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Message no. 1
From: Tzeentch tzeentch666@*********.net
Subject: Earth to Orbit Weaponry
Date: Wed, 28 Jun 2000 21:51:44 -0700
Well, its going to come up sooner or later when Year of the Comet starts to
make waves on the Shadowrun scene so lets see some peoples opinions on this.

If just from an role-playing angle the capabilities of the Shadowrun world
to knock objects out of orbit should be explored to some degree. Now, in
canon there is little to no evidence of extant ASAT capabilities enjoyed by
any major party. Orbital bombardment weapons are another matter since the
ever-popular THOR kinetic kill weapons have been used by at least one
beligerant.

But any discussion of earth-to-orbit weapons should really concentrate on
what seems to intrigue everyone when it comes up - that of blowing
Zurich-Orbital out of the sky.

Personally I don't see why this is not out of the realm of possibility. Here
you have a station in fairly low LEO orbit following a well-known orbital
path thats been known since the late 1990's (so about 70 years). It's also
operated by an organization that is probably hated by a good amount of the
worlds population and governments. It's also relatively defenseless (unless
FASA postulates magical levels of defensive capability) and its destruction
would have far-reaching impact (not the least of which is killing off a lot
of people hiding out on the station). My bias should be fairly obvious but
I'll do my best to be objective.

Now, let's approach this by areas. I'll break it down into: Technology,
Motive, Defense, and Backlash.

TECHNOLOGY
The capability exists today to knock satellites and orbital constructs out
of LEO. Now, things get considerably more difficult once you move beyond
that orbit since the physical means to reach that location are great -
meaning your ground-based unit is going to be very large, very noisy, and
take a long time to reach the target. I've read military reports on the
viability of ASAT weapons so lets break it down like they do. As much as
possible references to extant technologies in SR3 will be used to the
exclusion of SR2 or 1 since we can't rely on those references remaining
intact.

Space Tracking
Tracking space objects can be broken down into three general categories:
optical, radar, and SIGINT.

Optical tracking stations can be quite small and are virtually impossible to
locate, track, or identify conclusively. Since we can presume that the major
targets of opportunity in SR are easily visible from the ground (Z-O will
have features visible to those using conventional telescopes) then we can
also presume all major belligerents will have the capability to track such
orbital facilities with optical mechanisms. Simple "painting the station
black" are pretty simplistic and won't work anyways. Something like
ruthenium might be more useful but it seems unlikely to be used in any
quantity nor is it guaranteed to be sucessful against an determined opponent
using other means of location. Romulan cloaking devices do not exist in SR
and you can't use the simple expedient of magic so that eliminates most
countermeasures.

Part of this is because most major nations can be assumed to have some
measure of ballistic missile defense networks set up that can also be used
to track orbital targets. With the general collapse of most nations in the
early 2000s proliferation of various BMD systems can not only be assumed it
should be expected. Although not all systems will be designed for space
tracking even late 1990-era systems typically have some level of capability
in the area and with the militarization of space evidenced by Ares deploying
orbital bombardment systems and the establishment of a defensive grid around
Z-O we can all assume that such uses will become much more critical. For
this reason it is quite logical to extend current developments and
capabilities to presume most BMD radar systems have the capability to track
LEO targets.

The SIGINT threat is a major one, especially since stations such as Z-O must
have some level of emissions just to operate as stated. Although much
traffic will be via laser and microwave that does not preclude location via
those means or through the everyday radio transmissions that would be part
of normal station ops. This can be accomplished completely passively from
any location where the units broadcast footprint would fall on the planets
surface.

Uplink Jamming
The technology exists today of jamming the uplink communications to orbital
constructs even up to GEO. These jamming systems are mobile and by 2060
would be small enough to fit into a single vehicle such as a van or small
transport helicoptor. These systems would have the capability to essentially
cut off a constructs communications to its ground stations. And in the case
of important commsat relays this could have extensive effects on a regional
level. GPS systems are typically jammed from local jamming signals that
"spoof" the GPS signal or degrade it to unusable levels.

This is done today, and is typically conducted for political reasons and
extended to Shadowrun it is not unreasonable to assume periodic jamming
attacks against corporate satellite constellations for purposes of PLTG
disruption.

Transmitting false command sets to a satellite is another part of uplink
jamming but is extensively more difficult then text in VR2 would have you
believe. Aside from encryption, specialized data formats, and various
fact-checking routines it would require an extensive support framework to
accomplish. I won't even get into crosslink jamming since that gets into
even more implausible territory.

