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Message no. 1
From: Damion Milliken <milko@***.EDU.AU>
Subject: Defending against melee attacks
Date: Mon, 15 Jun 1998 13:44:38 +1000
Cobra writes:

> * When you defend in against a melee attack, you can only use a
> maximum combat pool equal to your skill if you choose to counter
> attack (i.e. do damage with your defense) but can use all your pool
> if you choose to only defend yourself.
> It doesn't resolve all the problems but some of them... :)

I thought that this was a standard rule - one can only use a number of Pool
dice up to the Rating fo the Skill that the Pool dice are being used to
augment. Thus, if one chooses to counter attack a melee opponent who
attacks first, then the base dice to be rolled equal the appropriate melee
Skill, and thus the maximum Pool dice that may be used is equal to the
Rating of the Skill. OTOH, if you just wish to dodge your little butt out
of the way, then you can throw the whole lot of your Pool into it.

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: milko@***.edu.au
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O-@ M-- V- PS+ PE Y+>++ PGP-@>++ t+ 5 X++>+++ R+(++) !tv(--) b++(+++)
DI+++ D G+ e++>++++$ h(*) r(--) y--
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Message no. 2
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Defending against melee attacks
Date: Mon, 15 Jun 1998 04:11:16 -0500
On Mon, 15 Jun 1998 13:44:38 +1000 Damion Milliken <milko@***.EDU.AU>
writes:
>Cobra writes:
>> * When you defend in against a melee attack, you can only use a
>> maximum combat pool equal to your skill if you choose to counter
>> attack (i.e. do damage with your defense) but can use all your pool
>> if you choose to only defend yourself.
>> It doesn't resolve all the problems but some of them... :)
>
>I thought that this was a standard rule
<SNIP>
>
>--
>Damion Milliken
<SNIP>

YupYup, That's FASA's Canon Combat in a can (Sorry it's 4am ... I'm silly
enough a 4pm, ya expect me to get /better/ ;) ...

D.Ghost
(aka Pixel, Tantrum, and RuPixel)
"Let he who is without SIN cast the first stone"

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Message no. 3
From: Gurth <gurth@******.NL>
Subject: Re: Defending against melee attacks
Date: Mon, 15 Jun 1998 13:14:51 +0100
Damion Milliken said on 13:44/15 Jun 98,...

> Cobra writes:
>
> > * When you defend in against a melee attack, you can only use a
> > maximum combat pool equal to your skill if you choose to counter
> > attack (i.e. do damage with your defense) but can use all your pool
> > if you choose to only defend yourself.
> > It doesn't resolve all the problems but some of them... :)
>
> I thought that this was a standard rule - one can only use a number of Pool
> dice up to the Rating fo the Skill that the Pool dice are being used to
> augment.

Yes. Except for Damage Resistance Tests, where you can throw in
as many dice as you want (or have left).

> Thus, if one chooses to counter attack a melee opponent who
> attacks first, then the base dice to be rolled equal the appropriate melee
> Skill, and thus the maximum Pool dice that may be used is equal to the
> Rating of the Skill. OTOH, if you just wish to dodge your little butt out
> of the way, then you can throw the whole lot of your Pool into it.

Such as here -- dodging in SR melee combat is actually putting
combat pool dice into the Damage Resistance Test, so you can
throw in the whole pool. However if you counter-attack, your
number of dice is limited by the skill you're using, and you can't
use any CP dice at all to resist the damage, should you get hit.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
An intelligent computer would be one that doesn't work most of the time.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Incubated into the First Church of the Sqooshy Ball, 21-05-1998

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