From: | Carsten Gehling <alvion@****.UNI2.DK> |
---|---|
Subject: | Dice pools in Computer Game (Was: SRIII using ED Step System?) |
Date: | Fri, 3 Apr 1998 09:01:32 +0200 |
> witha big handful of dice in SR. (and yes, I dislike Dice Pools,
I'd like
> to someday play SR pool-less, and see how well it does).
Which reminds me of a question I've wanted to ask for a while but
forgot:
Somebody on this list said that a computer-game version of SR (Called
Shadowrun: Assassin) was to be released around christmas.
Does anyone have a resonable idea, how they're going to use dice
pools and karma pool in the game? Obviously they cannot let the
player decide every time in a combat phase how he will use his combat
pool dice, since it would be way too slow for a computer game. But
maybe use threat ratings like npcs? And what about karma pool? IMHO
they cannot just ignore these pools, since they are important factors
in downgrading the lethality in SR.
- Carsten
www: http://inet.uni2.dk/home/alvion
e-mail: alvion@******.dk
alvion@****.uni2.dk