Downlink Jamming
This is the attempt to deny a groundside user access to a satellite system.
Platforms conducting downlink jamming will most likely be on UAVs or other
mobile systems due to LOS restrictions on UHF transmissions. Other uses for
these systems include disrupting air-ground communications and with SR-level
microminiaturization of jamming systems it is not unlikely to presume a
platform with multiple jammers .

Nuclear Bursts
The threat for this is negligable in Shadowrun.

Physical Destruction: ASAT
ASAT weapons fall into a few general categories: low-altitude short-duration
orbital interceptors, low-altitude direct-ascent interceptors, and
high-altitude short-duration interceptors.

A low-altitude short-duration orbital interceptor is launched into a
temporary parking orbit from which it attacks a low-altitude target
(typically LEO). Both air and ground launched packages are viable with
todays technology and would be considerably more economical with SR tech.

A low-altitude direct-ascent interceptor is launched from a booster into a
suborbital trajectory that directly intercepts a low-altitude (LEO and
perhaps MEO) target. No parking orbits are involved. Both ground- and
air-launched interceptors are possible in Shadowrun.

A high-altitude, short-duration interceptor is launched into a parking orbit
from which it attacks a high-altitude (including GEO and HEO) target.
Intermediate parking orbits may be required in order to engage some targets.
Ground-launched interceptors are entirely possible.

Physical Destruction: Directed Energy Weapons
There are three major types of directed-energy weapon systems: laser,
radio-frequency, and neutral particle beam weapons. If located on ground or
air platforms they can conceivably only target LEO targets with any degree
of ability.

Ground based lasers will likely be limited to targeting optic systems on the
orbital constructs since the difficulty of getting hard (structural or
thermal) kills prevents them from being economical.

Airborne lasers are more viable and will likely have beam outputs in the 2-3
MW range with the capability to get hard kills (and most likely also perform
blinding missions).

Space-based laser weapons are entirely possible (and likely widely deployed
in SR) with beam outputs of about 100kW or more.

A radio-frequency weapon is a type of DEW that uses RF energy to upset or
damage the electronics of a target. RF weapons would emit short pulses of RF
energy (1-10 GHz) with power levels of hundreds of megawatts to tens of
gigawatts. The primary distinction between RF weapons and more conventional
EW systems is that RF weapons actually affect the electronics and not just
the electronic environment, thereby causing temporary or permanent
electronics failure that persists even after the RF beam has been turned
off. RF weapons will mainly target receiver systems with in-band HPM
radiation or computer systems with ultrawideband impulses.

Neutral particle beam weapons are only usable from space platforms but are
entirely deployable since technically there is little difference between a
NPB and CPB systems such as that used by the ANDREWS.

MOTIVE
Of course the technology exists to knock Z-O or other choice orbital tidbit
out of orbit but why would anyone want to? Who would DARE strike at the
unassailable corporate overlords of the Shadowrun world and risk
destabilizing the nuyen? Well, a lot of people.

Major Governments
By and large there is little reason to assume that a major nation in
Shadowrun would back an operation to blow away a major orbital installation.
The government could weather anything the corps could throw at them,
especially if the target was Z-O and the corps suddenly find themselves in a
whole world of hurt. But since the corps are so intertwined with the major
governments that would be like cutting off your nose to spite your face. If
the governments really wanted to mess with the corps they could rescind all
extraterritorialityor something similar.

By major governments I mean the UCAS, CAS, JIS and Aztlan. The NAN nations,
the Tirs and the like do not qualify in my opinion.

Small Governments
These include the various NAN states, the Tirs, England, and other advanced
but second-rate countries. They are typically fairly stable and have heavy
investment from the local megacorps. The risk of a small government
attacking orbital assets on its own is minimal, and given the often obvious
corporate ties they don't even make good patsies for attacking rival
facilities.

Rogue Governments
These are the nations of Shadowrun where the rulers change on a daily basis
and coup d' etat is the primary form of changing rulers. Whether corp-backed
or the local equivalent of policlub supported these nations are dangerously
unstable. It is entirely possible that a nation on the verge of collapse
from corp-supported rebels would use any available ASAT weapons to strike
one last blow. Or even perform such an act entirely on its own to strike at
the "capitalist pigdogs" or whatever euphaism is used. With the corps
casually screwing with anyone who gets in there way it is entirely possible
that they have trampled on the wrong toes in a small country who has the
technical capability to purchase ASAT weaponry. Another possible line of
thought is a small nation set up to be a patsy for an corp to strike at a
rivals facilities but for one reason or another uses its new toys on the
wrong target.

