From: | Hal Mangold <hmangold@*******.AC.RUNET.EDU> |
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Subject: | Re: Drugs! |
Date: | Thu, 15 Apr 1993 14:15:00 EDT |
but I have a few problems with a couple of the plants. Its seems that a
few suspisiously resemble potions from a certain fantasy game. I have
enough problems with wounds having any significance without introducing
healing potions. Does anybody else sometimes get the feeling that their
mage has some suspisiously cleric-like characteristics? :)
On the up side I thoughht that the hallucinogens worked pretty
well. Historically, magicians have had a long and friendly relationship
with hallucinogens (i.e. peyote) and I think the rules reflect that pretty
well.
Castigir
hmangold@*******.ac.runet.edu