Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Erik Jameson <erikj@****.COM>
Subject: Dream Question
Date: Mon, 18 May 1998 14:45:48 -0400
At 10:13 PM 5/17/98 -0500, you wrote:

>Just to entertain the thought, what deep dark Shadowrun secrets would
>you all like to have the original DLOH reveal if that wish could be
>granted?


That is an unexpectedly difficult question. It would probably have
something to do with the direction of SR or at least where he had
envisioned it going; I'm reasonably confident that Mike Mulvihill, the
current DLOH, has his own ideas and the birth of SR3 (which includes BitB)
is where Mike's vision really seperates from Tom's. FASA plots things out
several years in advance after all, so I don't think that until recently
have we seen the real end of Tom Dowd's reign.

Hmm. Actually, I'd like to know what the hell FASA Interactive is doing,
and if they are going to get us a really good SR computer game anytime in
this millenium. The old SEGA version kept me for about a month; I need more.

Erik J.

Fight the Future on June 19th!
Message no. 2
From: Erik Luken <hawke@******.NET>
Subject: Re: Dream Question
Date: Mon, 18 May 1998 14:06:38 -0500
>Hmm. Actually, I'd like to know what the hell FASA Interactive is
doing,
>and if they are going to get us a really good SR computer game
anytime in
>this millenium. The old SEGA version kept me for about a month; I
need more.
>
>Erik J.
>

This is from the Betazine (www.betazine.com) archives about a SR
Online game...

April 23, 98
News on Shadow Run:
hi there, this is db, i'm the head of the whole shadowrun thing... :)
i don't know if i sent you a message yet, but, in case i didn't, the
game is now "temporarily suspended." about 1/3 of the way through
development we decided to make it into a real-time online only game...
primary beta testing isn't likely to start until late summer and it's
going to mainly a mud-type interface... later, once we get the
financial backing we need, we will expand into a true online game with
a "real" front end... the game itself is so far infinitely complex...
i've been working extensiveley on tweaking the economy and now,
straying from the original shadowrun plot, most of the work will be
carried out by arms and supply runners who don't actally do jobs...
they're more like carriers... they carry stuff and get paid for it...
we will be implementing a system whereby you will get an assignment to
transfer 20 cases of ruger warhawk pistols to denver for example...
however, in the process, you'll have to stay away from the yakuza and
lone star... (btw, if shadowrun is all greek to you, don't worry about
what everything means... just know that it's really cool... :) i will,
eventually, overhaul the webpage and put all of this stuff on there...
right now, however, with development at a standstill, and with all of
my time devoted to gaining the proper financial backing, i don't have
the time... in the meantime, if you could either remove the link or,
if you want, i can write you up a preview of what the game will be
like and if you can put it on your server on a "generic" preview page,
you can have the link go to that... we are, as of last week, no longer
accepting beta applications until we get rolling again... also, a few
members (well, actually, 75%) of the staff left since the beginning of
the game, but, since then, i have gotten a new programmer so i will
now be switching from lead programmer to lead designer... if you need
any info let me know... c ya...
Message no. 3
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Dream Question
Date: Mon, 18 May 1998 13:23:17 -0600
/ >Just to entertain the thought, what deep dark Shadowrun secrets would
/ >you all like to have the original DLOH reveal if that wish could be
/ >granted?

Honestly? Not a thing. I like a good mystery :)

"What the hell is going on here?" is part of the alure of Shadowrun.
Every game system that I've truely loved has had that component. And
when I learned what was what that's when it became boring.

Playing in Athas in AD&D was a blast, until I found out (through the
novels) what was really going on.

One of the funnest games I ever played was this one GMs Fantasy Hero
game several years ago. To this day I do not have a clue as to what
was going on.

Having some sort of long term mystery in the background is one of the
things that will make or break a game for me. I've played Vampire
and had fun, but got quickly bored with it because there is no great
mystery.

My all time favorite TV shows, Twin Peaks and Babylon V, had Great
Mysteries. There'd be the short mysteries and the fun stories, but I
always tuned in in hopes of finding out more about who killed Laura
Palmer, or what the Dark Ones were up to.

If I knew all of Shadowrun's deep dark secrets, I wouldn't play it
anymore. Unless they replaced them with new deep dark secrets :)

-David
--
"Never, ever, cut a deal with a dragon.
For you are crunchy and taste good with ketchup."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 4
From: Erik Jameson <erikj@****.COM>
Subject: Re: Dream Question
Date: Mon, 18 May 1998 16:34:20 -0400
At 02:06 PM 5/18/98 -0500, you wrote:

>This is from the Betazine (www.betazine.com) archives about a SR
>Online game...

<snipped article>

Hmmmm...sounds like an Ultima Online sort of thing, except in the Shadowrun
world.

Sounds totally cool. Problem is, those "real-time" games simply chew up
too much time and money for people like myself. Which means that I almost
certainly wouldn't be buying it. Not because I wouldn't want to play, but
because I'd never be able to play it enough to make it worth it.

Erik J.

Fight the Future on June 19th!

Further Reading

If you enjoyed reading about Dream Question, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.