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Message no. 1
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Dumb Question
Date: Fri, 20 Feb 1998 15:20:33 -0700
I should know the answer to this, but I don't.

Is the date in Shadowrun equal to today's date plus 60 years, or plus
61 years?

-David
--
"The most wasted day of all is that in which we have not laughed."
- Sebastian-Roch Nicolas Chamfort
--
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 2
From: Mark Imbriaco <perlhacker@*********.NET>
Subject: Re: Dumb Question
Date: Fri, 20 Feb 1998 22:31:50 -0500
At 03:20 PM 2/20/98 -0700, you wrote:
>I should know the answer to this, but I don't.
>
>Is the date in Shadowrun equal to today's date plus 60 years, or plus
>61 years?

61. 1998 = 2059.

-Mark
Message no. 3
From: Adam J <fro@***.AB.CA>
Subject: Re: Dumb Question
Date: Fri, 20 Feb 1998 22:50:11 -0700
At 15:20 20/02/98 -0700, you wrote:
>I should know the answer to this, but I don't.
>
>Is the date in Shadowrun equal to today's date plus 60 years, or plus
>61 years?

The way I understand it -- it's actually 60 years in the future, but due to
the lag of an event happening and it getting pushed into a book and sent to
us, it appears to be 61 years.

-Adam

-
http://shadowrun.home.ml.org \ TSS Productions \ The Shadowrun Supplemental
ShadowRN Assistant Fearless Leader \ AdamJ@******** \ fro@***.ab.ca
The Shadowrun Archive Co-Maintainer: http://www.interware.it/shadowrun
Message no. 4
From: Gurth <gurth@******.NL>
Subject: Re: Dumb Question
Date: Sat, 21 Feb 1998 12:39:00 +0100
Adam J said on 22:50/20 Feb 98...

> >Is the date in Shadowrun equal to today's date plus 60 years, or plus
> >61 years?
>
> The way I understand it -- it's actually 60 years in the future, but due to
> the lag of an event happening and it getting pushed into a book and sent to
> us, it appears to be 61 years.

Didn't something get reversed there, or is it just me? I mean, it takes
time to write and publish a sourcebook; say, a year. That means that if
a SB gets written now, it'll be published in 1999, and thus the in-game
date will be 1999 + 61 = 2060. So the dates in the SB will have to be 62
years in the future at the time it's being written, not 60.

Although I've found it easier to put the SR game 60 years into the future
rather than 61, so I as a GM have enough time to see important events
coming. Our game has just moved into 2058, for example.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
That's just fine.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Message no. 5
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Dumb Question
Date: Sat, 21 Feb 1998 09:44:04 -0800
Gurth wrote:
>
> Adam J said on 22:50/20 Feb 98...
>
> > >Is the date in Shadowrun equal to today's date plus 60 years, or plus
> > >61 years?

Here's a follow-up question that I'm sure has been asked.. but I've
never seen the answer to it.

The dates and days in a calendar slowly slip out of synch with each
other -- that is to say, February 20th was a Friday this year, but it
won't be next year. After a long enough period of time - and I don't
know how long, which is why I'm asking - the cycle synchs again.

Is sixty-one years 'in synch' with 1998? Or if not, which year is it
closest to? (Be handy if I could use a 1997 calendar for the campaign,
especially since I barely wrote in it.)


-Matt

------------------------------------
With nomads I am numbered. -- E. MacColl
Message no. 6
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Dumb Question
Date: Sat, 21 Feb 1998 10:32:07 EST
In a message dated 98-02-20 22:21:26 EST, dbuehrer@******.CARL.ORG writes:

> I should know the answer to this, but I don't.
>
> Is the date in Shadowrun equal to today's date plus 60 years, or plus
> 61 years?
>
IIRC, it's 61...this is 98, SR is 59 (I think)...

-K
Message no. 7
From: Adam J <fro@***.AB.CA>
Subject: Re: Dumb Question
Date: Sat, 21 Feb 1998 08:38:52 -0700
At 12:39 21/02/98 +0100, you wrote:

>> The way I understand it -- it's actually 60 years in the future, but due to
>> the lag of an event happening and it getting pushed into a book and sent to
>> us, it appears to be 61 years.
>
>Didn't something get reversed there, or is it just me? I mean, it takes
>time to write and publish a sourcebook; say, a year. That means that if
>a SB gets written now, it'll be published in 1999, and thus the in-game
>date will be 1999 + 61 = 2060. So the dates in the SB will have to be 62
>years in the future at the time it's being written, not 60.

You're right for those who are writing something officially to fit in with
the timeline, but when these books are actually released to the general
public it appears to be 61 years in the future.

I've been wrong before.

