From: | Richard M Conroy <Richard_M_Conroy@***.ir.intel.com> |
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Subject: | Downtime (was Re: deckers) |
Date: | Wed, 07 Aug 96 13:52:00 PDT |
[snip]
:For example, what does the rest of the group do during game time
:when one is in hospital?
[example of player injured deleted]
Well, In my experience, where one player undergoes surgery, normally the
rest do too, either because most of them have been injured, or because
they all decided, under mutual consent to undergo, say, cyberware
upgrades at the same time to minimise game impact. This is an IC thing
too...not many groups would undergo a run without their best sam. This
probably doesn't help you too much, as you seem to imply that it is
generally only one player who is out.
If the character is sufficiently healed to be conscious, they can still
act to a certain degree. Deckers can still access the net (although
hacking is a seriously stupid idea when you're bedridden) and keep in
touch with the team. Mages can go Astral and accomplish the same thing.
In either case, runs are out, unless you are desperate or stupid, but
the character can still function to a certain degree, assisting in
plans, getting in touch with contacts etc. You can also roleplay it...
relatives/friends (NPC & PC) visit the character in hospital. Sometimes
the injured character might have to lie low, meaning that the others
have to move him, look after him, find blood donors, medicine etc. He
can become a function of the session (gain 1 karma point for keeping him
alive *grin*) almost a mini-run. It's best if he is conscious, at least
make it interesting for the player. Chances are your players will like
the fresh change. Time can pass quickly here, an hour or so of game time
might result in 2 weeks passing and the character being healed. But
don't rush it if everyone's enjoying it, particularly the bedridden one.
It's important that the poor sod regains consciousness for this
to happen. Alternatively, you can use the player in question to assist
you in roleplaying NPC's, this works well for everyone, but watch out
for some OOC spite (the player/NPC abusing his position to make trouble
for another player), and control it, a particular NPC might be the
characters girlfriend/spouse/kid whatever, who is very upset over the
PC's disappearance/injury (the PC's know but can't tell). If more than 1
player is incapacitated in this way, put them in the same ward and let
them RolePlay /play cards (IC), or let them roleplay out a past episode.
Or let each take turns RPing each others close relatives.
If you've never tried this before, be prepared for a surprise:
if it doesn't work, well you tried, but if it does, your players might
really take to it (watch them write up relatives etc. and spend the next
2 game sessions RPing~ no running or what) it happened to us.
:So then, as a GM, how do you fill up that time for the other
:players; other than saying " Three weeks pass uneventfully:)"; and
:what with?
Generally this is where all those character details come in: have them
write down what they do when they're not running. Some of this is
obvious~ Solos have to keep in shape, go to gun clubs etc. Deckers have
to keep their programs in top shape (acquiring drivers etc.). Fixers/
Detectives need to keep in touch with their contacts. Everyone needs to
keep their running gear & skills in nick, but they also need to do other
things~ they're running for a reason remember: money (so they can quit
when they're rich/finance their playboy lifestyle/bankroll something
important to them (extract a family member), rep, personal vendetta,
clear their name etc. Use these details between runs to advance the
story.
Downtime is the perfect time to implement each of the sub-plots ie all
that stuff that your PC's get into without the teams help: Gang
troubles, shakedowns, insults, chasing down loose ends, right-place-
right-time stuff.
Go with it man. Downtime can usually be more fun than the predictable
runs if they're done right. And remember, relatives do send their kids
to visit sometimes or have them show up on your doorstep as runaways.
Ham it up even, run it like a tacky soap opera (SR 90210 anybody ?
*duck*).
Richard.
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