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Message no. 1
From: Stefan Struck <struck@******.INFORMATIK.UNI-BONN.DE>
Subject: delayed actions
Date: Thu, 17 Aug 1995 12:55:55 +0200
Just one question to make delayed actions one and for all clear (after
reading the passage in the black book for maybe a hundreds time):

1. Is it possible to make a simple action and delay the second simple action
'till a later moment?

2. Ok, it's my turn and I'm taking my free action to delay my actions. Now,
I want to take this delayed actions. May I use two simple actions now, 'cause
I didn't use any of them or may I only take one action, 'cause everythings
happening so fast.

3. If in 2. it's the second version: May I cast a spell when I'm taking a
delayed action, or do something else which requires a complex action.

Hoping someone got some insight on this
bye,
Stefan
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Message no. 2
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: delayed actions
Date: Thu, 17 Aug 1995 15:05:53 +0000
> From: Stefan Struck <struck@******.INFORMATIK.UNI-BONN.DE>

> Just one question to make delayed actions one and for all clear (after
> reading the passage in the black book for maybe a hundreds time):
>
> 1. Is it possible to make a simple action and delay the second simple action
> 'till a later moment?
>
It certainly cannot be done using the main rules but i think they
changed it in one of the last few books so this is now an option.

> 2. Ok, it's my turn and I'm taking my free action to delay my actions. Now,
> I want to take this delayed actions. May I use two simple actions now, 'cause
> I didn't use any of them or may I only take one action, 'cause everythings
> happening so fast.
>
When taking your delayed action you get a full action, thats
A complex and a free. or
Two simples and a free action.

> 3. If in 2. it's the second version: May I cast a spell when I'm taking a
> delayed action, or do something else which requires a complex action.
>
You can also take a free action to centre that spell if you want too.

> Hoping someone got some insight on this
i think thats right.

> bye,
> Stefan
Mark
Message no. 3
From: Sascha Pabst <Sascha.Pabst@****.INFORMATIK.UNI-OLDENBURG.DE>
Subject: Re: delayed actions
Date: Thu, 17 Aug 1995 18:12:21 +0200
Stefan wrote:
> 1. Is it possible to make a simple action and delay the second simple action
> 'till a later moment?
Since you get either 2 Simple Actions and a free one, or 1 Complex Actions and
a free one, and are _not_ set in which order to take the actions, you may
spend a Simple Action (1st), the delay action with the Free Action (2nd) and
do whatever neccessary (and possible within a Simple Action) later.

> 2. Ok, it's my turn and I'm taking my free action to delay my actions. Now,
> I want to take this delayed actions. May I use two simple actions now, 'cause
> I didn't use any of them or may I only take one action, 'cause everythings
> happening so fast.
Why should you get just one action? You delayed TWO Actions, so you use TWO.
Or (to answer 3.) a Complex Action in form of spellcasting.

> 3. If in 2. it's the second version: May I cast a spell when I'm taking a
> delayed action, or do something else which requires a complex action.

> Hoping someone got some insight on this
Hope I could help :-)

Sascha
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Message no. 4
From: Stefan Struck <struck@******.INFORMATIK.UNI-BONN.DE>
Subject: Re: delayed actions
Date: Fri, 18 Aug 1995 11:23:39 +0200
Thanx to everybody answering this query. I think everything's clear now.
The mean thing was that the black book speaks of "actions" and is not clearly
stated if that means actions like in simple or complex action or if this is
a name for just doing something.
Thanx for your time
bye,
Stefan
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Message no. 5
From: shadowrn@*********.com (Daniel Powell)
Subject: Delayed Actions
Date: Tue Apr 16 08:55:01 2002
We had a big combat last night and ran into some interesting rules questions
(hell, we had SMGs, grenades, shotguns, and melee... the only thing we were
missing was a little DMSO). Anyway, the question that came up was about
delayed actions. Since a character is allowed movement + 2 simple actions
(or 1 complex action) then we ran into the delemna when a character wanted
to move around the corner, then wait to shoot the first person who followed.
Does the character burn his/her action when he/she moves? How is this
handled?

Also, on an open stealth vs. perception test... who wins a tie?


