From: | Gurth <gurth@******.NL> |
---|---|
Subject: | DIY adventurs (was Re: Predator vs. Prey commentary) |
Date: | Thu, 5 Mar 1998 11:59:41 +0100 |
> Gurth wrote:
> > The idea doesn't really appeal to me; I prefer to
> > have an adventure that's really an adventure instead of a DIY book.
>
> Why's that?
(I think I answered that in another message already. Anyway...)
When I buy an adventure it's because I want to have something I can run
with a minimum of work; adventures like those FASA used to publish (Elven
Fire, Dragon Hunt, etc.) only require the GM to read through the book a
few times and make a mental picture of how the scenes fit together, and
it can be played by the group.
Whereas Mob War also requires the GM to read through the book, and figure
out how all the various things fit together, but you also have to think
about who wants what from whom and why, what their responses will be to
situations that may arise, come up with locations, and in general do all
the things that the "traditional" style adventure does for you.
Now I'm not saying you can't make great adventures based on the "DIY
adventure"-style books; I'm saying I'd like bought adventures to be quick
to learn, not require a lot of work.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
I want to see the ground give way, I want to watch it all go down.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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