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Message no. 1
From: Raije murk@****.org.au
Subject: Declining a run [Re: A question for all GMs out there]
Date: Tue, 26 Oct 1999 12:40:31 +1000
Has anybody ever tried to run two runs simoultaneously...like they get a
job, but then are contacted by another Johnson? Have your runners ever
declined a job due to whatever reason?

I always keep two runs on hand just in case they decline one, but they
haven't yet (probably a good thing). I like to give my runners absolute
freedom...which means that unless they say the do something....they do
_nothing_

_____________________sabrepunk@**********.net_
Raije
sabrepunk@**********.net
UIN-2799894
~Simple Guide to Cyberpunk~
http://gateway.to/cyberpunk/
"Shit Happens, So Carry Toilet Paper"





From murk@****.org.au Tue, 26 Oct 1999 12:31:54 +1000
Date: Tue, 26 Oct 1999 12:31:54 +1000
From: Raije murk@****.org.au
Subject: A question for all GMs out there

> I've run into the same problems. I usually try and bite my tongue, even
when
> they are discarding really good ideas for very poor reasons. It's one of
the
> tougher parts about GM'ing. One thing I do is when they come across some
> points that bring up new information that their characters might know I
> include that data (at that time, simulating the concept of "oh I just
> thought of something") or make them roll depending on the nature of the
> info. I also help resolve this sometimes by being open to more than one
> solution allowing the players to forge their own path. I do try to avoid
> helping them plan as it often backfires on them and then I look like the
bad
> guy.

My runners have a tendency to plan as they go...If they do it once more
they're gonna get burned. For example: They had to recover some chips for a
buddy (they forgot to negotiate for payment), but they
Message no. 2
From: Cullyn rori@********.com.au
Subject: Declining a run [Re: A question for all GMs out there]
Date: Tue, 26 Oct 1999 04:53:30 GMT
out on a run halfway through, and would have second thoughts. It took
us quite a bit to get our rep back.

Still, its a great concept for a group of gamers who are after that
NEW thing that can spice up a game. Its not something tangable, or
someone that is out to get you. It is your decisions making you see
what being below the law is all about when you cross someone.

My GM's (we all seem to go through stints of campain GMing or runs),
have only ever written stuff down relating to a run once or twice, in
really really big games. Most of the time they dont have backup runs,
they just continue to change the story to suit our decisions.

Makes it harder to stump the GM, but the flexibility, and knowledge
that your GM may still be figuring out exactly what IS around that
next corner makes it great fun.

How do people prefer to GM? Question relates to all GMing, do you find
you work better with lots of dice rolls? Minimal combat? No dice at
all? No character sheets? With props? Doing silly voices? It'd be
good to see how different people feel about these concepts.

I for one seem to use very little in the way of dice or even character
sheets beyond the basics. Combat seems to last not to long, and i do
make silly voices to help keep in character. But usually zero props.

Have a great day!

Cullyn
** New address : rori@********.com.au **
I stick to dice and Doritos. - Marc [GridSec]





From ahrain_drigar@*******.com Tue, 26 Oct 1999 01:24:01 EDT
Date: Tue, 26 Oct 1999 01:24:01 EDT
From: Ahrain Drigar ahrain_drigar@*******.com
Subject: Game System

>From: "Michael Coleman" <mscoleman@********.net>
>Date: Mon, 25 Oct 1999 01:31:26 -0500
>
>How do you treat sprits? And Elementals?
>


Nature spirits were handled more like the messengers and lackys of their
god/goddess. The major difference is that it takes the same ammount of time
to summon a "spirit" as does an "elemental". It tends to balance a
little
better. Elementals are as they are, except they are a little more willed
than in SR. In SR the only thing a mage NEEDS to do is get so many
successes for an elemental to owe it's services. In ours, unless the mage
has had good dealings with the elements, the mage must compete in a battle
of wills (similar to banishing). If the mage wins he has its service,
albiet resentfully. If he loses the elemental "goes free" and will usually
return to its home plane.

