|John Fox <johnf@*****.EDU>
|Earthdawn: Passions, Geography
|Tue, 7 Sep 1993 15:37:24 -0500
I won't try quoting any of the messages on this subject...
Well, first off, Earthdawn IS the prequel to Shadowrun, although I have
not found this written in any official FASA product yet. If you need
proof, elves in ED speak Sperethiel. Also, the blood elves alluded to in
Tir Tairngire exist (although no game statistics).
As for whether Earthdawn's setting is Ukraine, you can plainly see the
Crimean Peninsula in the Black (Death's) Sea. Anyone complaining about
scale should remember FASA's map in the Neo-Anarchist's Guide to North
America, not a pretty sight. be thankful for what you have.
I know nothing about insect shamans except what is in the Grimoire. I
really don't like them anyways.
As for why we don't have windlings (sprites), t'skrang (lizard men), or
obsidemen (stone men), I really don't know. After reading "How it came to
pass" in D, one should realize that mana levels do not change at an even
I agree with Quiktek in that the creature in Dowd's "Voices From the Past"
is probably a Mad Passion. (Passion = God) Specifically, he is probably
Vestrial, Passion of Deceit and Manipulation. The description given is
similar to that in Dowd's story. Furthermore, Vestrial used to be the
Passion of Pranksters! Given Harlequin's personality, he would probably
revere the old "Vestrial" above all others. As to why Vestrial or any
other Passion would want to stop the Passions, remember that all Gods need
Priests of the Passions are called questors. I'm betting that questor
rules will be in the Tir Na Og sorcebook.
The devestation caused by the Horrors this time around may be less,
especially if the PC's complete the adventure Harlequin's Back
Dowd's story refers to the Northern Islands. Can these be the same
Northern Kingdoms that refused to follow the Elven Court's lead in making
wood kaers during the Scourge? It would fit in with Harlequin's
The Tir Tairngire elves (and their watcher spirits) are working on "The Great
Ward", according to Harlequin. This ward probably protects against the
Blood Magic is found in Earthdawn. This is probably what they use in
Aztlan. Makes you wonder how much they know south of the border about the
One last thing: Horrors pollute Astral Space. Therefore, standard
spellcasting may cause damage in polluted areas. That's why ED magicians
must use spell matrixes to store spells in before they are cast.
I'm sure I'll think of some more connections,