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Mailing List Logs for ShadowRN

Message no. 1
From: shadowrn@*********.com (Gurth)
Subject: Earthdawn rules for Shadowrun
Date: Thu May 10 05:30:17 2001
According to John@*****.co.uk, on Thu, 10 May 2001 the word on the street was...

> > That raises the question: has anyone ever tried using the combat/rules
> > system of another RPG with SR? I'm aware of a project several years ago to
> > use Earthdawn rules in SR, but that's the only one.
>
> I dont suppose you have any info on this doe you, or know of any web pages
> that detail it?

All I have are the files on my hard drive that the guys working on it sent
me (I'd volunteered to give them some feedback, as I recall). *checks
Shadowrun directory* That is, if I can still find them... *browses some
more* Damn, I _know_ I should still have them, as I don't throw anything
away that might prove useful later on, but I can't seem to find them...
I'll search some more later on, see if I've really lost them or that I was
just looking in the wrong places ATM :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If there are vegetarian hamburgers, why isn't there beef lettuce?
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d-(dpu) s:- !a>? C+@ UL P L++ E W-(++) N o? K w+(--) O V?
PS+ PE(-)(+) Y PGP- t@ 5++ X(+) R+++(-)>$ tv+ b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 2
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: Earthdawn rules for Shadowrun
Date: Thu May 10 13:50:06 2001
<<> > That raises the question: has anyone ever tried using the combat/rules
> > system of another RPG with SR? I'm aware of a project several years ago
to> > use Earthdawn rules in SR, but that's the only one.
>
> I dont suppose you have any info on this doe you, or know of any web pages
> that detail it?

All I have are the files on my hard drive that the guys working on it sent
me (I'd volunteered to give them some feedback, as I recall). *checks
Shadowrun directory* That is, if I can still find them... *browses some
more* Damn, I know I should still have them, as I don't throw anything
away that might prove useful later on, but I can't seem to find them...
I'll search some more later on, see if I've really lost them or that I was
just looking in the wrong places ATM :)>>


I've been working on trying to cross over a couple worlds myself right now. So far what
I've come up with is say if you're using Deadlands for the crossover, use Deadlands rules
for doing damage to the DL characters, and use SR rules for doing damage to the runners.
Then from there figure out, like say which pistols would translate into light pistols,
which would translate into heavy, and so on... By the way, any other ideas on this one are
far more than welcome, because I haven't plunged into this yet, but just from describing
it it sounds like a headache trying to keep track of two separate systems...
Message no. 3
From: shadowrn@*********.com (Gurth)
Subject: Earthdawn rules for Shadowrun
Date: Thu May 10 14:30:07 2001
According to Gurth, on Thu, 10 May 2001 the word on the street was...

> I'll search some more later on, see if I've really lost them or that I was
> just looking in the wrong places ATM :)

Well... after spending quite a bit more time searching, I've come to the
conclusion that I don't seem to have them anymore -- I couldn't find
these rules conversions in the Shadowrun, Earthdawn or generic RPG stuff
directories on my HDs, nor in various old folders in my mailer :(

The only place I figure they might be is a damaged file full of assorted
stuff I zipped to save space. According to the dir list it's 5.4 MB but
PKZipFix only managed to get a single 600K BMP out of it. If anyone knows
any other programs (for DOS/Windows or Linux) to recover the contents of
damaged zip files, I'm open to suggestions...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If there are vegetarian hamburgers, why isn't there beef lettuce?
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d-(dpu) s:- !a>? C+@ UL P L++ E W-(++) N o? K w+(--) O V?
PS+ PE(-)(+) Y PGP- t@ 5++ X(+) R+++(-)>$ tv+ b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 4
From: shadowrn@*********.com (Gurth)
Subject: Earthdawn rules for Shadowrun
Date: Fri May 11 04:30:01 2001
According to Sinabian@***.com, on Thu, 10 May 2001 the word on the street was...

> I've been working on trying to cross over a couple worlds myself right
> now. So far what I've come up with is say if you're using Deadlands for
> the crossover, use Deadlands rules for doing damage to the DL characters,
> and use SR rules for doing damage to the runners. Then from there figure
> out, like say which pistols would translate into light pistols, which
> would translate into heavy, and so on... By the way, any other ideas on
> this one are far more than welcome, because I haven't plunged into this
> yet, but just from describing it it sounds like a headache trying to keep
> track of two separate systems...

I think I understand what you mean: the shadowrunners end up in the
Deadlands world, and use the SR skill system for everything, but when an
NPC takes damage, that is applied according to Deadlands rules -- and
vice-versa. This is probably the most sensible way of dealing with these
things, unless you want to go for a complete conversion.

It looks like it might work, but I'd say you would have to be more than just
familiar with both systems you're trying to run. Doing some preparation,
like figuring out which weapon compares to which like you mentioned, would
certainly help as well.


Sort of related to this, something I and one or two players in our group
talked about sometime last year, was to do a campaign that basically hopped
from game system to game system and from GM to GM. The idea was that it'd
start off with one game, and at the end of each session someone would
volunteer to GM next week, and pick a different game. The new GM would then
translate the characters' existing game stats to the chosen game and
continue the adventure from where it had left off (with the new GM not
being told anything of the ideas the previous GM had for the adventure).
As far as the characters were concerned, they would not experience it as
jumping from one game to another, but rather remember previous sessions as
how they would have appeared in the current game (for instance, in a
MechWarrior session they might remember a previous D&D PCs-vs.-orcs fight
in some woods as fighting Clan elementals on a forest planet).

I suspect this would not have gotten anywhere, but it seems to me that it
would be fun to try it someday.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If there are vegetarian hamburgers, why isn't there beef lettuce?
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d-(dpu) s:- !a>? C+@ UL P L++ E W-(++) N o? K w+(--) O V?
PS+ PE(-)(+) Y PGP- t@ 5++ X(+) R+++(-)>$ tv+ b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998

Further Reading

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.