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Message no. 1
From: abortion_engine abortion_engine@*******.com
Subject: Detective Campaign
Date: Mon, 6 Dec 1999 16:39:14 -0500
Well, since this is the slowest day in history, and I'm not feeling horribly
creative at the moment, would anyone care to give me a hand?

I'm starting--help me!--a *fifth* roleplaying group, a "home" game including
my roommate and several of our non-roleplaying friends--who always make the
best roleplayers--and I need to come up with *yet another* campaign. On top
of parenthood, work, social life, and the constant irritation of Admins
everywhere, five games is using up a lot of my spare time. I need help
coming up with some ideas.

My roommate, the inestimable Estes, is going to be playing a character very
loosely based on Frank Pembleton from "Homicide: Life on the Streets." [Yes,
after a day of working in the vague vicinity of the field, we still watch
cop shows. We're lifeless.] He will be playing an exceptional, very
confidant [read: cocky] young black homicide detective; but rather than
Frank's stroke causing his "crisis of identity," it will be his Awakening.

A few months prior to the beginning of the game, "Frank" realizes that he is
magically capable, i.e. a hermetic mage. This was previously untrue...as far
as he knows. But he begins to wonder, "All those times I got the confession,
all the times I found the tough evidence, all the times he broke in the box,
was that me or the magic?" And he begins to wonder about his real ability as
a cop. Eventually, he quits, but finds himself unable and untrained to do
much outside of his field. Hence, he begins sliding into the wrong side of
the law. His personal problems lead to enough of a "slump of morality" that
he simply uses the fact he knows that what he's doing is wrong as a
punishment for himself. And, thus, he begins a life of investigative crime.

See, there's an important point; it would be stupid to have this guy doing
anything like wetwork or anything like that. What he's going to be doing is
the same thing he was doing before--being a detective--but for the opposite
side of the law.

But I need some run ideas; I'm out. And I need an overarching "uber-plot" to
tie it all together.

Oh, yes; the other players' characters may or may not effect the plot of the
game at all. The games usually revolve around the best player, whether that
person or myself wants that to be true. And in this case, Estes is by far
the best player.

Any ideas?
___________________________________
I told you this morality of mine would kill us all.
Message no. 2
From: Wildfire Wildfire@*************.com
Subject: Detective Campaign
Date: Mon, 06 Dec 1999 16:58:37 -0500
abortion_engine wrote:

> A few months prior to the beginning of the game, "Frank" realizes that he
is
> magically capable, i.e. a hermetic mage. This was previously untrue...as far
> as he knows. But he begins to wonder, "All those times I got the confession,
> all the times I found the tough evidence, all the times he broke in the box,
> was that me or the magic?" And he begins to wonder about his real ability as
> a cop. Eventually, he quits, but finds himself unable and untrained to do
> much outside of his field. Hence, he begins sliding into the wrong side of
> the law. His personal problems lead to enough of a "slump of morality" that
> he simply uses the fact he knows that what he's doing is wrong as a
> punishment for himself. And, thus, he begins a life of investigative crime.
>
> See, there's an important point; it would be stupid to have this guy doing
> anything like wetwork or anything like that. What he's going to be doing is
> the same thing he was doing before--being a detective--but for the opposite
> side of the law.
>
> But I need some run ideas; I'm out. And I need an overarching "uber-plot"
to
> tie it all together.
>
> Oh, yes; the other players' characters may or may not effect the plot of the
> game at all. The games usually revolve around the best player, whether that
> person or myself wants that to be true. And in this case, Estes is by far
> the best player.
>
> Any ideas?

Gah, can't give something easy, can you? Well lessee...

Past bust: Someone he's busted before, maybe many times before, comes across
him in his street work. Lots of things could happen. Does our young detective
have friends and family? Blackmail. Maybe the ex-con finds out that Frank's a
mage now. Does he cry mistrial because the evidence was gotten illegally? Does
he maybe inform the cops where their prior detective is? This could setup a
long-term plot of who he knows and which of them know what he's doing now, who
will help him, who were his best friends now feeling betrayed? Maybe the ex-con
has reformed and is entirely determined to make the guy who showed him the right
path stop playing for the wrong team, at any cost.