>This all sound like a good ideas. Mages don't have
Message no. 3
From: Rand Ratinac docwagon101@*****.com
Subject: Declining a run [Re: A question for all GMs out there]
Date: Mon, 25 Oct 1999 23:22:15 -0700 (PDT)
The other dimension to my style with PBeMs is that I
make very few dice rolls at all. As I said, I'm a
storyteller and I like to see things happen that will
advance the story. So for practically anything outside
of combat, unless I want to leave it totally to
chance, I'll just make a judgement call. It's worked
well so far. Combat, of course, is a bit different -
you can't make judgement calls when you're dealing
with the PCs ("He shoots your character and I
think...yup, I think you should die now."), so then I
pull out the dice.

And yes, I do type in funny voices where appropriate.
:)

To any of my players on the list...hah! Oh, and don't
tell the others about this.

*Doc' has visions of tarring and feathering...kinky,
but painful...*

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

.sig Sauer
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com




From m0ng005e@*****.com Mon, 25 Oct 1999 18:09:50 -0500
Date: Mon, 25 Oct 1999 18:09:50 -0500
From: Sebastian Wiers m0ng005e@*****.com
Subject: Initiative in SR3


:> > SR3 does make this bit easier on low-initiative characters, though,
since
:> > the fast street sam types will probably use lots of pool in the
beginning
:> > of the turn and then have none left in later phases.
:>
:> Why is that? Any stupid player who doesn't think ahead will run into this
:> problem, IMO.
:
:Not necessarily -- the faster types will have more actions in which they
:can use pool dice, so they'll run out faster. Thinking ahead will reduce
:the problem, certainly.

Yeah, but the slower guy is getting shot more often, most times. They
WILL run out of pool dice to "dodge" with, but the fast guys can still use
"just" skill dice to attack. In effect, the fast folks will get multiple
attmepts to hit thier target.


Mongoose





From gyro@********.co.za Mon, 25 Oct 1999 21:18:14 +0200
Date: Mon, 25 Oct 1999 21:18:14 +0200
From: BRUCE gyro@********.co.za
Subjec
Message no. 4
From: abortion_engine abortion_engine@*******.com
Subject: Declining a run [Re: A question for all GMs out there]
Date: Tue, 26 Oct 1999 10:51:05 -0400
> >However, the most important fact I picked up was that Robert Boyle,
MikeM's
> >right-hand man, is an Einsturzende Neubauten fan! There's hope yet to be
> >found.
>
> There are other people on this planet who like Einsturzende Neubauten? And
> some of them work at FASA?!

Yes, it would seem so. Well, okay, he was wearing a Neubauten shirt. But
IIR, it was one of the older ones, from, say, Haus der Luge. I'll have to
check again.

> Damn that's cool. Happy now. :-)
>
> (Yes, it doesn't take much to make me happy... sue me.)

It takes a lot to make me happy. And I'm freakin' thrilled right now. :)
There aren't a whole lot of things that really inspire me; but Neubauten is
one of them. [It's about to inspire me to learn German, not that it'll help.
How do you translate Blixa screaming while inhaling? :) ]





From lericson@****.edu Tue, 26 Oct 1999 10:18
Message no. 5
From: Strago strago@***.com
Subject: Declining a run [Re: A question for all GMs out there]
Date: Tue, 26 Oct 1999 12:27:02 -0400
--
--Strago

The gene pool in the 21st century needs a deep cleaning. I am the chlorine.

SRGC v0.2 !SR1 SR2++ !SR3 h b++ B- UB- IE+ RN++ sa++ ma++ ad+ m+ (o++ d+) gm+
M-






From Ereskanti@***.com Tue, 26 Oct 1999 12:26:29 EDT
Date: Tue, 26 Oct 1999 12:26:29 EDT
From: Ereskanti@***.com Ereskanti@***.com
Subject: Spirits vs. Drones

In a message dated 10/26/1999 8:20:05 AM US Eastern Standard Time,
dbrace@**********.com writes:

> >How do I resolve a fight between a spirit and a drone?
> The drone dies. Spirit's have to be fought with spells, magic weapons
> and/or willpower, drones have neither.

(*Looks at Widow...raises an eyebrow, then busts out laughing*)

Sadly, this is rarely the case. If the drone is a *small* drone, sure, it's
more *likely* to happen, but put even point of armor on the thing (if
possible), and you come up with some incredibly "spirit resistant" drones
really fast.

