From: | Raije murk@****.org.au |
---|---|
Subject: | Declining a run [Re: A question for all GMs out there] |
Date: | Tue, 26 Oct 1999 12:40:31 +1000 |
job, but then are contacted by another Johnson? Have your runners ever
declined a job due to whatever reason?
I always keep two runs on hand just in case they decline one, but they
haven't yet (probably a good thing). I like to give my runners absolute
freedom...which means that unless they say the do something....they do
_nothing_
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Raije
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~Simple Guide to Cyberpunk~
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From murk@****.org.au Tue, 26 Oct 1999 12:31:54 +1000
Date: Tue, 26 Oct 1999 12:31:54 +1000
From: Raije murk@****.org.au
Subject: A question for all GMs out there
> I've run into the same problems. I usually try and bite my tongue, even
when
> they are discarding really good ideas for very poor reasons. It's one of
the
> tougher parts about GM'ing. One thing I do is when they come across some
> points that bring up new information that their characters might know I
> include that data (at that time, simulating the concept of "oh I just
> thought of something") or make them roll depending on the nature of the
> info. I also help resolve this sometimes by being open to more than one
> solution allowing the players to forge their own path. I do try to avoid
> helping them plan as it often backfires on them and then I look like the
bad
> guy.
My runners have a tendency to plan as they go...If they do it once more
they're gonna get burned. For example: They had to recover some chips for a
buddy (they forgot to negotiate for payment), but they