From: | paul collins paulcollins@*******.com |
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Subject: | Designing and learning spells |
Date: | Wed, 21 Jun 2000 15:06:17 +1000 |
While working last night I was thinking about this and came up with the
following analagy. (I'll point out that I've never really played American
Football, so I could be off in a few spots but what the hey)
Coach Bob decides that his team needs a new play. So he digs out his pen
and paper, his resource material, and what ever else he needs and sets about
doing so. After a while, the inspiration comes, and he figgures out his new
play, slowly working through the steps and the timing to make sure it hangs
together.
A few days later Bob introduces it to the team. Now everyone (Including
Bob) has to memorise it. But he wrote it I hear you say, shouldn't he
already know it? Well, he probably does to some extent, but does he know it
well enough to use it under fire (as it where). To instantly know what
stage it's up to and what comes next, without having to think about it? To
recognise that it is applicable (or not) right now. Basically for it to be
executed by the brains automatic pilot, while he (and the players)
concentrate on other things?
Basically, if he designed it, it should be a little easier for him to learn.
So I thought of the following, genuine untested house rule :o)
When trying to learn a spell that you yourself have designed, you should
lower the target number by half of the force of the spell (round down).
ie: For a level 5 spell, with no other bonuses , the target is: 8 instead
of 10
For a level 8 spell, with no other bonuses , the target is: 12 instead
of 16
For a level 10 spell, with no other bonuses , the target is 15 instead
of 20
Too much, too little?
Annachie
Understanding is a 3 edged sword