From: | shadowrn@*********.com (shadowrn@*********.com) |
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Subject: | Drakes! (SPOILERS!was Year of the Comet Thoughts) |
Date: | Fri Aug 3 08:30:01 2001 |
# there are spoilers here for:
# Year of the Comet
# Dragonheart trilogy
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Ok, so I dont know when, or if Drakes will appear in the cannon shadowru
game, but I've decided that they'll appear in mine, with the option for
PC's to play new charecters that are drakes, and convert current
charecters into drakes via SURGE. I'm going to be carefull with this, as
I dont want the entire party playing drakes, but its too good an opotunity
to not to play..
anyway, I was wanting to sit down and come up with the stats etc for this,
and was looking at the EDDragons.pdf sourcebook with the stats for drakes.
I'm not sure on conversions for stats etc, although a lot of the abilities
seem easy enough to replicate. I'm also using Ryan Mercury as a guide,
granted he didnt know how to use half his powers, but its a good start. I
suspect that teh shapeshifter from SRComp would be a better template, but
i dont have that yet, so I'm starting from scratch. all suggestions
(especially from people who have SRComp, or who might know about drakes
:-) appreciated..
from charecter creation point of view, I'm going to say that you have to
take race as highest priority, then magic.
from the race point of view, while drakes (according to the EDDragons
sourcebook) can change into any metahuman race, I'm going to say that the
mana level isnt high enough for this yet, and that they are stuck in
either ther drake form, or thier original metahuman form, otherwise they
could be way too powerfull straight off. I'm also going to use the same
excuse for abilities like "dispelling" and regeneration, although
following the explanation in the dragon heart trilogy, I will allow them
to banish spirits. they will be dual-natured creatures, but I'm not sure
if ishould allow them the aura masking, or if they should initiate to
obtain that. any thoughts?. they will gain spell use, and astral
perception (I'm not sure about projection - I'm tempted to say no to that,
unless they were a full fledged mage who SURGE'd I know fully fledhed
dragons can, but they, they're dragons and these guys are only thier
servants :-).
they will be able to transform between dragon shape (gain teh ability to
fly, not sure about armour) and thier old metehuman shape. where i get
stuck is thier attributes - should they get a boost? body and str seem
appropriate, but how much? is it even balanceable to give them so much
compared to, say, a troll? also, the books hinted that his being a drake
improved his ability to heal, but would that be better reflected by a
higher body, increased healing power, or resistance to disease/toxins,
straight out of the SURGE rules?
and finaly game balance. how the hell should these be balanced? you can
argue the dual nature could be balancing, I thought of tying them to a
particular dragon in some way (not sure how yet) losing the ability to
astrally project would be drawback for any mages.. this is where I get
stuck, I mean, what munthkin WOULDN'T want to play a drake :-)
any ideas/feedback people?
--
jconstable@*****.com
-Do you think you can really scare me with your puny little....hum....
you've got another weapon....- Ikarus7