>Although I've found it easier to put the SR game 60 years into the future
>rather than 61, so I as a GM have enough time to see important events
>coming. Our game has just moved into 2058, for example.

And you're 5 years ahead of me and my game. ;)

-Adam
-
http://shadowrun.home.ml.org \ TSS Productions \ The Shadowrun Supplemental
ShadowRN Assistant Fearless Leader \ AdamJ@******** \ fro@***.ab.ca
The Shadowrun Archive Co-Maintainer: http://www.interware.it/shadowrun
Message no. 8
From: s c rose <scrose@****.COM>
Subject: Re: Dumb Question
Date: Sat, 21 Feb 1998 11:12:50 -0600
David Buehrer wrote:
>
> I should know the answer to this, but I don't.
>
> Is the date in Shadowrun equal to today's date plus 60 years, or plus
> 61 years?

Cannon is 61 and I personally use 60 in my campaign because I find "Even
numbers" easier to with in what is basically a trivial matter. Dropping
one year off the date in nothing compared to the other things I've done
:)
Message no. 9
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Dumb Question
Date: Sat, 21 Feb 1998 11:51:59 -0700
Matb wrote:
/
/ Gurth wrote:
/ >
/ > Adam J said on 22:50/20 Feb 98...
/ >
/ > > >Is the date in Shadowrun equal to today's date plus 60 years, or plus
/ > > >61 years?
/
/ Here's a follow-up question that I'm sure has been asked.. but I've
/ never seen the answer to it.
/
/ Is sixty-one years 'in synch' with 1998? Or if not, which year is it
/ closest to? (Be handy if I could use a 1997 calendar for the campaign,
/ especially since I barely wrote in it.)

Nope. In sixty-two years (2060) the calendar will be in synq.

BTW, MSWord's calendar wizard is a great tool for running Shadowrun.
I ran the wizard and printed off a calendar for 2056 (the year in my
campaign). As the adventures transpire I can jot down notes on the
calendar to keep track of what happened when.

-David
--
"The most wasted day of all is that in which we have not laughed."
- Sebastian-Roch Nicolas Chamfort
--
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 10
From: The Vagabond <nomad74@*******.COM>
Subject: Re: Dumb Question
Date: Sat, 21 Feb 1998 13:51:20 PST
>Didn't something get reversed there, or is it just me? I mean, it takes
>time to write and publish a sourcebook; say, a year. That means that if
>a SB gets written now, it'll be published in 1999, and thus the in-game
>date will be 1999 + 61 = 2060. So the dates in the SB will have to be
62
>years in the future at the time it's being written, not 60.

Sounds like designing a car, neh? :)

>
>Although I've found it easier to put the SR game 60 years into the
future
>rather than 61, so I as a GM have enough time to see important events
>coming. Our game has just moved into 2058, for example.

It's for that reason, my friend, my campaigns are still in 2055...
:) Well, that and my group and I haven't RPed in a while...




-Vagabond <nomad74@*******.com><ICQ 4297972>
___________________________________________________________
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hate the word
As I hate hell, all Montagues, and thee..."
-Shakespeare, Romeo & Juliet(Act I, scene I)


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Message no. 11
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Dumb Question
Date: Sun, 22 Feb 1998 22:59:24 +0000
And verily, did David Buehrer hastily scribble thusly...
|
|I should know the answer to this, but I don't.
|
|Is the date in Shadowrun equal to today's date plus 60 years, or plus
|61 years?

61 of course.
I thought that was common knowledge for us old timers....

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 12
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Dumb Question
Date: Sun, 22 Feb 1998 16:41:34 -0700
Spike wrote:
/
/ And verily, did David Buehrer hastily scribble thusly...
/ |
/ |I should know the answer to this, but I don't.
/ |
/ |Is the date in Shadowrun equal to today's date plus 60 years, or plus
/ |61 years?
/
/ 61 of course.
/ I thought that was common knowledge for us old timers....

Yeah, well... <shrug> :-\

Maybe I'm gettin to old.

-David

ShadowRN GridSec: Enforcer Division
--
"The most wasted day of all is that in which we have not laughed."
- Sebastian-Roch Nicolas Chamfort
--
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 13
From: Lazy <lazerous@***.NET>
Subject: Dumb Question
Date: Mon, 11 Jan 1999 09:16:11 -0500
This is a multi-part message in MIME format.

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I know this is a really dumb question but I have to ask it. I'm a newbie =
GM and I have no where except for this list to get info on the game from =
people that actually play it, so I'm sorry if this makes some people =
mad. My question is this: What is the difference between astral =
perception and astral projection? I've read SR2 and SR3 and I really =
can't see that much difference. Maybe I'm stupid, I don't know.