And, please remember that ramming a drone into an object (by SR rules) can be
incredibly devastating. There are times I keep wondering why I don't just
use ramming rules for missiles and *then* add the explosion, just to be
annoying...but I digress.

Spirits often have a hard time interacting with Drones and vice-
Message no. 6
From: Marc Renouf renouf@********.com
Subject: Declining a run [Re: A question for all GMs out there]
Date: Tue, 26 Oct 1999 13:32:11 -0400 (EDT)
> I always keep two runs on hand just in case they decline one, but they
> haven't yet (probably a good thing). I like to give my runners absolute
> freedom...which means that unless they say the do something....they do
> _nothing_

Instead of keeping runs on hand, just construct your campaign
world such that there's always something to do. Hell, half the time my
players end up making the runs themselves, as they have things they *want*
to accomplish. A lot of the stuff they do isn't even for someone else,
they just do it because they think they can make a buck, or whatever. It
works out really well.

Marc Renouf (ShadowRN GridSec - "Bad Cop" Division)

Other ShadowRN-related addresses and links:
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David Buehrer <graht@********.att.net> GridSec "Nice Guy" Division
ShadowRN FAQ <http://shadowrun.html.com/hlair/faqindex.php3>;






From m.wilshin@******.net Tue, 26 Oct 1999 20:05:00 +0100
Date: Tue, 26 Oct 1999 20:05:00 +0100
From: Matt Wilshin m.wilshin@******.net
Subject: Jamming, ECM was RE: (a lot of other threads)


Raije wrote:

> > Yep, it sure is possible, and happens today.
> <snip>
> > >Would it be possible to pump up the signature of something so that on a
> > >radar it would take up a very large portion of the screen? That way u
> could
> > >cover numbers...or the whole screen...
>
> excellent, how exactly? I'd like to explain it properly to my GM before he
> woops my devious hiney but bad. >:-)
>
> I suppose it could just amplify a 'ping' and that would do it. How large
> would the device be?
>

I'm not sure, but just amplifying the ping would probably work on very basic
sensors, but it would also depend on the proximity of the objects you are
trying to screen, as a decent directional antenna would be able to ignore
signals outside of its sensing area. Plus higher level sensors, or equipment
with ECCM could process the signal received, and work out wha
Message no. 7
From: The Phantom phantom023@*******.com
Subject: Declining a run [Re: A question for all GMs out there]
Date: Tue, 26 Oct 1999 21:42:08 GMT
__________________________________________________
FREE Email for ALL! Sign up at http://www.mail.com





From winterhawk@*********.net Tue, 26 Oct 1999 14:45:44 -0700
Date: Tue, 26 Oct 1999 14:45:44 -0700
From: Rat winterhawk@*********.net
Subject: '57 Election Badges - what's the deal?

Heyo,

This question is for anyone who attended Gen Con in 1997.

Did FASA hand out the 2057 Election badges, the NERPS
Inauguration badge, and the Dunkelzahn Memorial Servic
Message no. 8
From: tyrell hughes screamingskull@****.com
Subject: Declining a run [Re: A question for all GMs out there]
Date: Tue, 26 Oct 1999 17:50:46 -0400 (EDT)
Pardon my ignorance, but who is Einsturzende Neubauten?

-Boondocker




From docwagon101@*****.com Tue, 26 Oct 1999 18:14:23 -0700 (PDT)
Date: Tue, 26 Oct 1999 18:14:23 -0700 (PDT)
From: Rand Ratinac docwagon101@*****.com
Subject: '57 Election Badges - what's the deal?

<Snippola(TM)>
> Thanks,
> --Rat, pathetic Shadowrun completionist and Dunk
> junkie

*Doc' wonders if he can now add "Shifty Spy for
Pathetic Shadowrun Completionist and Dunk Junkie" to
his sig...*


====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomo
Message no. 9
From: Rand Ratinac docwagon101@*****.com
Subject: Declining a run [Re: A question for all GMs out there]
Date: Tue, 26 Oct 1999 18:48:11 -0700 (PDT)
And considering that one of the bigger "Smite!(TM)" people just joined my
group here...I'm sure I can have some good legal documents drawn up for any
occasion...