Internal affairs: maybe someone in the dept. knew about Frank's upcoming
Awakening, or figured it out just after. Internal affairs could be looking into
his past, maybe observing him now, causing lots of complications.

Agents: Maybe there was someone who was a double-agent in the dept. he knows
Frank and has been setting up all his jobs, either trying to set him up to take
the fall, or to get a valuable asset.

Okay, its Monday at 5pm, my brain is fried. I'm stopping now, since the ideas
seem to make less sense the more I type. Maybe I'll come up with a few really
good ones later.

Wildfire (sometimes with a DC)
Terminally Behind SOTA
---
www.nexusgate.freeservers.com/Shadowrun
Play with the Target Number Calculator! SR2 implemented only.
Message no. 3
From: Mockingbird mockingbird@*********.com
Subject: Detective Campaign
Date: Mon, 6 Dec 1999 16:22:10 -0600
----- Original Message -----
From: abortion_engine <abortion_engine@*******.com>
To: Shadowrun Newslist <shadowrn@*********.org>
Sent: Monday, December 06, 1999 03:39 PM
Subject: Detective Campaign


<snip>
>
> See, there's an important point; it would be stupid to have this guy
doing
> anything like wetwork or anything like that. What he's going to be
doing is
> the same thing he was doing before--being a detective--but for the
opposite
> side of the law.
>
> But I need some run ideas; I'm out. And I need an overarching
"uber-plot" to
> tie it all together.
>

<snip>

Hi,
Don't have an uber-plot off the top of my head, but for some run
ideas. Could be hired to do legwork (findout everything you can about
this person, place, or thing), retrieval (someone hired runners to
steal this item, find them for me), or maybe working for the Draco
Foundation trying to find some of the items in Dunkies will.

Hope this helps,
Mockingbird
Message no. 4
From: dghost@****.com dghost@****.com
Subject: Detective Campaign
Date: Mon, 6 Dec 1999 17:09:24 -0800
On Mon, 6 Dec 1999 16:39:14 -0500 "abortion_engine"
<abortion_engine@*******.com> writes:
> Well, since this is the slowest day in history, and I'm not feeling
horribly
> creative at the moment, would anyone care to give me a hand?
>
> I'm starting--help me!--a *fifth* roleplaying group, a "home" game
including
> my roommate and several of our non-roleplaying friends--who always make
the
> best roleplayers--and I need to come up with *yet another* campaign.

Waitasec ... a guy who can't get enough GMing? We need to clone this guy!
:)

<SNIP>

Uhm, as for suggestions, that's a bit out of my league. Sorry. It's
sounds like a Lone Star campaign with Brand X shady organization
substituted for LS.

Something just occured to me: What if he's hired to work for someone he's
pissed off as a cop who then goes on to maneuver him into conflict with
buddies on the force?

--
D. Ghost
Outside of a dog, a book is a man's best friend.
Inside of a dog, it's too dark to read.
-Groucho Marx

___________________________________________________________________
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Message no. 5
From: caelric@****.com caelric@****.com
Subject: Detective Campaign
Date: Mon, 06 Dec 1999 16:55:11 -0800
At 04:58 PM 12/6/99 -0500, you wrote:
>abortion_engine wrote:
>
>> A few months prior to the beginning of the game, "Frank" realizes that
he is
>> magically capable, i.e. a hermetic mage. This was previously untrue...as
far
>> as he knows. But he begins to wonder, "All those times I got the
confession,
>> all the times I found the tough evidence, all the times he broke in the
box,
>> was that me or the magic?" And he begins to wonder about his real
ability as
>> a cop. Eventually, he quits, but finds himself unable and untrained to do
>> much outside of his field. Hence, he begins sliding into the wrong side of
>> the law. His personal problems lead to enough of a "slump of morality"
that
>> he simply uses the fact he knows that what he's doing is wrong as a
>> punishment for himself. And, thus, he begins a life of investigative crime.

Heh, thats funny, I was brainstorming for ideas for my next character, and
a magical detective/cop was looking to be the idea. Some thoughts I had:

Maybe he worked for folks that were somewhat anti-magical in his
department, and now they are targetting him for whatever.

As someone else mentioned, Internal Affairs is looking after him.

He gets exposed in the newspapers, err, newstrid as a vigilante, and his
cops coming after him. Also some cops would be helping him, on the side.

