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Message no. 1
From: "Karl C. Hunting-Tuazon" <lopus@********.COM.PH>
Subject: Dumb Questions and Thoughts About Projectile Weapons
Date: Wed, 21 Oct 1998 16:56:35 GMT
I don't know if these sound really stupid, but I'll ask it anyway.

1.) Are projectile weapons are resisted by Ballistic or Impact armor? (I
think it should be Impact armor but I'm unsure either way.)

2.) How many arrows can you get off in a phase? (I'm no expert but I can
only get off like two in a whole minute, while my friend who is really into
archery can get about six into the air in a minute, and she hits the target
too!)

3.) How the heck does a bow with the accessory mount use smartgun or laser
sights or imaging sights? IIRC you have to angle shoot the bloody things to
get something that is over ten or so meters away. (Again I'm no expert, if
I really take the time, about a minute before pulling, I can hit the target
at twenty meters. My friend can nail it at forty meters at about a shot
every 10 seconds or so.)

4.) Talking about dikote, in Shadowtech, the minimum cost for dikote is ¥
1,000.00. Therefore am I correct in assuming that EACH arrow will cost ¥
1,018.00 (assuming that it is a Ranger-X precision arrow?)

Hmmm... Projectile Weapons at 6, Physical Adept with Improve Projectile
Weapons at 6 (Costs 3 points), with Aptitude: Projectile weapons, with a
strength of 6, using a Ranger-X bow with dikoted precision arrows doing 11S
damage with 12 dice before adding combat pool against a target number of 4
at 60 meters. That's a lot of potential damage especially if it's impact
armor that protects against it. (8S if using a Secure Jacket.) BRRRR...
sends chills down the spine. Of course this is assuming that I'm right. I
could very well be wrong since I'm no expert in this.


LOPUS

!!!A DOG WITH AN ATTITUDE!!!
LOPUS:

!!!A DOG WITH AN ATTITUDE!!!
Message no. 2
From: Steadfast <laughingman@*******.DE>
Subject: Re: Dumb Questions and Thoughts About Projectile Weapons
Date: Wed, 21 Oct 1998 14:09:45 +0200
And so it came to happen that Karl C. Hunting-Tuazon wrote:
----------
> I don't know if these sound really stupid, but I'll ask it anyway.

No question is stupid, just the asker may is...;o)

> 1.) Are projectile weapons are resisted by Ballistic or Impact armor?
(I
> think it should be Impact armor but I'm unsure either way.)

SR3rd. Page 283, 2nd. column, ARMOR
"Impact armor protects against projectiles with lesser kinetic transfer:
projectile weapons..."

> 2.) How many arrows can you get off in a phase? (I'm no expert but I
can
> only get off like two in a whole minute, while my friend who is really
into
> archery can get about six into the air in a minute, and she hits the
target
> too!)

Ruleswise you can only shoot one arrow per phase. 1 simple action to ready
the bow and 1 simple action to fire (SR3rd. page 106 2nd. column FIRE
WEAPON and page 107 1st column READY WEAPON). If a norm shoots with a bow
he would come to a rate of fire of 20 (one action per Combatturn) that
seems quite high IMO. But it seems about alright for the average runner who
is expirienced with bows and the like (although they beat the ROF of the
legendary british Long Bow Infantry back in the medievals ;o)), as it is a
game.

> 3.) How the heck does a bow with the accessory mount use smartgun or
laser
> sights or imaging sights? IIRC you have to angle shoot the bloody things
to
> get something that is over ten or so meters away. (Again I'm no expert,
if
> I really take the time, about a minute before pulling, I can hit the
target
> at twenty meters. My friend can nail it at forty meters at about a shot
> every 10 seconds or so.)