Lazerous

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<BODY bgColor=#ffffff>
<DIV><FONT color=#000000 size=2>I know this is a really dumb =
question but I have
to ask it. I'm a newbie GM and I have no where except for this list to =
get info
on the game from people that actually play it, so I'm sorry if this =
makes some
people mad. My question is this: What is the difference between astral
perception and astral projection? I've read SR2 and SR3 and I really =
can't see
that much difference. Maybe I'm stupid, I don't know.</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000
size=2>Lazerous</FONT></DIV></BODY></HTML>

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Message no. 14
From: Bob Tockley <zzdeden@*******.COM.AU>
Subject: Re: Dumb Question
Date: Tue, 12 Jan 1999 00:28:56 +1000
At 09:16 AM 1/11/99 -0500, you wrote:
> I know this is a really dumb question but I have to ask it. I'm a
>newbie GM and I have no where except for this list to get info on the game
>from people that actually play it, so I'm sorry if this makes some people
>mad. My question is this: What is the difference between astral perception
>and astral projection? I've read SR2 and SR3 and I really can't see that
>much difference. Maybe I'm stupid, I don't know.

Doubtful about the stupid part. You're new to the game is all. I'm sure
everyone out there had similar problems with the game when they started
(especially those of us who started in First Edition Shadowrun). The
difference between Astral Perception and Projection, in abbreviated,
simplified format.

Astral Perception: You phase your senses slightly out of sync with your
body and are able to see into Astral Space. You don't leave your body or
anything, but are considered astrally active (so astral critters can attack
you if they feel like it). A simplistic way of thinking about it is that
you're 'switching on your magical vision.' It takes a Simple Action to
start or stop Astrally Perceiving.

Astral Projection: You phase your whole aura out of sync with your body -
effectively creating a 'spirit form' on the astral plane. Doing so
however, requires your body to go into a comatose state where any serious
injury can kill you. When Projecting Astrally, you are free of your body
and can move through (most) walls and the like. Because you aren't
constrained by your flesh you can also move very, very fast and can 'fly'.
It takes a Complex Action to start Astrally Projecting and it requires you
to find your body and spend another Complex Action to stop projecting.

Anyone got anything to add, or is that it?

(>)ARKHAM
"Pop-quiz hotshot: Five hundred Storm Troopers on jetpacks fly down from
the hole in the ceiling. What do you do? WHAT DO YOU DO?!?!"
Message no. 15
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Dumb Question
Date: Mon, 11 Jan 1999 08:17:40 -0700
For the mere cost of a Thaum, Lazy wrote:
/
/ I know this is a really dumb question but I have to ask it. I'm a newbie =
/ GM and I have no where except for this list to get info on the game from =
/ people that actually play it, so I'm sorry if this makes some people =
/ mad. My question is this: What is the difference between astral =
/ perception and astral projection? I've read SR2 and SR3 and I really =
/ can't see that much difference.

When a character perceives astrally they gain the ability to see the
astral plane. However, the shift in perception is total in that the
character is no longer viewing the astral plane. Because of minor
differences between the way things appear on the astral plane and the
physical plane the character has a +2 target number modifier to
interact with the physical plane (shooting at someone, driving, making
a perception test, etc). This +2 modifier does *not* apply when the
astrally perceiving character is interating with the astral plane
(casting a spell at a spirit, assensing spell residue, etc).

When astrally perceiving a character exists on both the physical plane
and the astral plane simultaneously. Their "spirit" remains in their
physical body. Only their perception is shifted to the astral plane.
However, this minor shift is enough to classify the character as Dual
Natured, and they may be affected by beings on the astral plane.

When a character astrally projects, their "spirit" or astral form
leaves their physical body and travels to the astral plane. Their body
goes into a near comatose state. The character's astral form exists
only on the astral plane and can only affect things on the astral
plane. The character's body exists only on the physical plane and can
only be affected by things on the physical plane.

-David B.
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 16
From: "Davidson, Chris" <Christopher.Davidson@***.BOEING.COM>
Subject: Re: Dumb Question
Date: Mon, 11 Jan 1999 08:57:30 -0800
> I know this is a really dumb question but I have to ask it. I'm a newbie GM and I
have no where except for this list to get info on the game from people that actually play
it, so I'm sorry if this makes some people mad. My question is this: What is the
difference between astral perception and astral projection? I've read SR2 and SR3 and I
really can't see that much difference. Maybe I'm stupid, I don't know.
>
The difference is with Perception, you can see
what is in astral space, while still being in your
meat body. Projection, you are actually leaving
your body behind and traveling, through anything
except other living matter.

-Toffer

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