From: | zebulingod@*******.net (Zebulin) |
---|---|
Subject: | Deckers vs Riggers/CCSS in SR3 (WAS RE: A few answers regarding SR4) |
Date: | Mon, 28 Mar 2005 17:59:32 -0800 |
>
> At 10:54 AM 3/28/2005, Gurth wrote:
>
> in the rules themselves. As I see it, the failing came with
> the advent of CCSS. Turning site security over to riggers
> gave a decker no good way to help a group penetrate a building.
>
> I don't see how they made the leap from a /vehicle/ control
> rig to using it as a security device. A vehicle has analogues
> to the human body, things that can be mapped by the rig - a
> building does not. A vehicle blows tire, and you can map that
> to a person injuring their foot (a good rigger understands
> what really happened, but those are the pathways that the rig
> would stimulate).
>
Aha! You and I agree on something here. I never felt comfortable with
Riggers in control of building security. It just didn't ... feel right. I
always felt that deckers would accomplish the goals much more easily. Now,
having a rigger on site, well, that goes without saying. Still, it should be
a team effort rather than a solo-op on either part.
Zebulin
>From The Top 100 Things I'd Do
If I Ever Became An Evil Overlord
15. I will never employ any device with a digital countdown. If I find that
such a device is absolutely unavoidable, I will set it to activate when the
counter reaches 117 and the hero is just putting his plan into operation.