From: | ArkAngel <DUNN@******.BITNET> |
---|---|
Subject: | Earthdawn and repercussions |
Date: | Mon, 6 Sep 1993 22:14:00 EST |
solely because of it's relevance to SR2. Namely, what exactly this is that
Harlequin (in the short story Doom was so kind to send out) is terrified of
returning. Now, since T.D. said that something big mean and ugly was happening
to Seattle, and since Earthdawn just came out, som people are thinking that the
Horrors are returning. Personally, that scares me, but that's beside the
point. T.D. also refused to talk about Insect races, etc. Whether the two are
connected, I'm uncertain.
But, to get to my point, some people fear that the horrors are coming
to Seattle. Now, in order for that to happen, the magic level would have to
raise, right? (Nod your head yes, please? ;-)) If the magic level were
increased, wouldn't the other races show up first? <Obsidimen, T'Skrang, and
Windlings for those of you not familiar with 'em> These races are the 'more
magical' ones that the five we already know. However, none of these races are
quite as magical as a horror.
Now, we're also given the fact that we will NOT see any new races in
Shadowrun. (Another GenCon relevation. Apparently, the running joke is that
there used to be hobbits, but everybody killed them...) Thus, if we won't see
any new races, it would seem to me that we couldn't see the horrors. I mean,
the Obsidimen should just be able to walk out of cliff faces or something,
they're fraggin' elementals! Not having T'Skrang and Windlings how up I could
understand, but if the horrors are returning, I'd think that at least the
Obsidimen would too...
So, then, what's this terror coming to Seattle? Personally, I think
it's gonna involve insect shamans. But, I can't decide whther or not the
Harlequin short story supports that. Somebody wanna poke holes in my logic, or
tell me something I don't already know about?
-=-=-=-=-=-=-=-=-=-=-=-=-=Dunn@******.jcu.edu-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
First law of RPG adventure writing:"In any given scenario, there are 4
possible player actions, the three reasonable ones the GM expects, and the one
the players ultimately divise and use."
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