Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: zebulingod@*******.net (Zebulin)
Subject: Deckers in SR3 (WAS RE: A few answers regarding SR4)
Date: Mon, 28 Mar 2005 17:56:58 -0800
Gurth wrote:
>
> According to Zebulin, on 28-03-2005 17:36 the word on the
> street was...
>
> > I cannot say that I agree with you or Gurth here. I found the SR3
> > rules to streamline decking so well that you could have
> deckers doing
> > their thing alongside everyone else. Now they aren't any more
> > distracting than, say, someone astral projecting.
>
> Glad to hear your game is different in this respect than mine
> :) Deckers always went off to do their own thing in a way
> that had no relationship to the rest of the group, and so
> they very quickly lost interest -- often, an astral magician
> is at least scoping out the area you're going into in the
> physical world, so paying attention will come in handy.
>

See, I have that problem with Mages, and yet, more people want to play them.
See, there's a stigma attached to playing deckers, and it has never gone
away. I tried to get some players to play a decker, but the rest of the
group doesn't want it, so they just give up without giving it a shot. I, for
one, love deckers, and always will. I think they're the coolest game
concept.

Zebulin

>From The Top 100 Things I'd Do
If I Ever Became An Evil Overlord

15. I will never employ any device with a digital countdown. If I find that
such a device is absolutely unavoidable, I will set it to activate when the
counter reaches 117 and the hero is just putting his plan into operation.
Message no. 2
From: zebulingod@*******.net (Zebulin)
Subject: Deckers in SR3 (WAS RE: A few answers regarding SR4)
Date: Mon, 28 Mar 2005 18:05:37 -0800
Failhelm wrote:
>
> My players all but refused to play deckers, they felt
> overwhelmed by the rules.
>
> I was more speaking for when I played a decker, which I usually did.
> I'm an avid techno geek in real life and would take advantage
> of some powerful aspects of the decker. However, even though
> this helped the team out, it would still take time to do
> things. If more players were deckers or at least capable of
> decking, then that would help.
>
> Either way, the other players always complained that I was
> taking too long. Not sure what we were doing wrong or that I
> was being "anti-group", but trying to hack some systems just
> took a long while.
> The GM would needed to explain the environment, and I had to
> dice for my character and his various cronies.
>
> My own complaint with decker rules, were that it was your
> deck and your programs that made a good decker. Short of 5 or
> 6 computer skill you were hosed, and this seems at odds with
> the concept of a 5 or 6 being of exceptional quality.
>

You know what's funny? I took two players separately, sat them down and
helped them understand the Matrix rules. Then, we built a deck for each and
ran through a couple of example Matrix runs. Neither player had ever played,
nor wanted to play, a decker before. Both had preconceived notions of how
the Matrix worked, based on SR2. How long do you think it took to teach them
how to play a Decker?

You ready for this?

Thirty minutes.

That's right, it took less time to go over the Matrix rules and get a player
with no prior Matrix knowledge (beyond: "We need a decker? Frag, let's go
call an NPC!") to learn and be able to comfortably use them. It took longer
to go through physical combat!

Zebulin


>From The Top 100 Things I'd Do
If I Ever Became An Evil Overlord

15. I will never employ any device with a digital countdown. If I find that
such a device is absolutely unavoidable, I will set it to activate when the
counter reaches 117 and the hero is just putting his plan into operation.
Message no. 3
From: gurth@******.nl (Gurth)
Subject: Deckers in SR3 (WAS RE: A few answers regarding SR4)
Date: Tue, 29 Mar 2005 11:29:27 +0200
According to Zebulin, on 29-03-2005 03:56 the word on the street was...

> See, I have that problem with Mages, and yet, more people want to play them.