He feels bad about using magic because he doesn't want to repeat what he
might have been doing on the job. i.e, he he thinks he used to use magic
to force confessions, and now hates to use any magic at all because it
might taint what he is doing.

If I think of more, I'll let you know

Dave
Message no. 6
From: Angelkiller 404 angelkiller404@**********.com
Subject: Detective Campaign
Date: Mon, 6 Dec 1999 23:34:12 -0500
----- Original Message -----
From: Wildfire <Wildfire@*************.com>
To: <shadowrn@*********.org>
Sent: Monday, December 06, 1999 4:58 PM
Subject: Re: Detective Campaign


> abortion_engine wrote:

> Internal affairs: maybe someone in the dept. knew about Frank's
upcoming
> Awakening, or figured it out just after. Internal affairs could be
looking into
> his past, maybe observing him now, causing lots of complications.
>
> Agents: Maybe there was someone who was a double-agent in the dept.
he knows
> Frank and has been setting up all his jobs, either trying to set him
up to take
> the fall, or to get a valuable asset.

You could also combine these two ideas, with the hermetic mage *still*
being on the right side of the law, but being hunted out by other
security corporations like Hard Corps or even Knight Errant. Hey,
mages are useful. Large corps would try to woo and bribe him to come
to their corp, and if he refuses, they send in extraction teams
(especially if he works for KE). Have a run go bad, the mage in the
middle of it all, and welcome him to his first not-so-legal experience
in the world of shadows.

OK, it's Monday. It's almsot midnight, and I just got off my retail
job. I can't think.


AK404
http://freespeech.org/ak404/
Message no. 7
From: Gordon McCormick gmcc@*********.ie
Subject: Detective Campaign
Date: Tue, 7 Dec 1999 10:25:06 +0000
On Mon, Dec 06, 1999 at 04:39:14PM -0500, abortion_engine wrote:
> I'm starting--help me!--a *fifth* roleplaying group, a "home" game
including
> my roommate and several of our non-roleplaying friends--who always make the
> best roleplayers--and I need to come up with *yet another* campaign. On top
> of parenthood, work, social life, and the constant irritation of Admins
> everywhere, five games is using up a lot of my spare time. I need help
> coming up with some ideas.

5 games? Yoiks, how do you cope!!! [I'm having trouble with 2 :) ]

> My roommate, the inestimable Estes, is going to be playing a character very
> loosely based on Frank Pembleton from "Homicide: Life on the Streets."
[Yes,
> after a day of working in the vague vicinity of the field, we still watch
> cop shows. We're lifeless.]

Vague vicinity of the field? What do you do if you don't mind me asking?

> See, there's an important point; it would be stupid to have this guy doing
> anything like wetwork or anything like that. What he's going to be doing is
> the same thing he was doing before--being a detective--but for the opposite
> side of the law.

There's a lot of potential for running into former colleagues. I'd use the
Mob's a lot in a campaign like this, with the corps being in the background.
What happens when a former colleague:

a. is involved in the same investigation at cross purposes?
b. turns out to be on the take from the mob - a traitor to the squad (but
isn't that what the PC is?)
c. asks for help doing something illegal since she's hit a blank in her
investigation but *knows* who did it... [Go after the Mahoney's...]

> But I need some run ideas; I'm out. And I need an overarching "uber-plot"
to
> tie it all together.

Low power uber-plot:

Mob/Lone Star interaction - the Mafia (who may be the PC's johnson sometimes)
is rendering the Star useless, violence up on the street, all due to some
high up corruption. (The mayor is involved, working with the Mafia in stealing
magic from the triads for his accension. er, nevermind...)

Mid power uber-plot:

Lone Star is facing a hostile takeover by Mitsuhama. Throughout the course
of the campaign (a year or so?) the effects of the takeover spread onto the
streets. Dirty tactics prevail as the yaks try to lower the stock price of
the Star, everyone tries to grab shares fast at the start expecting a bidding
war later on, corporate hits take place with the PC involved in the
invertigation. (Ideally the PC discovers Mitsuhama's intended buyout way
before the public does).