Same her is with the underbarrel grenade launcher, you COULD say that the
Smartlink does the Ballistic beforehand and gives you a dot that points at
your target if you arc your bow in the correct level. But that is something
I do not think is possible with the average smartlink available for
firearms. The Laserpointer is even more obscure in that, but hey its a
game, don'ät get to realistic. If you are realy nasty you could say, ok, it
is possible to buy a special Smartlink and Smartadaptation for the balistic
weapons. They come with a rangefinder and a small specialised Math SPU for
balistic calculations only. Cost for those specialised Bow accesory could
be around (scratches head) 8.500 Y (spec. Math SPU 5000Y+Rangefinder extern
1000+Smartlink 2500). Give it a SI of 1.5 or 2 and an Avail. of 5/48 and
you are set. With this equipment it should be possible to point the arrow
skyward while the Dot in your eyes from the SMlinkpoints at the target.
Then you can adjust your firearc to the correct level and let fly.
I do not intend to give any powder to any speculations about how Smartlinks
actually work, and what they can do, for me I just use those rules as they
are stated on that subject, always keep it simple.

> 4.) Talking about dikote, in Shadowtech, the minimum cost for dikote is
¥
> 1,000.00. Therefore am I correct in assuming that EACH arrow will cost ¥
> 1,018.00 (assuming that it is a Ranger-X precision arrow?)

Nope, min. would be 1.000 * 10 for Streetindex for Dikote if you do it
privatly. And I don't see the point why just tipping one Arrow at a time
with Dikote. Just say with those 100 cm*cm you could tip 100 Arrows (1
cm*cm per arrowhead) to guess a surface for arrowheads on the fly and to
keep it simple. That than would come to a price without buildingcost for
the fletcher of the arrow of 118 Y per arrow.

> Hmmm... Projectile Weapons at 6, Physical Adept with Improve Projectile
> Weapons at 6 (Costs 3 points), with Aptitude: Projectile weapons, with a
> strength of 6, using a Ranger-X bow with dikoted precision arrows doing
11S
> damage with 12 dice before adding combat pool against a target number of
4
> at 60 meters. That's a lot of potential damage especially if it's impact
> armor that protects against it. (8S if using a Secure Jacket.) BRRRR...
> sends chills down the spine. Of course this is assuming that I'm right.
I
> could very well be wrong since I'm no expert in this.

Yesss, that would be nice. But than I'll take the Sam with the Ranger Arms
SM-3, APDS ammo, silencer, Eye Magnification 3, smartlink and there ya go
mr. "was-an-exec".
Thats for the Wetworkers out there, but in Close quarters a Bow is not that
apropriate, as the bow is not that easy to conceal like a Pistol or SMG.
But than, whats life without the boys and girls who are not allways looking
as coming out of a Sam productionfacility, an - ARES - WE BUILD TO LAST
stamped on there back.
;o)

--->Steadfast
to be "human" is not a state of living
I want to achieve.
Message no. 3
From: Sean McCrohan <mccrohan@*****.OIT.GATECH.EDU>
Subject: Re: Dumb Questions and Thoughts About Projectile Weapons
Date: Wed, 21 Oct 1998 08:51:29 -0400
Quoting Steadfast (laughingman@*******.DE):
> Same her is with the underbarrel grenade launcher, you COULD say that the
> Smartlink does the Ballistic beforehand and gives you a dot that points at
> your target if you arc your bow in the correct level. But that is something
> I do not think is possible with the average smartlink available for
> firearms. The Laserpointer is even more obscure in that, but hey its a
> game, don'ät get to realistic. If you are realy nasty you could say, ok, it
> is possible to buy a special Smartlink and Smartadaptation for the balistic
> weapons. They come with a rangefinder and a small specialised Math SPU for
> balistic calculations only. Cost for those specialised Bow accesory could
> be around (scratches head) 8.500 Y (spec. Math SPU 5000Y+Rangefinder extern
> 1000+Smartlink 2500). Give it a SI of 1.5 or 2 and an Avail. of 5/48 and
> you are set. With this equipment it should be possible to point the arrow
> skyward while the Dot in your eyes from the SMlinkpoints at the target.
> Then you can adjust your firearc to the correct level and let fly.

Take a look at the rules for a Level 2 Smartlink, in Fields of
Fire. One of the benefits of the upgrade is (ta-da!) that, when combined
with a Rangefinder, it reduces range penalties and gives bonuses to
indirect-fire weapons.
Personally...hmm. Well, at short and maybe medium ranges, I might
say a laser sight would be of some use. Sure, it's not pointing where the arrow
will hit, but if you know how much the arrow is going to drop at a given
range, it doesn't matter much. And the laser will still help you make sure
you're pointing in the right direction :) Past medium range, though, you're
going to be pointing up high enough that the laser won't be hitting anything.

