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Message no. 1
From: MC23 <mc23@****.NET>
Subject: Dual Healings
Date: Fri, 17 Jan 1997 03:07:01 -0500
Someone (I forgot who) touched upon this so I'll go into my
HOUSERULE on handling multiple healings.
First Aid and Magical Healing:
When attempting to use First Aid with Magical Healing (Heal and Treat
spells) only the best result applies. Order is not important for this.
Multiple Magical Healings:
When someone (or multiple people) attempt to cast healing magic (Heal or
Treat) the consecutive tests each have the +2 cumlative target modifiers
(following rules for multiple attempts, location of said rules escapes me
though B>[# ) for each following attempt. If the new test generates more
successes (more damage blocks healed) than the previous attempt then the
new results are applied instead of the original. These results are never
added together.

I hope I explained these well enough (I'm not satisfied myself) and
I will of course be glad to try further explain these houserules.

- MC23 -
"Share and Enjoy"
Message no. 2
From: "Arno R. Lehmann" <arlehma@***.NET>
Subject: Re: Dual Healings
Date: Sat, 18 Jan 1997 01:06:41 +0100
On Fri, 17 Jan 1997 03:07:01 -0500, MC23 wrote:

> Multiple Magical Healings:
>When someone (or multiple people) attempt to cast healing magic (Heal or
>Treat) the consecutive tests each have the +2 cumlative target modifiers
>(following rules for multiple attempts, location of said rules escapes me
>though B>[# ) for each following attempt. If the new test generates more
>successes (more damage blocks healed) than the previous attempt then the
>new results are applied instead of the original. These results are never
>added together.

I admit that this rule is well balanced (which is very importand to
you, as I understand your postings), and I myself could like it. But I
think that there's missing an explanation for _why_ the results in
healing are never added. I always assumed that healing (not 1st aid to
be clear) actually treated wounds. So why could I not treat different
wounds one after the other, or, IOW, use healing - magical or
conventional - additionally?
This is of course not only a question about your house rule but towards
the regular rules.
(To be sure, I don't think it would be good if a mage can almost
instantly heal anybody)

> I hope I explained these well enough (I'm not satisfied myself) and
>I will of course be glad to try further explain these houserules.

I did understand them, or didn't I (see above)?

>
> - MC23 -
>"Share and Enjoy"
>
first I will wait for an answer ...
-- Arno
Message no. 3
From: MC23 <mc23@****.NET>
Subject: Re: Dual Healings
Date: Tue, 21 Jan 1997 00:48:21 -0500
Arno R. Lehmann wrote,
>I admit that this rule is well balanced (which is very importand to
>you, as I understand your postings), and I myself could like it. But I
>think that there's missing an explanation for _why_ the results in
>healing are never added. I always assumed that healing (not 1st aid to
>be clear) actually treated wounds. So why could I not treat different
>wounds one after the other, or, IOW, use healing - magical or
>conventional - additionally?
>This is of course not only a question about your house rule but towards
>the regular rules.
>(To be sure, I don't think it would be good if a mage can almost
>instantly heal anybody)

Let's see if I'm up to the challenge for explaining the unexplained.
I hope this is a good reason to explain how the healing works but it's
far from an official ruling (unless those boys at FASA like it enough to
adopt it. B>]# )
Magic is holistic so it always affects the whole aura and cannot
target parts of an aura. Magical Healing is actually affecting the
aura/astral body of it's target and not specific wounds. This is all
standard rules for magic in Shadowrun. Now we go into a possible way of
handling damage in Shadowrun.
When a person is wounded his aura becomes weaker and disrupted at
points of injury. The magic is pulling the whole aura back to it's
original (meaning healthy) form. This magical strengthening of the aura
is in fact replacing what was lost. Any further healing is in fact
reinforcing (laying the same 'repair' work to the aura) that the previous
spell did before it can add anything further to it. That is why later
attempts must exceed the original. First aid is repairing the body but
not the aura's damage. The two complement each other but don't add to
each other. In a way the two attempts are healing the same wound but one
is purely physical while the other is astral (the effect of
"repercussion" heals the physical body).
Cyberware is problematic to magical healing because of the stress
the cyberware already placed on the body's aura. The target number is the
difficulty of repairing the already strained aura.

There's my first draft on the healing issue. This one's the same as
the first as it will still need more fine tuning.

- MC23 not a magical MD -
Message no. 4
From: "Arno R. Lehmann" <arlehma@***.NET>
Subject: Re: Dual Healings
Date: Wed, 22 Jan 1997 00:58:27 +0100
On Tue, 21 Jan 1997 00:48:21 -0500, MC23 wrote:

>Arno R. Lehmann wrote,
<snip>So why could I not treat different
>>wounds one after the other, or, IOW, use healing - magical or
>>conventional - additionally?
<snap>
> Magic is holistic so it always affects the whole aura and cannot
>target parts of an aura. Magical Healing is actually affecting the
>aura/astral body of it's target and not specific wounds. This is all
>standard rules for magic in Shadowrun. Now we go into a possible way of
>handling damage in Shadowrun.
> When a person is wounded his aura becomes weaker and disrupted at
>points of injury. The magic is pulling the whole aura back to it's
>original (meaning healthy) form. This magical strengthening of the aura
>is in fact replacing what was lost.

Replacing or correcting thereby the body's damage, I'd say, since the
effects of wounds also stop (you don't bled to death, you can move your
broken bones again and so on).
Oh, when this connection between mundane and astral body is so tight
then it could be possible to ground through it, couldn't it? :)
(grounding discussions seem to make a lot of SR-related noise ;):):)

>Any further healing is in fact
>reinforcing (laying the same 'repair' work to the aura) that the previous
>spell did before it can add anything further to it. That is why later
>attempts must exceed the original.

sounds possible and playable

>First aid is repairing the body but
>not the aura's damage. The two complement each other but don't add to
>each other. In a way the two attempts are healing the same wound but one
>is purely physical while the other is astral

But if both heal the same wound from "different sides" then the effects
could add, I'd say. When magical healing heals the aura and also affects
the body (see above), then it should be possible to treat the remaining,
lesser wound, conventionally.

<snipping>
> There's my first draft on the healing issue. This one's the same as
>the first as it will still need more fine tuning.
>
>- MC23 not a magical MD -
>
Ok, let's tune it ...

-- Arno

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