High power uber-plot:

PC's investigations lead him to discover that Lone Star are involved with
Renraku and were instrumental in setting up the arcology situation. The
Star are controlled by an immortal elf who uses the Arcology to build a new
bridge to the horrors who invade shortly after. The Ork Underground becomes
the only Kaer in existence, while the PC sneaks onto the ARK spaceship with
Damien Knight, Kyle Haefnerr and Lofwyr where the travel to the moon and
set up a new society. The PC is hired to get rid of the Clangers before
DK and KH go golfing on the sea of tranquility.

OK, maybe there's a good idea buried in there somewhere :)

gordon
Message no. 8
From: Michael Coleman mscoleman@********.net
Subject: Detective Campaign
Date: Tue, 7 Dec 1999 05:49:32 -0600
>Behalf Of abortion_engine
>
>
> But I need some run ideas; I'm out. And I need an
> overarching "uber-plot" to
> tie it all together.
>

How about doing a "Keyser Söze" on him. A powerful criminal
mastermind (thru an intermediary) comes to the character with a
complete dossier on him and tells the character he now works for the
mastermind. The mastermind needs someone with the character's
investigative skills. Now the character does the legwork for the
mastermind investigating people who have wronged the mastermind and
making up dossier like his own. The other runners are his first
blackmail victims and now have to help him in the investigations. His
struggle is to find out who the mastermind is and destroy the
incriminating evidence against him. Every time the character seems to
get a head a new layer of deception is reveled. You could use Lofwyr
as the mastermind or make it some other famous figure or make up a
real Keyser Söze. Hope is helps.


Mike
Message no. 9
From: abortion_engine abortion_engine@*******.com
Subject: Detective Campaign
Date: Tue, 7 Dec 1999 09:28:53 -0500
From: "Gordon McCormick" <gmcc@*********.ie>


> On Mon, Dec 06, 1999 at 04:39:14PM -0500, abortion_engine wrote:
> > I'm starting--help me!--a *fifth* roleplaying group, a "home" game
including
> > my roommate and several of our non-roleplaying friends--who always make
the
> > best roleplayers--and I need to come up with *yet another* campaign. On
top
> > of parenthood, work, social life, and the constant irritation of Admins
> > everywhere, five games is using up a lot of my spare time. I need help
> > coming up with some ideas.
>
> 5 games? Yoiks, how do you cope!!! [I'm having trouble with 2 :) ]

I don't. I simply go insane.

> > My roommate, the inestimable Estes, is going to be playing a character
very
> > loosely based on Frank Pembleton from "Homicide: Life on the Streets."
[Yes,
> > after a day of working in the vague vicinity of the field, we still
watch
> > cop shows. We're lifeless.]
>
> Vague vicinity of the field? What do you do if you don't mind me asking?

I'm a criminologist, Estes works in fire/rescue. Amusingly enough, something
like 60% of our players and GMs are either police or [retired] military. So
our games have to reflect a level of realism beyond average for everyone to
enjoy themselves. One nice thing, however, is that they can accurately
roleplay a lot of the situations that I can only really imagine, like being
shot, etc. It's nice.

> > See, there's an important point; it would be stupid to have this guy
doing
> > anything like wetwork or anything like that. What he's going to be doing
is
> > the same thing he was doing before--being a detective--but for the
opposite
> > side of the law.
>
> There's a lot of potential for running into former colleagues. I'd use the
> Mob's a lot in a campaign like this, with the corps being in the
background.
> What happens when a former colleague:
>
> a. is involved in the same investigation at cross purposes?
> b. turns out to be on the take from the mob - a traitor to the squad (but
> isn't that what the PC is?)
> c. asks for help doing something illegal since she's hit a blank in her
> investigation but *knows* who did it... [Go after the Mahoney's...]

I can picture all of these things. Good work.

I'm beginning to think I need to import one of my police players from up
north, for a level of personal realism. Make this a street level, cop show
kind of game.

> > But I need some run ideas; I'm out. And I need an overarching
"uber-plot" to
> > tie it all together.
>
> Low power uber-plot:
>
> Mob/Lone Star interaction - the Mafia (who may be the PC's johnson
sometimes)
> is rendering the Star useless, violence up on the street, all due to some
> high up corruption. (The mayor is involved, working with the Mafia in
stealing
> magic from the triads for his accension. er, nevermind...)
>
> Mid power uber-plot:
>
> Lone Star is facing a hostile takeover by Mitsuhama. Throughout the course
> of the campaign (a year or so?) the effects of the takeover spread onto
the
> streets. Dirty tactics prevail as the yaks try to lower the stock price of
> the Star, everyone tries to grab shares fast at the start expecting a
bidding
> war later on, corporate hits take place with the PC involved in the
> invertigation. (Ideally the PC discovers Mitsuhama's intended buyout way
> before the public does).