-K
[Hoosier Hacker House]
[http://members.aol.com/hhackerh/index.html]
ICQ#-51511837




From Ereskanti@***.com Tue, 26 Oct 1999 21:52:25 EDT
Date: Tue, 26 Oct 1999 21:52:25 EDT
From: Ereskanti@***.com
Message no. 10
From: Strago strago@***.com
Subject: Declining a run [Re: A question for all GMs out there]
Date: Tue, 26 Oct 1999 23:47:31 -0400
AH, but what weird things have you thrown at them that AREN'T related to the
plotline? I usually don't throw fluff in, but here's one thing I included last
run:
A huge neon outline of a masturbating woman on the wall of a club. So I
stole it, but I used it.

>
> Steven A. Tinner
> bluewizard@*****.com
> http://listen.to/tinner
> "Half of All Gamers Never
Message no. 11
From: Rand Ratinac docwagon101@*****.com
Subject: Declining a run [Re: A question for all GMs out there]
Date: Tue, 26 Oct 1999 22:29:29 -0700 (PDT)
For who, me? Wow, I warrent a full combat shotgun. I feel all special and
warm and fuzzy inside. What a great feeling. Thanks for making me feel
this way. :^)

This is a test of the emergency politeness system. This is only a test. We
now return you to your regularly scheduled nastiness.
*Strago looks at Doc' cowering behind a door holding a quivering combat
shotgun in his h
Message no. 12
From: Strago strago@***.com
Subject: Declining a run [Re: A question for all GMs out there]
Date: Wed, 27 Oct 1999 01:45:00 -0400
>
> ====> Doc'
> (aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)
>
> .sig Sauer
> __________________________________________________
> Do You Yahoo!?
> Bid and sell for free at http://auctions.yahoo.com

--
--Strago

The gene pool in the 21st century needs a deep cleaning. I am the
chlorine.

SRGC v0.2 !SR1 SR2++ !SR3 h b++ B- UB- IE+ RN++ sa++ ma++ ad+ m+ (o++ d+)
gm+ M-






From docwagon101@*****.com Tue, 26 Oct 1999 23:23:06 -0700 (PDT)
Date: Tue, 26 Oct 1999 23:23:06 -0700 (PDT)
From: Rand Ratinac docwagon101@*****.com
Subject: Declining a run [Re: A question for all GMs out there]

> *Strago looks at Doc' cowering behind a door holding
a quivering combat shotgun in his hand and laughs.
Then he paints a yellow stripe down his back and runs
away laughing.*

*Doc' considers painting Strago's forehead and feet
red with his shotty...heh heh heh...*

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

.sig Sauer
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com




From dghost@****.com Wed, 27 Oct 1999 01:36:24 -0700
Date: Wed, 27 Oct 1999 01:36:24 -0700
From: dghost@****.com dghost@****.com
Subject: Critter Cyber (Was: Cyber dragon???)

On Tue, 26 Oct 1999 23:11:07 -0400 vocenoctum@****.com writes:
<SNIP>
> Most cyber on animals that has been done in books so far (IIRC) has
> always been combat mods. They do not
Message no. 13
From: Rand Ratinac docwagon101@*****.com
Subject: Declining a run [Re: A question for all GMs out there]
Date: Tue, 26 Oct 1999 23:23:06 -0700 (PDT)
Page 6, Critters (Under Cyberware for Critters): "Critters may be equiped
with cyberware, usually bodyware specially designed for them." (I think
there was supposed to be a comma just after bodyware.)

It goes on to say that the OPERATIONS tend to unhinge the critters.

However, if you want to go with your theory that the cyberware has not
been designed properly for animals, how about this:

Cyberware Type Cost
Message no. 14
From: Sven De Herdt Sven.DeHerdt@***********.be
Subject: Declining a run [Re: A question for all GMs out there]
Date: Wed, 27 Oct 1999 13:28:54 +0200
Needless to say that this act influenced the runners contact, Mr. J, who had
arranged for this meet. And for me it was time again to come up with some
repercussions this might have.

I must say I love anticipating the runners actions and plotting new
(individual) leads based on the runners actions as they go along.

