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Message no. 1
From: Justin Elliott <justin.elliott@********.OTAGO.AC.NZ>
Subject: Descriptions (was Re: Something serious for...)
Date: Tue, 24 Nov 1998 12:49:39 +1300
> How do you folks describe important things without making it
>obvious that its a possible plot point. If there is say a car without it's
>lights on full of gangers ready to whoop up on the party. Since I normally
>don't describe every car that they pass on the highway, if I do mention a
>particular car they immediately begin massive scrutiny of that vehicle for
>no other reason than that I described it.
> Anyone have any ideas on this?


Your right. Describing the mundane would quickly get boring let alone time
consuming.

I use perception rolls to decide what the players see. I figure if they
suceed on a perception roll then they have realised that that car with it's
lights off is a possible threat or just a car with it's lights off , (alot
of factors could have bought it to the runner attention, the speed it was
traveling, the number of people in etc...). Just so that they also don't
think that something is going to happen everytime they make a roll, at
random times through a session make the team make perception rolls, take
note of teh results like your serious about it all, and then carry on with
the run. The players will quickly learn not to react at every request for
a roll.

If this doesn't suit your style then describe a few mundane unrelated
things and let the players react how they will. They will soon get the idea
that not everything described is of import.

The thing to remmebr is that Shadowrunners (and their players) are a
paranoid bunch and rightly so!!

Justin

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