From: | Ashelock <woneal@*******.NET> |
---|---|
Subject: | DMZ II? (was: Long-winded explanation of DMZ) |
Date: | Fri, 17 Jan 1997 16:48:02 -0005 |
> DMZ has overly complicated rules that slow down play tremendously <snip>
>
> Furthermore, DMZ lacks rules for all vehicles except motorcycles, but
> naturally it does have magic rules, which BT obviously lacks :)
>
> DMZ is out of print, if I'm correct (it's not in the 1996 FASA catalog),
> IMHO probably in part because most people find it the worst addition to
> the SR line. I bought it, I've played it sometimes, and it's actually
> kind of fun, but it's not a great game. If you're thinking of buying it
> to make combat between large groups in SR speed up, go get two
> sourcebooks for your cash instead...
I was thinking about DMZ the other day... I can't argue with Gurth's
statements. They are in my experience true. DMZ was a good idea... just not
thought out very well. What I was thinking... would anyone agree that a DMZ 2
might not be a bad idea? Say a new set of rules, more streamlined for quick
play, quick and simple vehicle rules (dunno... maybe something Car Warsish?)
and a set of maps and rules done with miniatures in mind. FASA has a good set
of miniatures created by Ral Partha... but most games don't make much use of
them because there are no miniatures rules in SR (at least... no good rules).
This hasn't stopped me personally... I've played with miniatures for years and
setting up my own was fairly easy. But for those who are experienced
miniaturist... much less tournament games... a good set of rules could be
helpful.
Whadya think chummers? Good idea or bad idea.
--
Ashelock
(woneal@*******.net)
"When the Man with the Hoe rises up to judge this world,
after the Silence of the centuries,
let him not find me lacking in merit."