--Sean

--
Sean McCrohan (mccrohan@**.gatech.edu) | "He uses his folly as a stalking
Grad Student, Human-Computer Interaction | horse, and under the presentation
Georgia Institute of Technology | of that he shoots his wit."
http://www.lcc.gatech.edu/~smccrohan | _As You Like It_, Act 5 Sc 4
Message no. 4
From: Fixer <fixer@*******.TLH.FL.US>
Subject: Re: Dumb Questions and Thoughts About Projectile Weapons
Date: Wed, 21 Oct 1998 09:10:21 -0400
On Wed, 21 Oct 1998, Karl C. Hunting-Tuazon wrote:

->I don't know if these sound really stupid, but I'll ask it anyway.
->
->1.) Are projectile weapons are resisted by Ballistic or Impact armor? (=
I
->think it should be Impact armor but I'm unsure either way.)

Impact, primarily due to the fact that most of their 'damage
potential' is due to the size of the object rather than it's speed.

->2.) How many arrows can you get off in a phase? (I'm no expert but I ca=
n
->only get off like two in a whole minute, while my friend who is really in=
to
->archery can get about six into the air in a minute, and she hits the targ=
et
->too!)

According to SR3 rules, here's what I require (assuming bow in
hand but no arrows in hand): Pick Up Object (Arrow) - Simple Action ,
Ready Weapon (Bow) - Simple Action (i.e. both of these steps could be
combined in a 'Quick Draw' maneuver), and then Fire Weapon (Bow) - Simple.
So a character using a bow has a ROF of twice every three initiative
passes unless they're Quickdrawing, then it's only once every pass, if
they don't botch the quickdraw.

->3.) How the heck does a bow with the accessory mount use smartgun or las=
er
->sights or imaging sights? IIRC you have to angle shoot the bloody things=
to
->get something that is over ten or so meters away. (Again I'm no expert, =
if
->I really take the time, about a minute before pulling, I can hit the targ=
et
->at twenty meters. My friend can nail it at forty meters at about a shot
->every 10 seconds or so.)

Assume the smartgun link will take into account the angle of the
bow (which can be obtained relatively easily if the smartgun link is
calibrated and fixed onto the bow). A laser sight is, yes, less
effective, but it only gives half the bonus as well....

->4.) Talking about dikote, in Shadowtech, the minimum cost for dikote is =
¥
->1,000.00. Therefore am I correct in assuming that EACH arrow will cost =
¥
->1,018.00 (assuming that it is a Ranger-X precision arrow?)

Actually, I'd allow it to be done in a batch, so several
arrowheads can be coated at once. Each arrowhead (with holes in them)
probably has no greater than 5 cm^2 (guessing), so you can allow up to 20
in a batch.....

->Hmmm... Projectile Weapons at 6, Physical Adept with Improve Projectile
->Weapons at 6 (Costs 3 points), with Aptitude: Projectile weapons, with a
->strength of 6, using a Ranger-X bow with dikoted precision arrows doing 1=
1S
->damage with 12 dice before adding combat pool against a target number of =
4
->at 60 meters. That's a lot of potential damage especially if it's impact
->armor that protects against it. (8S if using a Secure Jacket.) BRRRR...
->sends chills down the spine. Of course this is assuming that I'm right. =
I
->could very well be wrong since I'm no expert in this.

Back when I was playing SR1, I made up a hairdresser (yes, a
hairdresser) with a weapon focus that was a pair of scissors (rating 9, we
were ignoring ratings back then), and he was a physad. He grabbed every
bonus you could get with this 'weapon' and was, understandably, very
lethal with them. Any concept, taken to extreme, is a but much.
Oh, and the GM ruled I could use those dice in an open test in my
attempts at creating new haircuts (imagine Edward Scissorhands, hair
flying everywhere).... he gave up shadowrunning and moved to Los Angeles
to cut hair for the stars..... }:-)

Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?
Message no. 5
From: Fixer <fixer@*******.TLH.FL.US>
Subject: Re: Dumb Questions and Thoughts About Projectile Weapons
Date: Wed, 21 Oct 1998 09:29:05 -0400
On Wed, 21 Oct 1998, Sean McCrohan wrote:

<snip>
-> Personally...hmm. Well, at short and maybe medium ranges, I might
->say a laser sight would be of some use. Sure, it's not pointing where the arrow
->will hit, but if you know how much the arrow is going to drop at a given
->range, it doesn't matter much. And the laser will still help you make sure
->you're pointing in the right direction :) Past medium range, though, you're
->going to be pointing up high enough that the laser won't be hitting anything.

