From: | Alfredo B Alves <dghost@****.COM> |
---|---|
Subject: | Drug Staging (Was: My first magician) |
Date: | Wed, 26 Aug 1998 06:15:40 -0500 |
writes:
<SNIP Stuff>
> In any case, getting those hits would be a matter of skill, so
should the
>firearms test affect onset time of drugs delivered via gun-type weapon?
> Also, do most folks stage damage from drug-guns up, or just apply
the base
>damage of the drug, if there are any net successes after dodging? We
did, as
>I figured staging represented better delivery, but it might make more
sense to
>use it to reduce onset time as above.
>
>Mongoose
I'd reccomend this:
-For Narcojet/needle/Paint ball/other all-or-nothing delivery systems,
extra successes never stage the damage up.
-For fluid delivery methods extra successes increase the power of the
drug as per melee.
-Every chemical has an onset time.
-For all chemical delivery weapons, divide the onset time by the extra
successes. (round off [thus allowing for effectivvely instant effects])
D. Ghost
(aka Pixel, Tantrum, RuPixel)
o/` Trideo killed the Video Star ... o/`
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