Just my thoughts,
Sven :)




From cybertroll@******.crosswinds.net Wed, 27 Oct 1999 14:52:59 +0300
Date: Wed, 27 Oct 1999 14:52:59 +0300
From: Cybertroll cybertroll@******.crosswinds.net
Subject: Initiative in SR3

Da Twink Daddy wrote:
>
> Today, LXR spoke on Initiative in SR3:
>
> > at the moment in my group we are still using the SR2 rules. I want to
> > convince them to use the new SR3 rules. But a main point why they don't want
> > to use them are the Initative rules. They say it's unrealistic that a heavy
> > cybered Streetsam has only one action before even the slowest opponent.
> > Actually they are right. But is there any plausible reason for the new rules
> > or is it just game balance.
>
> I think it is just game balance, but I like it. Remember, a Sammy still
> gets all his actions, they are just at different places.
>
> SR2: SSSNSSSSNSSSSNS
> SR3: SNSSSSNSSSSNSSS
>
> (3 round combat, S Init 31-35, N Init 6-9)
>
Yeap. Exactly like that. You only have to convince them that the new SR
initiative rules have a meaning actually only in the first round. If
Message no. 15
From: Strago strago@***.com
Subject: Declining a run [Re: A question for all GMs out there]
Date: Wed, 27 Oct 1999 14:31:11 -0400
*Graht wonders how much longer this thread is going to last*

<GridSec Grin>

;)

-Graht
Your friendly neighborhood ShadowRN GridSec Assistant
--
Other GridSec Assistants
-Dvixen <dvixen@****.com>
-Gurth <gurth@******.nl>
-Marc Renouf <renouf@********.com>
ShadowRN Admin
-Adam Jury <adamj@*********.HTML.COM>
ShadowRN Owner
-Mark Imbriaco <mark@*********.html.com, mark.imb
Message no. 16
From: dbuehrer@****.org dbuehrer@****.org
Subject: Declining a run [Re: A question for all GMs out there]
Date: Wed, 27 Oct 1999 12:41:56 -0600
From roger@*******.freeserve.co.uk Wed, 27 Oct 1999 19:58:46 +0100
Date: Wed, 27 Oct 1999 19:58:46 +0100
From: Roger roger@*******.freeserve.co.uk
Subject: (HHH Announcement) Vehicle Submissions Page is online

> The Vehicle Submissions Page is now up and running on HHH,

Excuse my ignorance {sometimes it can be a blessing :-) )

What/Where is HHH ?

Regards,

Roger.




From ahrain_drigar@*******.com Wed, 27 Oct 1999 15:03:52 EDT
Date: Wed, 27 Oct 1999 15:03:52 EDT
From: Ahrain Drigar ahrain_drigar@*******.com
Subject: Dragon Magic??(was Re: Cyber dragon???)



>From: Ereskanti@***.com
>Reply-To: shadowrn@*********.org
>To: shadowrn@*********.org
>Subject: Re: Cyber dragon???
>Date: Tue, 26 Oct 1999 21:39:43 EDT
>
>In a message dated 10/26/1999 11:39:13 AM US Eastern Standard Time,
>dbuehrer@****.org writes:
>
> > \ You've got the idea Dave, but for whatever reason you over did it on
>what
> > the
> > \ spell would do. I'm just talking about a spell that would allow for
>a
> > person
> > \ to "interact" with Simsense, not perform li
Message no. 17
From: Strago strago@***.com
Subject: Declining a run [Re: A question for all GMs out there]
Date: Wed, 27 Oct 1999 15:20:28 -0400
From abortion_engine@*******.com Wed, 27 Oct 1999 15:36:37 -0400
Date: Wed, 27 Oct 1999 15:36:37 -0400
From: abortion_engine abortion_engine@*******.com
Subject: Declining a run [Re: A question for all GMs out there]

> > \ > > *Strago looks at Doc' cowering behind a door holding
> > \ > a quivering combat shotgun in his hand and laughs.
> > \ > Then he paints a yellow stripe down his back and runs
> > \ > away laughing.*
> > \ >
> > \ > *Doc' considers painting Strago's forehead and feet
> > \ > red with his shotty...heh heh heh...*
> > \ >
> > \
> > \ *Well then Strago turns around and sticks his tongue out at Doc' and
> > \ then pants's Doc' and then cries "I'm Blind!" and runs away again.*
> >
> > *Graht wonders how much longer this thread is going to last*
> >
> > <GridSec Grin>
>
> AWWWW you're no fun! Here we are showing some creativity. Why do you have
to
> mess with that? Poo on you :^).
>
Um, I don't want to be the guy who poos on Graht. Would someone else
volunteer?