So have the laser stay level..... approximate for drift & fall....
that 'accessory mount' should be rather stable and (if I designed it)
would remain as level to the ground as possible.....

Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: Dumb Questions and Thoughts About Projectile Weapons
Date: Wed, 21 Oct 1998 19:53:27 +0200
According to Steadfast, at 14:09 on 21 Oct 98, the word on the street
was...

> Ruleswise you can only shoot one arrow per phase. 1 simple action to ready
> the bow and 1 simple action to fire (SR3rd. page 106 2nd. column FIRE
> WEAPON and page 107 1st column READY WEAPON). If a norm shoots with a bow
> he would come to a rate of fire of 20 (one action per Combatturn) that
> seems quite high IMO. But it seems about alright for the average runner who
> is expirienced with bows and the like (although they beat the ROF of the
> legendary british Long Bow Infantry back in the medievals ;o)), as it is a
> game.

Remember that you don't _have_ to use the maximum rate of fire if you
don't want to. My character Kane, for example, carries an FN HAR when he
needs firepower, but as soon as bullets start flying he just pulls the
trigger, empties the weapon at a single target, and then spends at least
twice as long as he should to reload, half-panicking because of he gets
very stressed in combat. (It's a slight variation on the Combat Paralysis
flaw -- he has trouble thinking of more than one thing at a time during
combat. Amazingly it hasn't got anyone on our side killed yet...)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
A grizzle scene on my electron beam told a story about human rights.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 7
From: Gurth <gurth@******.NL>
Subject: Re: Dumb Questions and Thoughts About Projectile Weapons
Date: Wed, 21 Oct 1998 19:53:27 +0200
According to Karl C. Hunting-Tuazon, at 16:56 on 21 Oct 98, the word on th=
e street was...

> 1.) Are projectile weapons are resisted by Ballistic or Impact armor? =
(I
> think it should be Impact armor but I'm unsure either way.)

Impact.

> 2.) How many arrows can you get off in a phase? (I'm no expert but I c=
an
> only get off like two in a whole minute, while my friend who is really i=
nto
> archery can get about six into the air in a minute, and she hits the tar=
get
> too!)

You can shoot one arrow in a Simple Action (Fire Weapon Simple Action, p.
106, SR3), and need another Simple Action to "load" the bow (this uses a
Ready Weapon action, p. 107, SR3).

> 3.) How the heck does a bow with the accessory mount use smartgun or la=
ser
> sights or imaging sights? IIRC you have to angle shoot the bloody thing=
s to
> get something that is over ten or so meters away. (Again I'm no expert,=
if
> I really take the time, about a minute before pulling, I can hit the tar=
get
> at twenty meters. My friend can nail it at forty meters at about a shot
> every 10 seconds or so.)

Someone with more archery experience than I have (i.e. any experience at
all) could probably better answer this one, but it looks to me like you're=

right about the laser sight. Smartlinks, though, could most likely
calculate the arc of the arrow and so be useful with a bow.

> 4.) Talking about dikote, in Shadowtech, the minimum cost for dikote is=
¥
> 1,000.00. Therefore am I correct in assuming that EACH arrow will cost ¥
> 1,018.00 (assuming that it is a Ranger-X precision arrow?)

If you assume each item must be dikoted separately, yes. I myself have
always allowed multiple items to be dikoted at once, though, so more than
one arrowhead could be done for 1,000Y. How many depends on the surface
area, but as I have no idea of their size I can't say how many.

