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Message no. 1
From: "Wesley W. Walker" <wwalker@****.UARK.EDU>
Subject: Discussion about the Usefulness or not of Riggers and Deckers..etc
Date: Fri, 18 Nov 1994 14:38:57 -0600
On Fri, 18 Nov 1994, Erik S Jameson wrote:

> Deckers useless? For real gaming purposes, yes (although they are very
> important, it's the damn rules that get in there way)

That's what people keep saying.. It seems that SR has some
serious game mechanics problems that are interfering with the usefulness
of their templates. A decker is only as useful as the player makes
him/her (course the GM has a *BIG* responsibility making sure that a
decker can possibly make himself useful.)

> Riggers useless? ONly if you alow them to be. Riggers commanding combat
> drones can be scary. Just check out the Steel Lynx in the FoF. Rig that
> baby up, and you have a serious combat drone on your hands. My character
> (the Whistler, who is a mage) liked the Lynx so much he went out and
> bought one, had a Sentry gun put in the turret, and made it so it
> accepted his voice commands. Cost somewhere around 300,000Y, and I
> haven't even gotten a chance to use it yet. But oh, when I
> do...HAHAHAHAHAHA!!!!

That sounds cool. :) Like I said, there's a way around the
problem, we GMs just gotta be creative and find them.. Gotta remember,
the rules are only guidelines to be followed or thrown out at will.. just
keep it constant and don't keep changin stuff up. :)

> And as far as mages being too powerful, they are supposed to be very
> powerful. But they are far from invincible. I've been running my mage
> for almost four years now, and while he is a serious bad-ass, he would
> probably still get killed by our samurai, who has only been run for about
> 2 years.

Again, I agree, but a mage is still a serious power in the game.
A well planned assault by a mage is nothing to scoff at.. and buildings
-will- probably topple too. Looking through the spells, I realized how
suck the sammies had it. A well run mage can run through any sammie
without breaking too much of a sweat.. at least that is what I glean from
reading the text and the testimony of many of the listmembers. Like
A*&*'s dragons are *KICKASS* -only- if run properly, but again, that
system has its problems.. as does SR. But in A*&*, if a group of mages
tried to adventure without a fighter, thief, or cleric, the city guard
would quickly find a pile of dead mages outside the city walls (d4 hps
suck.) End of discussion. =)

As far as mage v sammie.. Could a mage attack a sammie in his
dreams through the astral? Or am I giving the astral more avenues than
it truely has? IE: when I think astral, I think supernatural all
incompassing aer, and that's where everyone dreams. :)

Laters.

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- Wes W. Walker (wwalker@****.uark.edu) * "But...Ego *IS* everything." -
- CSCI Major and General Slave * -
- Artiste Wanna-be (accepting donations)* -Me -
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