From: | Ivy Ryan <ivyryan@***.ORG> |
---|---|
Subject: | Drain for ST Mage-the Ascenscion |
Date: | Fri, 6 May 1994 16:44:19 -0700 |
Mage-the Ascenscion types in Shadowrun. I have been doing a lot of that
lately so here's mine if you wish to look it over. This was written by
me with the (appreciated) help of Deird'Re
USING STORYTELLER MAGIC IN SHADOWRUN
This is a conversion designed to allow the use of
Storyteller's "Mage-the Ascencion" magic system in the Shadowrun
game. Because of the way Shadowrun works we have split-up each
level in Arete and Spheres into two levels. Comparing the two
means that a person with 3 levels in Life in this conversion
would have 1 dot in the Life sphere in Mage.
Magic-workers from Mage-the Ascencion don't have to buy
spells with Karma. Due to this overall advantage the ST type of
magic worker has generally higher Drain Targets and fewer dice
for their effect Tests. That's life in the 6th world.
What do you use for a Magic Dice Pool?
Nothing, you have none. You can use Quintessence to
get extra dice at a cost of One point per die. Quintessence
may also be spent to lower a Target Number at the rate of -1
to the TN per point spent.
What Skills are used to work magic?
None, workings are done using a number of dice equal to
the caster's Arete for co-incidental magic or the level of
the highest ranked sphere they use in the work for "vulgar"
magic.
What gives the Force of the work?
The Level the caster has in the highest ranking sphere
used for it.
What gives the Damage Level of the work?
The level one has in the damaging sphere.
What is the Drain of the work?
The Highest Sphere Rating needed for the work + 3. A
good, reasonable, explanation of the "co-incidence" involved
may lower the Drain by 1 or 2 at the Gamemaster's option.
What is the Target Number for the Success Test?
The target's Willpower, Body, Intelligence, or the
Object Resistance depending on the purpose of the work.
What is the Good Karma cost to improve Arete?
4 x New Level
What is the Good Karma cost to buy a sphere?
10 Karma
What is the Good Karma cost to improve a sphere?
Varies by the mage's tradition
Tradition sphere = 3
out of Tradition sphere = 3.5 (round up)
Hollow One sphere = 4
This thing blew up on the rest of it. I'll try to get Deirdre to
upload it for me. I can't get her instructions to work, and I don't have
a manual.
Later,
Ivy K