Izod
"For every action there is an equal and opposite government program"

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Message no. 6
From: shadowrn@*********.com (Marc Renouf)
Subject: Delayed Actions
Date: Tue Apr 16 10:00:01 2002
On Tue, 16 Apr 2002, Daniel Powell wrote:

> Anyway, the question that came up was about delayed actions. Since a
> character is allowed movement + 2 simple actions (or 1 complex action)
> then we ran into the delemna when a character wanted to move around the
> corner, then wait to shoot the first person who followed. Does the
> character burn his/her action when he/she moves? How is this handled?

Remember that in Shadowrun, movement is a modifier, not an action.
So if the character's movement will allow them to clear the corner, I'd
allow them to hold their action under the understanding that any actions
they took subsequently would be subject to their movement modifier (as
they had already walked or run to get there). That modifier is then
dropped once the character's next initiative pass comes around, so long as
they opt to stay stationary.
There used to be rules for moving while sustaining a held action.
I'm not sure if they made it into 3rd edition or not, but basically it was
that you could move at half your walking rate and still keep a "held"
action. So, for instance, you could sidle slowly down a hall while
covering a doorway. If anything came through the door, you could use your
held action as normal.
It is of note that in my game, I allow characters to use one
simple action and hold another. So you could fire a single burst, then
hold your remaining action until another target presented itself. But
when that target *did* become available, you could only perform something
that could be done in a single simple action (like firing a burst, but not
casting a spell or using autofire, as these require a full complex
action). It just gives people a few more options.

> Also, on an open stealth vs. perception test... who wins a tie?

Typically, a tie goes in favor of the "attacker." So if someone
is stealthing by an passive observer, the tie goes to the stealthing
character. If a character is actively trying to find someone who is
passively hiding, the tie goes to the observer. If you don't like
situationally dependent solutions, just pick one and stick with it
consistently.

Marc Renouf (ShadowRN GridSec - "Bad Cop" Division)

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Message no. 7
From: shadowrn@*********.com (benoit rasoli)
Subject: Delayed actions
Date: Tue Apr 16 10:05:01 2002
<Does the character burn his/her action when he/she
moves? How is this
handled?>

In my opinion it's a question of feeling (I say that
cause I don't have my book near...). When one of my
player ask for me to manage that kind of problem I
often use the "I know how it works" look and cut it
the I want. The whole thing only to let the game flows
whitout being slowed by rules questions.

In that case, I'd say : He won't burn his 2 simple
actions (or his complex action) but he won't be able
to move until his next initiative pass.

<Also, on an open stealth vs. perception test... who
wins a tie?>

Remember that in fact the TN for percepton test is the
result of the best roll of the stealth, so you can't
have a tie... But the percption is not neccessary a "I
know where you are" result. It must exist a table
somewhere in the rule book for the difference between
1 and 5 success...

>Fox

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Message no. 8
From: shadowrn@*********.com (Gurth)
Subject: Delayed Actions
Date: Tue Apr 16 13:45:05 2002
According to Daniel Powell, on Tue, 16 Apr 2002 the word on the street was...

> We had a big combat last night and ran into some interesting rules
> questions (hell, we had SMGs, grenades, shotguns, and melee... the only
> thing we were missing was a little DMSO). Anyway, the question that came
> up was about delayed actions. Since a character is allowed movement + 2
> simple actions (or 1 complex action) then we ran into the delemna when a
> character wanted to move around the corner, then wait to shoot the first
> person who followed. Does the character burn his/her action when he/she
> moves? How is this handled?

Moving isn't an action in itself, but because you can only move in a Combat
Phase in which you have an action, I'd say that moving means the character
would forfeit the chance to delay the actual actions he would have had in
that Phase.

> Also, on an open stealth vs. perception test... who wins a tie?

Ties usually go in favor of the person who initiated the test -- in melee
combat, the attacker wins in case of a tie, for example.

However, that's not an issue here, because the Stealth test is an _Open_
test, which sets the TN for the Perception test. If the Perception test has
one or more dice that come up equal to the Stealth test roll, then the
Perception test scored one or more successes -- so you look at page 232 of
SR3 and give the player or NPC the corresponding information.

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Further Reading

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