decker is currently at, leaving 5. Since this
> is a Green System Quest, the staging is 2, allowing the decker to raise
> 2 additional levels `up' the Quest.
> As with all systems, feel free to fluctuate the length. If the
> decker is trying to hack straight into a security door from the door
> itself, the GM may wish to remove any number of the "Levels" of the
> Quest for that instance.
>
>Step 6: Misc Information.
>
>Decker's Contribution: .5(MPCP) + (Active Utility MP)/100
>
>Node Efficiency:
> Less than 50% Load Rating........... -1 to "Quest Rating"
> 50% to 100% Load Rating............. No Modification
> 100% to 200% of Load Rating......... +2 to Quest Rating
> 200%+ of Load Rating................ ShutDown
>
>All IC Have 3 Modes:
> Normal: No Modifications
> Hardened: +2 to Target Unless attack has Penetration
> Option
> Shifting: +2 to Target Unless attack has AOE Option.
>
>------------------------------------------------------------------------------
>
> THE DECKER QUEST || The Decker:
> /-----------------------------\ || +------------------+
> | 4 Evaluate for $$$ | || | Computers: |
> |-----------------------------| || +------------------+
> | 5 Sift for Data | || | Theory: |
> |-----------------------------| || +------------------+
> | 7 Tar Pit | || | Hacking: |
> |-----------------------------| || +------------------+
> | 8 Killer IC | || | Body: |
> |-----------------------------| || +------------------+
> | 9 Marker IC | ||
> |-----------------------------| ||
> | 10 Probe IC | || The Deck:
> |-----------------------------| || +------------------+
> | 11 Barrier IC | || | MPCP: |
> |-----------------------------| || +------------------+
> | 12 Access IC | || | Bod: |
> |-----------------------------| || +------------------+
> | 13 Trace & Report | || | Evasion: |
> |-----------------------------| || +------------------+
> | 14 Gray Blaster | || | Masking: |
> |-----------------------------| || +------------------+
> | 15 Access IC | || | Sensors: |
> |-----------------------------| || +------------------+
> | 16 Jammer IC | || | Hardening: |
> |-----------------------------| || +------------------+
> | 17 Trace & Dump | ||
> |-----------------------------| ||
> | 18 Acid IC | ||
> |-----------------------------| || +-+-+-+-+-+-+-+-+-+-+
> | 19 Grey Killer IC | || MPCP |L| |M| | |S| | | |D|
> |-----------------------------| || +-+-+-+-+-+-+-+-+-+-+
> | 20 Tar Baby | ||
> |-----------------------------| || +-+-+-+-+-+-+-+-+-+-+
> | 21 Binder IC | || Phys |L| |M| | |S| | | |D|
> |-----------------------------| || +-+-+-+-+-+-+-+-+-+-+
> | 22 Hog Program | ||
> |-----------------------------| || +-+-+-+-+-+-+-+-+-+-+
> | 23 Analyze | || Ment |L| |M| | |S| | | |D|
> |-----------------------------| || +-+-+-+-+-+-+-+-+-+-+
> | 24 Objective | ||
> \-----------------------------/ ||
>
>
>
>
>Type Color Decker Uses Target Procedure
>----- ----- ----------- ------ ----------
>
> Access White Decept/Sleaze n/a If decker fails, 1st failure results
in passive alert
> raising the rating of this IC by 50%; second failure-
> system alert (raise Quest rating by 1).
>
> Acid Grey MPCP + Hacking Evasion Reduces 1 point of Bod per success
>
> Barrier White Sleaze Only n/a If decker fails, 1st failure- raise
this IC rating by
> 50%; 2nd failure- system alert (raise Quest Rating by 1).
>
> Binder Grey MPCP + Hacking Evasion Reduces 1 point of Evasion per success
>
> Blaster Grey MPCP + Hacking Evasion Does Moderate + 1Box/Success to the
MPCP Monitor.
> When it crashes IC then makes Unresisted(MPCP), every
> extra success (over the Hardening) reduces the MPCP
> by 1 permanently.
>
> Jammer Grey MPCP + Hacking Evasion Reduces 1 point of Sensors per success
>
> Killer Grey MPCP + Hacking Bod Base Damage Load Rating
> Light .5 Rating
> Moderate Rating
> Serious 1.5 Rating
> Deadly x2 Rating
>
> Killer Black Body + Hardening BodY Does damage against decker similar to
Grey IC
>
> Marker Grey MPCP + Hacking Evasion Reduces 1 point of Masking per success
>
> Probe White Decept, Sleaze(+2) n/a 1st Failure- raise this IC's rating
by 50%;
> 2nd Failure- System alert (raise Quest Rating by 1).
>
> Scramble White Decrypt, Decept n/a If decker fails, destroys data.
>
> Tar Baby Grey Decption, Sleaze Evasion If decker does not overcome IC, it
crashes the Utility
> Used against it.
>
> Tar Pit Grey Deception, Sleaze Evasion If decker does not overcome the
IC, the IC crashes ALL
> copies of Utility in On-line storage.
>
> Trace & * Grey Relocate Masking Trace IC makes Unresisted(Masking). 1
Success and it is
> locked on target. Trace completed in (10 Turns) divided
> by the number of Successes.
> Decker may attempt to use Relocate against it.
> -Burn Grey *** Acts as Blaster(1/2 Trace Rating) and attacks deck.
> Only another decker or a frame can protect the decker.
> It automatically attacks the MPCP.
> -Dump Grey *** Automatically dumps decker.
> -Report Grey *** Reports the real world address of the decker.
>
>
>
>CyberCombat: (Virtual Realities, p. 48)
>
>IC have a target equal to the persona attribute that is used as target.
>
>Decker resists using MPCP plus whatever they wish to allocate from Hacking
Pool.
>
>Shield Programs may be used against Killer IC or Attack Programs.
>
>Hardening reduces the final damage of Blaster/Killer/Attack Programs.
>
>All damage is recorded on MPCP's Monitors; 10 boxes and the decker crashes.
> All damage except that of Blaster IC can be restored by restarting the
> deck or by using a Medic Program.
>
>
>
>COPYRIGHT: 1995
> I claim authorship for this work with respect given to the
> Shadowrun(tm) game system for which it is derived. I don't want
> cash if you use it unless you opt to make money from it.
>
>
--
I know where my towel is, do you?
GC3.1
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