Terrorists
The corps are a convenient scapegoat for many groups. In some cases the
corps actually are at fault while in others they are merely straw-men. But
in all cases the corps are reviled and hated, and any means justify their
destruction. From eco-terrorists such as Terrafirst! and Greenwar to humanis
splinters eager to strike at the "mutie-lovin'" corpers there is no end to
the desire to strike a blow, any blow, against the corps. And what better
target then those right overhead, polluting the night sky?

These groups will be unswayed by political or economic considerations and
are the most likely organizations to strike at the most valuable targets -
the various LEO assembly facilities and even Z-O itself (not to mention OTV
staging points).

Since most organized anti-corporate/government groups can be assumed to some
greater or lesser degree such an action would likely be performed either by
a splinter group of a larger organization or by an opportunistic group who
suddently finds itself in possession of the necessary gear and who cannot be
tracked in time. Depending on the group they may either attempt blackmail or
simply fire at the closest target.








Ken
---------------------------
There's a war out there, old friend, a world war. And it's not about who's
got the most bullets, it's about who controls the information. What we see
and hear, how we work, what we think, it's all about the information!
Cosmo, 'Sneakers'
Message no. 2
From: Barbie LeVile barbie@********.de
Subject: Earth to Orbit Weaponry
Date: Thu, 29 Jun 2000 12:40:11 +0200
Tzeentch wrote:
>
> Well, its going to come up sooner or later when Year of the Comet starts to
> make waves on the Shadowrun scene so lets see some peoples opinions on this.
>
> If just from an role-playing angle the capabilities of the Shadowrun world
> to knock objects out of orbit should be explored to some degree. Now, in
> canon there is little to no evidence of extant ASAT capabilities enjoyed by
> any major party. Orbital bombardment weapons are another matter since the


IIRC the Denver book mentions SOM missiles.

--
Barbie - Prayers are like junkmail for Jesus

"There are few sights as unnerving as a diehard Microsoftie in full jihad
mode."

barbie@********.de http://www.amigaworld.com/barbie/index.html

SRGC 0.22: SR1 SR2+++ SR3--- h++++ b++ b--- UB++ IE- RN+ SR_D+++ W++
dk sh++++ ri++++ sa+++ ad+++ m+++(x+++) gm++ m+++ P+++(P*)
Message no. 3
From: James Mick sinabian@********.net
Subject: Earth to Orbit Weaponry
Date: Thu, 29 Jun 2000 13:06:13 -0400
Before I even read on the technological breakdown of this, I have to say
that this would make an EXCELLENT hook for the adaption of the N64 Goldeneye
game into a Shadowrun campaign! What you're talking about is the same basic
plot. Using weapons technology to wipe out the world's economy. (for those
who have watched the movie, that was the plot. sorry for the spoiler for
those who haven't...)


"The Nakatomi Corporation, known world-wide for it's legacy of greed and
corruption, is about to be taught a lesson in REAL power..." - Hans Gruber,
Die Hard (though I think I botched the quote just a little...)
Message no. 4
From: Phil Smith phil_urbanhell@*******.com
Subject: Earth to Orbit Weaponry
Date: Thu, 29 Jun 2000 17:55:55 GMT
>From: "James Mick" <sinabian@********.net>
>Before I even read on the technological breakdown of this, I have to say
>that this would make an EXCELLENT hook for the adaption of the N64
>Goldeneye
>game into a Shadowrun campaign! What you're talking about is the same basic
>plot. Using weapons technology to wipe out the world's economy. (for those
>who have watched the movie, that was the plot. sorry for the spoiler for
>those who haven't...)

It made me think of that X-files episode where an AI was trying to kill some
hackers using such weaponry. That could translate into SR equally well.

Phil

That's it; get out of my castle!
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Message no. 5
From: James Mick sinabian@********.net
Subject: Earth to Orbit Weaponry
Date: Thu, 29 Jun 2000 14:05:00 -0400
>
>It made me think of that X-files episode where an AI was trying to kill
some
>hackers using such weaponry. That could translate into SR equally well.
>
>Phil
>
>That's it; get out of my castle!



Actually, that's also a campaign available online. It's available on Mage
Blade's Archive as a PDF download...

http://www.mblade.demon.co.uk/archive/runs.htm

It's the Proeus 347 download. (also I loved the episode. I may try the run
out myself one of these days...)

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.