I like this best, I think. Lots of room to grow and maneuver. Nice.

> High power uber-plot:
>
> PC's investigations lead him to discover that Lone Star are involved with
> Renraku and were instrumental in setting up the arcology situation. The
> Star are controlled by an immortal elf who uses the Arcology to build a
new
> bridge to the horrors who invade shortly after. The Ork Underground
becomes
> the only Kaer in existence, while the PC sneaks onto the ARK spaceship
with
> Damien Knight, Kyle Haefnerr and Lofwyr where the travel to the moon and
> set up a new society. The PC is hired to get rid of the Clangers before
> DK and KH go golfing on the sea of tranquility.

Yeah! Oh, wait, no. :)

> OK, maybe there's a good idea buried in there somewhere :)

A lot of them. Thanks much.
Message no. 10
From: Gordon McCormick gmcc@*********.ie
Subject: Detective Campaign
Date: Tue, 7 Dec 1999 17:36:28 +0000
On Tue, Dec 07, 1999 at 09:28:53AM -0500, abortion_engine wrote:
> >
> > 5 games? Yoiks, how do you cope!!! [I'm having trouble with 2 :) ]
>
> I don't. I simply go insane.

That seems reasonable. :)

> > Vague vicinity of the field? What do you do if you don't mind me asking?
>
> I'm a criminologist, Estes works in fire/rescue. Amusingly enough, something
> like 60% of our players and GMs are either police or [retired] military. So
> our games have to reflect a level of realism beyond average for everyone to
> enjoy themselves. One nice thing, however, is that they can accurately
> roleplay a lot of the situations that I can only really imagine, like being
> shot, etc. It's nice.

Ooooh, that would be nice. Most of my players are computer tech folks
and since I don't use the matrix much....

> I'm beginning to think I need to import one of my police players from up
> north, for a level of personal realism. Make this a street level, cop show
> kind of game.

That's actually one of the things I want to do for a shadowrun campaign.
ATM I'm running a free-for-all, make it up as I go along sorta game, with
everything from bugs to mob war to winternight and the human nation. Lots
of all over the place zaniness (oh yeah, Mr Darke too), but when I play a
more regular campaign, gangers or cops is what I'd like to do.

gordon
Message no. 11
From: dghost@****.com dghost@****.com
Subject: Detective Campaign
Date: Tue, 7 Dec 1999 13:33:32 -0800
On Tue, 7 Dec 1999 09:28:53 -0500 "abortion_engine"
<abortion_engine@*******.com> writes:
<SNIP>
> I'm a criminologist, Estes works in fire/rescue. Amusingly enough,
something
> like 60% of our players and GMs are either police or [retired]
military. So
> our games have to reflect a level of realism beyond average for
everyone to
> enjoy themselves. One nice thing, however, is that they can accurately
> roleplay a lot of the situations that I can only really imagine, like
being
> shot, etc. It's nice.

Wow. Cool. What do you guys think of the Fields of Fire, Lone Star, and
Underworld books?

--
D. Ghost
Outside of a dog, a book is a man's best friend.
Inside of a dog, it's too dark to read.
-Groucho Marx

___________________________________________________________________
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Message no. 12
From: abortion_engine abortion_engine@*******.com
Subject: Detective Campaign
Date: Tue, 7 Dec 1999 15:05:08 -0500
From: <dghost@****.com>


> On Tue, 7 Dec 1999 09:28:53 -0500 "abortion_engine"
> <abortion_engine@*******.com> writes:
> <SNIP>
> > I'm a criminologist, Estes works in fire/rescue. Amusingly enough,
> something
> > like 60% of our players and GMs are either police or [retired]
> military. So
> > our games have to reflect a level of realism beyond average for
> everyone to
> > enjoy themselves. One nice thing, however, is that they can accurately
> > roleplay a lot of the situations that I can only really imagine, like
> being
> > shot, etc. It's nice.
>
> Wow. Cool. What do you guys think of the Fields of Fire, Lone Star, and
> Underworld books?