> Hmmm... Projectile Weapons at 6, Physical Adept with Improve Projectile
> Weapons at 6 (Costs 3 points), with Aptitude: Projectile weapons, with
> a strength of 6 using a Ranger-X bow with dikoted precision arrows doing
> 11S damage

Make it a troll with Increased Physical Attributes: Strength, that way
you're doing much more damage and have better ranges :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
A grizzle scene on my electron beam told a story about human rights.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 8
From: Micheal Feeney <Starrngr@***.COM>
Subject: Re: Dumb Questions and Thoughts About Projectile Weapons
Date: Wed, 21 Oct 1998 20:34:01 EDT
In a message dated 98-10-21 08:13:08 EDT, you write:

> Nope, min. would be 1.000 * 10 for Streetindex for Dikote if you do it
> privatly. And I don't see the point why just tipping one Arrow at a time
> with Dikote. Just say with those 100 cm*cm you could tip 100 Arrows (1
> cm*cm per arrowhead) to guess a surface for arrowheads on the fly and to
> keep it simple. That than would come to a price without buildingcost for
> the fletcher of the arrow of 118 Y per arrow.

I dont agree with this. Even a small arrow head would have about an area of
10cm^2. But still, one could coat 10 arrow heads with that amount of Dikote,
which is still cheaper than what he thought at first.

Interesting thought about the special bow mount, but it still wont guarentee
hits, if you think about it. No way that system could account for winds and
other similar factors. I doubt even regular smartlinks do that.

And UBGL's? That rangefinder link only helps in getting the grenade to go off
at a certain distance, it doesnt do a darn thing for helping you get the round
on target per sey....
Message no. 9
From: Steadfast <laughingman@*******.DE>
Subject: Re: Dumb Questions and Thoughts About Projectile Weapons
Date: Thu, 22 Oct 1998 02:45:18 +0200
And so it came to happen that Gurth wrote:

----------
<snip>
> Remember that you don't _have_ to use the maximum rate of fire if you
> don't want to. My character Kane, for example, carries an FN HAR when he
> needs firepower, but as soon as bullets start flying he just pulls the
> trigger, empties the weapon at a single target, and then spends at least
> twice as long as he should to reload, half-panicking because of he gets
> very stressed in combat. (It's a slight variation on the Combat Paralysis
> flaw -- he has trouble thinking of more than one thing at a time during
> combat. Amazingly it hasn't got anyone on our side killed yet...)

Yeah, sure I know and most of the time do (as a player) but than you have
those GM's who actually tell you that this is not efficient and that "your
charakter knows that". Anyway, If you consider sometimes the measurements
given in SR material you wonder why the typical SR does take sometimes half
an hour or maybe one. It all could be made in aproximatetly 10 minutes if
you use all the rules and let the whole run go based on Combatturns. Of
course I have not figured in the above the amount of time that preps are
beeing taken and legwork is also not taken into consideration.
Anyway, I allways try to roleplay it a bit and if it gives me some
hindrances, alright I'll like that in a way! Makes oneself somehow more
mundane and likeable IMO.
I recomend that for everyone to try once in a while it can be alot of fun
for everyone involved. Timing is essential to this.
And for odd Chars, I once had made a blind Physad and taken most of the
powers that he could start with just to make him more or less normal
although he was blind. Ever seen that movie with Rudger Hauer "Blinde Wut"
in german that one was, sorry did not have the english one handy. That guy
was fun, realy and the impressions of the other players everytime he said
something like "I see your point, but...". It was fun.

--->Steadfast
to be "human" is not a state of living
I want to achieve.
Message no. 10
From: Steadfast <laughingman@*******.DE>
Subject: Re: Dumb Questions and Thoughts About Projectile Weapons
Date: Thu, 22 Oct 1998 03:57:54 +0200
And so it came to happen that Micheal Feeney wrote:

----------
> In a message dated 98-10-21 08:13:08 EDT, you write:
>
> > Nope, min. would be 1.000 * 10 for Streetindex for Dikote if you do it
> > privatly. And I don't see the point why just tipping one Arrow at a
time
> > with Dikote. Just say with those 100 cm*cm you could tip 100 Arrows (1
> > cm*cm per arrowhead) to guess a surface for arrowheads on the fly and
to
> > keep it simple. That than would come to a price without buildingcost
for
> > the fletcher of the arrow of 118 Y per arrow.
>
> I dont agree with this. Even a small arrow head would have about an area
of
> 10cm^2. But still, one could coat 10 arrow heads with that amount of
Dikote,
> which is still cheaper than what he thought at first.
>
> Interesting thought about the special bow mount, but it still wont
guarentee
> hits, if you think about it. No way that system could account for winds
and
> other similar factors. I doubt even regular smartlinks do that.

