From: | gurth@******.nl (Gurth) |
---|---|
Subject: | Denver troubles (for the GM) |
Date: | Mon, 17 Jan 2005 19:37:33 +0100 |
As I think I may have mentioned once or twice before, some months ago my
players decided to have their characters fake their own deaths and move to
Denver. The reasons for picking this city was, I think, mainly because
it's the only place that has quite a detailed background written for it,
and because one of the players liked the idea of doing shadowruns and
possibly smuggling jobs there (all the others basically said "Yeah, sure,
why not, as good as any other city, I suppose").
My problem is that about half the group doesn't like the place because of
all the sectors, and the borders they have to cross all the time (the
campaign is currently in mid-2061, so no Ghostwalker yet). This despite
the fact that nobody has a fake ID rated below 6 (most are 8-10) and that
I've never had NPCs give them any real trouble at a border crossing except
the one time two PCs tried to leave the Pueblo sector very soon after
killing half a dozen Pueblo cops... All most of them see is the trouble
caused by the borders, not the opportunities these same borders give them;
even if some of these are pointed out (such as the way they escaped from
Pueblo justice after being sprung from jail by the rest of the team by
simply going to the UCAS sector) and/or workarounds are suggested (like
putting a cache of weapons in each sector) they still persist in taking a
negative view of it all. At yesterday's session there was even talk of
moving to a new city again, "one without sector passes".
I guess what I'm asking is for ways by which I can make Denver interesting
despite, or because of, the borders.
--
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