Yeah, but mages are cool. Especially if they're elves ;)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Kemen (keemde, h gekeemd): het spelen van computerspelletjes
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 4
From: failhelm@*****.com (Failhelm)
Subject: Deckers in SR3 (WAS RE: A few answers regarding SR4)
Date: Tue, 29 Mar 2005 17:36:20 -0800
On Mon, 28 Mar 2005 18:05:37 -0800, Zebulin <zebulingod@*******.net> wrote:
> You know what's funny? I took two players separately, sat them down and
> helped them understand the Matrix rules. Then, we built a deck for each and
> ran through a couple of example Matrix runs. Neither player had ever played,
> nor wanted to play, a decker before. Both had preconceived notions of how
> the Matrix worked, based on SR2. How long do you think it took to teach them
> how to play a Decker?
>
> You ready for this?
>
> Thirty minutes.
>
> That's right, it took less time to go over the Matrix rules and get a player
> with no prior Matrix knowledge (beyond: "We need a decker? Frag, let's go
> call an NPC!") to learn and be able to comfortably use them. It took longer
> to go through physical combat!

Your lucky to have players that are even interested. It took me more
than 30 minutes to learn the matrix rules, but then again I was
explaining them to the GM 1/2 the time, which probably hurt Decker
playability :(

I love them personally, great character concept. I must say though
that I found the combat system much easier than matrix rule sets,
perhaps it was because I used the Matrix expansion rules, and not just
the Basic book.

Perhaps that was the difference?
Message no. 5
From: failhelm@*****.com (Failhelm)
Subject: Deckers in SR3 (WAS RE: A few answers regarding SR4)
Date: Tue, 29 Mar 2005 17:50:53 -0800
On Mon, 28 Mar 2005 17:56:58 -0800, Zebulin <zebulingod@*******.net> wrote:
> Gurth wrote:
> >
> > According to Zebulin, on 28-03-2005 17:36 the word on the
> > street was...
> >
> > > I cannot say that I agree with you or Gurth here. I found the SR3
> > > rules to streamline decking so well that you could have
> > deckers doing
> > > their thing alongside everyone else. Now they aren't any more
> > > distracting than, say, someone astral projecting.
> >
> > Glad to hear your game is different in this respect than mine
> > :) Deckers always went off to do their own thing in a way
> > that had no relationship to the rest of the group, and so
> > they very quickly lost interest -- often, an astral magician
> > is at least scoping out the area you're going into in the
> > physical world, so paying attention will come in handy.
> >
>
> See, I have that problem with Mages, and yet, more people want to play them.
> See, there's a stigma attached to playing deckers, and it has never gone
> away. I tried to get some players to play a decker, but the rest of the
> group doesn't want it, so they just give up without giving it a shot. I, for
> one, love deckers, and always will. I think they're the coolest game
> concept.

When I first started playing SR, back in 1e, the mage was appealing
because it was the first system I had found where spell slinging was
less complicated that being the local tank.

Less rules, less complexity and I didn't want to deal with cybernetics
and keeping track of ammo, gear and all that jazz. Of course I'm
baised, as I love da' magic.
Message no. 6
From: sinbad@*********.net (sinbad@*********.net)
Subject: Deckers in SR3 (WAS RE: A few answers regarding SR4)
Date: Tue, 29 Mar 2005 23:23:21 -0600
Well me and two other players one time played Identical tripplet
deckers,,with a deck that allowed each of us to do our special
part,,,Icon was Cerebus a three headed dog,,each of us separately had a
dog like Icon,,,but as Cerebus we ROCKED.*grins*..We also had some minor
rigging ablities.

Deckers do have there place.

Sinbad Sam
Message no. 7
From: weberm@*******.net (Ubiquitous)
Subject: Deckers in SR3 (WAS RE: A few answers regarding SR4)
Date: Wed, 30 Mar 2005 16:45:21 -0500
At 11:23 PM 3/29/2005 -0600, you wrote:

>Well me and two other players one time played Identical tripplet
>deckers,,with a deck that allowed each of us to do our special
>part,,,Icon was Cerebus a three headed dog,,each of us separately had a
>dog like Icon,,,but as Cerebus we ROCKED.*grins*..

Go Voltron!
--
"Ted, sweetheart...somebody's left a wicker basket with a little baby in it
on our front doorstep."
"Just leave it out there on the stoop, honey. The cats'll get it."
- Red Meat http://www.redmeat.com/redmeat/

Further Reading

If you enjoyed reading about Deckers in SR3 (WAS RE: A few answers regarding SR4), you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.