From dbuehrer@****.org Wed, 27 Oct 1999 13:52:28 -0600
Date:
Message no. 18
From: abortion_engine abortion_engine@*******.com
Subject: Declining a run [Re: A question for all GMs out there]
Date: Wed, 27 Oct 1999 15:36:37 -0400
Strago wrote:
\ dbuehrer@****.org wrote:
\
\ > Strago wrote:
\ > \ Rand Ratinac wrote:
\ > \
\ > \ > > *Strago looks at Doc' cowering behind a door holding
\ > \ > a quivering combat shotgun in his hand and laughs.
\ > \ > Then he paints a yellow stripe down his back and runs
\ > \ > away laughing.*
\ > \ >
\ > \ > *Doc' considers painting Strago's forehead and feet
\ > \ > red with his shotty...heh heh heh...*
\ > \ >
\ > \
\ > \ *Well then Strago turns around and sticks his tongue out at Doc' and
\ > \ then pants's Doc' and then cries "I'm Blind!" and runs away again.*
\ >
\ > *Graht wonders how much longer this thread is going to last*
\ >
\ > <GridSec Grin>
\ >
\ > ;)
\
\ AWWWW you're no fun! Here we are showing some creativity. Why do you have to
\ mess with that? Poo on you :^).

<Curly> ..I crap bigger than you.. </Curly>

<Wonders how
Message no. 19
From: dbuehrer@****.org dbuehrer@****.org
Subject: Declining a run [Re: A question for all GMs out there]
Date: Wed, 27 Oct 1999 13:52:28 -0600
From strago@***.com Wed, 27 Oct 1999 16:06:48 -0400
Date: Wed, 27 Oct 1999 16:06:48 -0400
From: Strago strago@***.com
Subject: Declining a run [Re: A question for all GMs out there]

dbuehrer@****.org wrote:

> Strago wrote:
> \ dbuehrer@****.org wrote:
> \<SNIP Doc' and Strago>
> \ > \ *Well then Strago turns around and sticks his tongue out at Doc' and
> \ > \ then pants's Doc' and then cries "I'm Blind!" and runs away
again.*
> \ >
> \ > *Graht wonders how much longer this thread is going to last*
> \ >
> \ > <GridSec Grin>
> \ >
> \ > ;)
> \
> \ AWWWW you're no fun! Here we are showing some creativity. Why do you have to
> \ mess with that? Poo on you :^).
>
> <Curly> ..I crap bigger than you.. </Curly>
>
> <Wonders how he got drawn into this thread>
>
> :)
>

<Serious mode> Well, the reason why you got drawn into this thread is because of
my childishness. It's a proven fact that no one can resist responding to
childishness, especially if they are the oldest, middle, or youngest child in a
family. We now return to the silliness. </Serio
Message no. 20
From: Strago strago@***.com
Subject: Declining a run [Re: A question for all GMs out there]
Date: Wed, 27 Oct 1999 16:06:48 -0400
*Strago looks at Graht and wonders why he eats pieces of crap for breakfast. And
then he remembers Graht never said that. Then Strago pants's Graht and laughs at
him.*

>
> -Graht
> Your friendly neighborhood ShadowRN GridSec Assistant
> --
> Other GridSec Assistants
> -Dvixen <dvixen@****.com>
> -Gurth <gurth@******.nl>
> -Marc Renouf <renouf@********.com>
> ShadowRN Admin
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> ShadowRN Owner
> -Mark Imbriaco <mark@*********.html.com, mark.imbriaco@*****.com>
> ShadowRN FAQ
> http://shadowrun.html.com/hlair/showfaq.php3?title=shadowrn&faqlistúqsrn





From dvixen@****.com Wed, 27 Oct 1999 13:16:39 -0700
Date: Wed, 27 Oct 1999 13:16:39 -0700
From: Dvixen dvixen@****.com
Subject: '57 Election Badges - what's the deal?

