From: | Vincent Pellerin <Vincent.Pellerin@***.GMC.ULAVAL.CA> |
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Subject: | DODGE |
Date: | Sat, 1 Apr 1995 15:49:21 -0500 |
the way to resolve the hits and damage,i assumed that if you took so much
time on this rule, you probably had a discussion before on an other one,
(That seems worse to me) the dodge.
If anybody would tell me what where your conclusions on this ( if
you ever had a discussion on the subject that is) i would appresiate.
We took some time in my game to evaluate the present rule and got to this
conclusion : IT STINK !!
When you are dodging, you are not actually evading the bullet, but
getting yourself harder to hit, by changing positions, using cover, dashing
in erratic manner and getting away of the relative line of fire between you
and the attacker. The speed of the bullet is irrelevant, the type of ammo
and weapon are not logically suppose to affect the dodge of someone.
The present rule (for simplicity sake i believe) use the same target
number to dodge and to resist the shot. Can somebody tell me why you need
armor to dodge a shot ? And worst yet, why an APDS bullet is harder to
dodge than a regular one ? There is no logical reason for this...
So here is the rule we are using in my group...
All combat pool dice allocated to dodging have base target number of 4.
You add +1 for each 3 bullet fire in the burst.
You add +1 for each -1 given by the choke of a shotgun to the firer.
You cannot use combat pool to dodge an attack you are not aware is coming.
The choice of 4 was made by comparing the basic armor and weapons, it seemed
a good choice.
You can roll the pool and body dices at once, you still keep the rest of the
rules from this point, you just have different TN for the pool dices and the
body. The TN for the body is the same as it always was.
The good point of this rules where numerous..
1-It permit the critters that dont have armor to dodge some bullet.
2-The runners can go out with minimal (or no) armor and not appear as
suicidals maniacs.
3-The players are less inclined to carry large armor in social circumstances
and to layer armor.
4-It reduce the devasting effect of APDS and other ammo.
5-You can dodge ANY firearms with the same ease (wich is logical).
6-It slow down the weapon/armor escalation we are witnessing in SR for some
time (layering armor, APDS, high explosive ammo....ad vitam noseam).
7-It give the light pistol a chance to kill again.
The bad points..
Keeping tracks of two targets number for the resistance test.
Beside that none i can see.
If you wonder, yes, it give a feeling of first edition on our table
: you roll the pool first(threat rating for the npc), if it is not enough
you roll the body. But noting stop you from trowing all the dices at once,
as long as you remember there is two different TN, for the two different
source of dices.
Comments anyones.