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Message no. 1
From: Ulrich Haupt <sandman@****.UNI-OLDENBURG.DE>
Subject: defending spells (was Stimulation spell)
Date: Fri, 7 Aug 1998 11:25:37 +0000
Bai Shen wrote:

> > One option that D&D brings up, that you might be able to work into this, is
> > that if someone agrees to let you cast a spell on them, they forfiet their
> > saving throw. Now, SR doesn't have saving throws (as such), but could claim
> > that your healing spell requires a voluntary subject... and then cast
> > something a bit more potent (and lethal) once he accepts it? For example, you
> > say your version of Treat requires that they be willing. The guys says
"Frag
> > yes, I'm willing", so you kneel beside him and lay your hands on him... and
> > instead cast, say, stimulation, to wrack his body with tremendous pain. Would
> > that work in the context of SR?
>
> I'd say no, because he's expecting healing, not stimulation. As soon as
> he realized what you'd done, he'd resist.

I'd say yes because the effect of spells take effekt almost immediately. He
has opened
his mind with saying 'Yes, I want' and therefor dropped his defence.

Maybe it's a topic ending in yes - no - yes - no ...

It's hard to say because I don't remember any part in the books explaining how spell
defence works.

Hmmm, what do they say? For a successful spell the sorcerer must synchronize
the auras.
MAYBE resisting a spell means changing aura so much that the spell cannot be
synchronized with the target. But that wouldn't explain why a target resists
spells with
different attributes (Will, Body, Int, Speed!). An ability in controlling aura
would be needed. Just fear can't explain it either because spells (even
mind-spells) can be
resisted by unsuspecting victims. So everybody is in a magic defence mode.
Accepting a
spells could mean to keep the aura 'quiet'. But someone who has never
experienced magic
on him should be VERY nervous - not controlling his aura very good. Though he
would
count as willing target!

I just don't know, sorry.

Sandman
Message no. 2
From: MC23 <mc23@**********.COM>
Subject: Re: defending spells (was Stimulation spell)
Date: Fri, 7 Aug 1998 15:12:54 -0400
Once upon a time, Ulrich Haupt wrote;

>I'd say yes because the effect of spells take effekt almost immediately. He
>has opened
>his mind with saying 'Yes, I want' and therefor dropped his defence.

What defense?

>It's hard to say because I don't remember any part in the books explaining
>how spell defence works.

Spell defense dice can be used to resist spells (and some other
magical effects). Voluntary spells still need voluntary subjects. This
might be better defined in MitS but until then the subject must accept
the spell, not just any spell.

>Hmmm, what do they say? For a successful spell the sorcerer must synchronize
>the auras.

Archiac beleif. Get with the SOTA man.

>MAYBE resisting a spell means changing aura so much that the spell cannot be
>synchronized with the target. But that wouldn't explain why a target resists
>spells with
>different attributes (Will, Body, Int, Speed!). An ability in controlling
>aura
>would be needed. Just fear can't explain it either because spells (even
>mind-spells) can be
>resisted by unsuspecting victims. So everybody is in a magic defence mode.

There is no magic defence mode beside allocating magic pool towards
spell defence.

>Accepting a spells could mean to keep the aura 'quiet'. But someone who has
never
>experienced magic
>on him should be VERY nervous - not controlling his aura very good. Though he
>would count as willing target!

No, you just accept the spell. aura got's nothing to do with it.

>I just don't know, sorry.

Well, we're here to help.

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