From: | mamos@*****.com (Mike Amos) |
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Subject: | Degradation of skills and attributes, AKA use it or lose it |
Date: | Wed, 29 Jan 2003 10:41:37 -0700 |
(maybe once per month on skills and once a year on attribute). It runs into
one of my complaints for RPGs in general.
In the video game Dungeon Siege your character levels up in skills as he/she
uses it. I have found this idea very interesting for all RPGs. After all it
seems odd when a character is on some dungeon/jungle/wilderness crawl and
suddenly gains more skills in electronics. However, I have never been able
to develop a mechanical approach to this. Thus I have relied up Role-playing
for myself. For example if my character has been doing a lot of driving of
the getaway car, I try to give him/her another point in driver rather than
pistols B/R. I guess I'm trying to think of something like this in reverse.
For example my character has a 7 in Weightlifting, that's a pretty high
skill level and is accurate to his character (Think Incredible hulk with
tusks). I figure with that high of a skill level he has to read a lot of
muscle mags, watch trids about it, and hit the weights frequently.
I don't think I would ever make him drop below a 4 because a certain amount
of it is ingrained in him for the rest of his life. I'm just trying to
figure out how to drop his skills to match what he is doing. I may just have
to role-play it and talk it over with my GM. Just thought I'd see if there
was something in the book I missed or if someone had a useful house rule.