From: | Neal A Porter <nap@*****.PHYSICS.SWIN.OZ.AU> |
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Subject: | RE : Dragon Opponents |
Date: | Tue, 23 Nov 1993 12:48:29 +1100 |
important advantage over them, and its not its size, nor the
hardened armour, nor the potential for magic use, nor its threat
rating that is probably through the roof. It has BRAINS. The average
Dragon is smarter than almost anyone. And a smart Dragon makes
Stephen Hawkins seem like a four year old.
The Dragon should use these brains, set up defences before the
charecters get to it, get security to wear down the runners {If the
Dragon is a player in human society} etc.
As an example in a recent run {Bottled Demon} the first thing the
Dragon at the end did was to go invisable. {In my game, when invis
no EMR can be used to detect the subject}. With only the Mage having
enough intelligence to avoid being effected. Picture this a Samuri
with gyro mounted LMG being pointed in the direct of the dragon by
the Mage standing behind him. {Good idea actually the Mage got some
cover out of it}. Not that the LMG could get through the Hardened
armour anyway (Vehicle armour).
But in the end its down to the individual GM, if he wants Dragons
to be cannon fodder thats up to him. But it reeks of AD@* it have
the mighty Dragon Slayers, not SRun.
Regards
Adeus