At 11:52 AM 27/10/99 , Quicksilver annoyed me by writing:
>At 02:45 PM 10/26/99 -0700, you wrote:
> >Heyo,
> >
> >This question is for anyone who attended Gen Con in 1997.

This would have had to have been GenCon 96, as I was at 97, and the run
described was most certainly Not the inauguration ball run. (It was
cannonball run, on hopped up steroids. ;)

Must have been the last time there were that sort of promo handout, since
there was no such handout during 97 or 99. (Or 98, though I wasn't there
for that)

> >Did FASA hand out the 2057 Election badges, the NERPS
> >Inauguration badge, and the Dunkelzahn Memorial Service badge
> >to all comers, or did you have to be someone special to get
> >'em?
>
> The Inauguration and Memorial services badges were handed out
> during the
>FASA run, three round SR tournament. They were actaually, sort of,
>character props - t
Message no. 21
From: Rand Ratinac docwagon101@*****.com
Subject: Declining a run [Re: A question for all GMs out there]
Date: Wed, 27 Oct 1999 18:30:11 -0700 (PDT)
> they just do it because they think they can make a buck, or whatever. It
> works out really well.

haha,,,the last run I GM'd the players didn't negotiate for pay...they
didn't even ask how much they were being paid! When they delivered the
chips to KSAF they were paid 5,000¥ TOTAL! Hahaha, they were mortified!
There was five of them in the first place! Plus they had to pay to get
stuff fixed too...hehehe...it was brilliant! I think they learned their
lesson there...

_____________________sabrepunk@**********.net_
Raije
sabrepunk@**********.net
UIN-2799894
~Simple Guide to Cyberpunk~
http://gateway.to/cyberpunk/
"Shit Happens, So Carry Toilet Paper"





From murk@****.org.au Thu, 28 Oct 1999 11:03:45 +1000
Date: Thu, 28 Oct 1999 11:03:45 +1000
From: Raije murk@****.org.au
Subject: hi all you and I'm back!!!

I'll play, I'v not done a PBEM b4, but I'm
Message no. 22
From: Raije murk@****.org.au
Subject: Declining a run [Re: A question for all GMs out there]
Date: Thu, 28 Oct 1999 10:59:29 +1000
Takw your pick: Dwarf Otaku or Elven Adept. I can send you all the details
you need on them later if ya want.

Raije

----- Original Message -----
From: tyrell hughes <screamingskull@****.com>
To: <shadowrn@*********.org>
Sent: Wednesday, October 27, 1999 7:46 AM
Subject: hi all you and I'm back!!!


> this is a repeat of the last letter I sent, abbreviated, in case it didnt
> send right.
>
> I, formerly the dark shadowrn hero wyrmy, have changed e-mail accounts,
and
> I am starting up a new pbem. I need 4-6 people. any character will do(new
or
> old)and no more than 3 of the same type of person, please. I will tell the
> list when I have 3 of a kind, and will tell what types are mising from th
Message no. 23
From: Raije murk@****.org.au
Subject: Declining a run [Re: A question for all GMs out there]
Date: Thu, 28 Oct 1999 11:30:23 +1000
Tht's why I love this list...the humour...

It's also why I refer to it as The Bones to my players...YOU'RE ALL
BONEHEADS!!!





From murk@****.org.au Thu, 28 Oct 1999 11:15:21 +1000
Date: Thu, 28 Oct 1999 11:15:21 +1000
From: Raije murk@****.org.au
Subject: Wacky things

----- Original Message -----
From: Rand Ratinac <docwagon101@*****.com>
To: <shadowrn@*********.org>
Sent: Wednesday, October 27, 1999 12:57 PM
Subject: Wacky things


> Okay, here's a question for you guys.
>
> What's the wackiest thing you've thrown at your
> players as a piece of irrelevant fluff during a run?
> Did they assume it was important to the run? And did
> they actually manage to make use of it in the run?


Hmm...nothing that..._interesting_....but I did have a blimp with an
advert-screen thing on it form a hand on the screen and wave to one of the
PC's...as well as say "We're watching you"...and "Run"...and
"MOVE IT
NOW!!!"

of course...they now burn with the need to find out who owns it, but they
always trust theblimp.. :-)

That and they once broke into a golf course to steal some golf club (the
runs on the net somewhere), and they killed one of the guards inside, then
removed his hea

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