From: | snicker@*********.net (snicker@*********.net) |
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Subject: | Degenerate players and tactics |
Date: | Mon, 21 Aug 2006 17:16:38 +0000 |
tried by players, and how they've responded.
I'll give an example from several years ago:
I had a player who was known for his munchkin-style of play, create a new character (for a
new campaign), and he decided to play a rigger who was paralyed from the waist down (rode
around in a "rigged" wheelchair). His character stayed in the van at all times,
and he had spent all of his resources (and some of the other players) on drones. Dozens
of drones. Armoured, armed and fully-rigged drones.
Never having had a Rigger in my group before, I was not aware of the power levels I was
dealing with. Some of these things had vehicle armour, which made standard weapons pretty
much useless, and the few drones that did get destroyed were rather easily replaced or
repaired. The flying drones were the worst - spoiling ambushes and pretty much wiping out
any opposition before I had any chance for response.
I try very hard in my gaming not to "react" to players actions by throwing more
nasty stuff just because they out-thought me. But this guy damned near ruined the
campaign - not because he was blowing away all the enemies - but because no one else was
getting a chance to shine. I don't remember what I did to resolve that - but I know that
character ended up killing that particular game.
So what munchkin stuff have you had to deal with?
Snicker