Well, I was never that enamoured of Underworld, but I don't typically "do"
organised crime, so. But even that, I felt, was a good [fictional]
extrapolation on current events.

FoF and LS are two of our favorite books, written by our two favorite
people. I don't think better books could have been written on the subjects
by non-professionals. To be honest, I don't know many professionals who
could have done the extrapolation so well. They either had very good
advisors or are/were just brilliant people. I think the death of Nigel
Findley and the loss of Tom Dowd are the two worst things that ever happened
to this game, and not a single one of my players or GMs thinks otherwise.

Of course, Estes wants a fire/rescue sourcebook, and everyone else wants a
military sourcebook, but that's just because we're too lazy to write them
ourselves. :)

In short, with a very few exceptions, great stuff. [Although, I should add
as a disclaimer, that much like the mexicans on the list who tire of the
characterisation of their country as the ultimate evil, some of the law
enforcement fellows tire of Lone Star *always* being corrupt and cruel.]
Message no. 13
From: dghost@****.com dghost@****.com
Subject: Detective Campaign
Date: Tue, 7 Dec 1999 15:56:30 -0800
On Tue, 7 Dec 1999 15:05:08 -0500 "abortion_engine"
<abortion_engine@*******.com> writes:
<SNIP>
> some of the law
> enforcement fellows tire of Lone Star *always* being corrupt and
> cruel.]

I keep trying to hammer into my players that LS is NOT a bunch of evil
SOBs. A friend of mine keeps arguing that they are a corp and so they are
the "bad guys" AND that they protect the "bad guys", so they must be
the
"bad guys" too. In response, I ask him what he does for a living.
"Security Guard." He shuts up (temporarily) when I campare him to the
Star. ;)

--
D. Ghost
Outside of a dog, a book is a man's best friend.
Inside of a dog, it's too dark to read.
-Groucho Marx

___________________________________________________________________
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Message no. 14
From: Sebastian Wiers m0ng005e@*********.com
Subject: Detective Campaign
Date: Tue, 7 Dec 1999 16:51:32 -0600
:> <abortion_engine@*******.com> writes:
:In short, with a very few exceptions, great stuff. [Although, I should add
:as a disclaimer, that much like the mexicans on the list who tire of the
:characterisation of their country as the ultimate evil, some of the law
:enforcement fellows tire of Lone Star *always* being corrupt and cruel.]


Perhaps that has something to do with the authors living in Chicago? :)

Actually, I find the portrayal of LS to be fairly balanced- they clearly
do some good things, and the abuses of power seem there more for plot hook
purposes than as something that players encounter every day.
On the other hand, would you really expect a privately contracted police
firm not to be somewhat abusive an corrupt? That contract has got to be a
lead pipe cinch, locked in place by machine that makes Taft's Taminy Hall or
Dick Daley Senior's ward organizations look clean...

Mongoose
Message no. 15
From: abortion_engine@*******.com abortion_engine@*******.com
Subject: Detective Campaign
Date: Tue, 7 Dec 1999 20:35:54 -0500
From: "Sebastian Wiers" <m0ng005e@*********.com>
> :> <abortion_engine@*******.com> writes:
> :In short, with a very few exceptions, great stuff. [Although, I
should add
> :as a disclaimer, that much like the mexicans on the list who tire
of the
> :characterisation of their country as the ultimate evil, some of the
law
> :enforcement fellows tire of Lone Star *always* being corrupt and
cruel.]
>
> Perhaps that has something to do with the authors living in
Chicago? :)

Heh. Ticketed for double-parking on Chase again, Sebastian? :)

> Actually, I find the portrayal of LS to be fairly balanced- they
clearly
> do some good things, and the abuses of power seem there more for
plot hook
> purposes than as something that players encounter every day.
> On the other hand, would you really expect a privately
contracted police
> firm not to be somewhat abusive an corrupt? That contract has got
to be a
> lead pipe cinch, locked in place by machine that makes Taft's Taminy
Hall or
> Dick Daley Senior's ward organizations look clean...

And I *totally* agree. But they don't. Just like I think Aztlan's
future history makes sense, but certain Mexicans don't. Personal
involvement thing, you know.

And this city certainly has the background for it, as you say.

Further Reading

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