OK, if we want to get onto this level, right, so we go. Just tell how the
frag can a Smartlink tell the braincenter 'hey see dat dot dere? Thats
there your lile peacemaker is pointin'? Does it use a Laser? Or Ultrsonic?
Or microwaves? Or does it maybe use the information previosly preprogrammed
were the gun is pointed at in corelation to the view of the owner of the
smartgun with everything taken into acount like differnt angles of the
weapon being held or bodymovements? Laser/Ultrasonic and microwaves seem
IMO fall out of it as they loose coherency of beam (or sonic pulse for
Ultrasonic) quite fast considering the amount of energy that can be stored
in a handheld weapon. The last option seems IMO to get quite difficult as
there have to be many different bodymovements and measurements programmed
into the owners Smartgunadpter. And that would hinder the usage of the
beloved 'grab-the-gun-of-the-corpsec-and-use-it' quite easily. That is of
course if they not have this Biometricsafety on. So if you can tell me how
a Smartlink operates, what techniques would be required to use them I say,
sorry, you are right, that calculations like airspeed, temperature and
elavation can not be mastered by the shooter.
Sorry, I did not want to offend you, but it seems that everyone want's to
explain how something can work or not by simply stating some things that
are true, but not very helpfull as reality would simply crush our fantasy.
Like that Windspeed and stuff. Of course the system can't provide you with
such things, but than such systems aren't, from todays technological point
of view, possible to build. So, If you say Airspeed and temperature are
needfull things for the archer or the lobber of a grenade I agree with you.
IRL, but in the game, just let it go. SR is a game, and from the
gamemechanics not the best one IMO, but that does not count.
If you want to continue your thought about Airspeed and stuff, just ask
yourself how a sharpshooter from a rooftop about 1 klick far from his
target has to prepare himself to actually hit the poor slot he intends to
geek. You know that it is not simply point at the target and BANG he was.
If the target walks you have to be a bit creative, you have to target a bit
in front of him. Or shoot the Grenade that is located the 2nd lantern to
the right of 5th Ave. Smartlinks would not help you there, as they simply
wouldn't let the bullet fly if you choose to shoot although the processor
of the SMLink states that no valid target is in range. Hey, Ares has a rep
to keep ya know? Anyway, I too post my opinions and want to be helpfull,
but sometimes it just get me. And today it was you, sorry, once again it
was not personaly against you or any other one, I just needed to shout.
Ah, now I feel better, and thats what life is al about, ne? Feeling good,
having fun.

> And UBGL's? That rangefinder link only helps in getting the grenade to
go off
> at a certain distance, it doesnt do a darn thing for helping you get the
round
> on target per sey....

To be a bit more unroughly now, just say the Rangefinder gives the
information the Smartlink processor needs to calculate the lifting arc of
the barrel in corelation to the mass beeing shot if shooting at a target a
few meters (at least 5 I say ;o)) away. Than the processor can coordinate
the information displayed in the retina of the SMlinkowner to actually hit
the target and not that car that stand three meters before the target.

And once again, no personal offence meant.

--->Steadfast
to be "human" is not a state of living
I want to achieve.
Message no. 11
From: Fixer <fixer@*******.TLH.FL.US>
Subject: Re: Dumb Questions and Thoughts About Projectile Weapons
Date: Thu, 22 Oct 1998 07:34:15 -0400
On Thu, 22 Oct 1998, Steadfast wrote:

<snip Gurth, Sorry Gurth>
->And for odd Chars, I once had made a blind Physad and taken most of the
->powers that he could start with just to make him more or less normal
->although he was blind. Ever seen that movie with Rudger Hauer "Blinde Wut"
->in german that one was, sorry did not have the english one handy. That guy
->was fun, realy and the impressions of the other players everytime he said
->something like "I see your point, but...". It was fun.

Never tried it (I've seen the movie though) but I might have an
NPC do it one time. I especially like the line when the blind guy is
driving the van, swerving a little bit, another driver drives up and
yells, "Are you blind?"... The character looks in that general direction
and yells back, "Yeah.... what's your excuse?" }:-)

Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?

Further Reading

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.