From: | Karolusb@***.COM |
---|---|
Subject: | Re: Edges & Flaws and a little bit of How magic works. |
Date: | Fri, 3 Jan 1997 10:42:17 -0500 |
I'm a dodering idiot, or aren't in the mood to read a long post that rambles
a tad just move along now. :)* (Oh and while I'm at it it's been a long time
since I slept and have caught so many typos that I have to assume I missed a
bunch- I also snip without warning. You've been warned:)*
Rook wrote:
>
> I had a few problems with several of the Edges and Flaws given in
the
> Companion. I do like the book overall, but here's a few "error's" I found.
>
> Both Bio-Rejection and Sensitive System cost the same for magically active
> characters... I'd suggest raising the point value of Bio-Rejection for
> magicallly active characters to -3. Otherwise only a true role-player
magician
> is ever going to take it.
I disagree entirely, if either were to be changed I'd say bio rejection
should be lowered for mages. Why? Remember Rikki the rat shamen, and his
stint in an omega class prison- if he had sensitve system he would have lost
twice the magic points, with bio-rejection he would have been unable to
accept the cyberware and have lost no essence (though if the doctors were
determined enough he may have died). From a semi munchkin perspective I
could'nt imagine not taking bio rejection, I've played my share of purist
mages and they could all have this flaw without any penalties at all.
>
> Blindness is listed as -6 for everyone except the magically active... for
who
> it is -2 (FASA seems to like that -2 number alot). Now I agree that mages
who
> can still see with astral perception get a break here. But not that much
of a
> break. They can't read a road map, a menu or a street sign with astral
> perception. They can still see a target to hit a spell with, but if that
> target isn't astrally active, it a +2 penalty for the mage. I'd suggest
> changing the point value to -4 for the magically active.
Firstly I dislike like this for it's bad wording, the sorcery adept who
doesn't take astreal perception gets less of a penalty and is completely
useless, obviously ?I would make the lesser cost only for mages w/ astral
sight. Second I have seen in two different places one the main rules and one
awakenings (I think) two different interprretations of astral perception.
One says any action completely in the physical is at +2, the other says that
any action not completely in the astral is +2, if you use the former then the
cost sounds about right, if you use the latter then you give more credence to
the mage hating attitude of the guy who wrote awakenings than I do, and the
point cost is agreeably too low.
On a related note here's my question, if you can be physically blind- and
still cast spells then perhaps the explanation of why cybereyes work the way
they do is invalid, perhaps instead of "you've paid essence" it's you don't
see with your eyes but instead with your soul and so your eyes are irrelevent
(of course then I wouldn't give you your vision mags bonus if they were
electronic, or in cybereyes). On an ever more tangentle note how do you guys
feel about the you can't use astral sight to cast a spell at an invisible
target- it would seem to me, especially considering the grimoire rules for
things like centering (which often requires the use of astral sight), that a
astrally percieving mage should be able to contact on both the physical-
physical front as well as the astral astral front, woulnd't this mean that
invisibility makes you immune to spells cast by dual natured creatures
(dragons aren't so frightening anymore(but great dragons still are)), and
since invis makes it impossible, it's much worse than the normal effect of +1
per success.
>
> Infirm... I cringed when I saw this one. Nice idea... but the point value
> isn't worth what it does to you. Reduce the racial maximum of all three
> physical attributes and all you get is a lousy -1 point value per level of
> reduction! Seems a bit unfair when raising the racial maximum of one
attribute
> one point costs 2 BP. I'd suggest changing it to -2 BP per level of
reduction.
Agreed it's not worth so much I would give 1 point for a -2 to one attribute,
and 2 for a minus 1 to all.
>
> College Education... I'd expand the bonuse to cover Technical Skills, and
> possibly magical skills if the character was magically active. My logic
being
> that Computer is a technical skill, important and commonly used in a high
tech
> world and taught and virtually any college I can think of in RL. The rule
> books also make it clear the many colleges offer degrees in magical skills
now.
> I would raise the point cost to 3 for magically active characters in that
case
> however.
I think you over estimate the quality of colleges, a mage who studied magic
at college knows magic, the bonus represents all the required courses you
take that aren't in your field, thus a bonus when defaulting. I would also
note that computers isn't a common skill, computers is the skill at hacking
and other serious persuits most people in college would learn matrix
ettiquette (what you roll when searching the matrix for easy to find
information), and I don't know that the edge should reflect that (frankly
most people probably use the rating three dedicated system rather than
learning how to do it themselves), if you want to show an exceptional college
education you should do so with you skill selection
>
> Technical School Education is as usefull as College Education, I'd raise
the
> point cost to 2 BP.
From usefullness= cost perspective I agree (from a practical standpoint more
pc's use B/R skills regularly than knowledge skill, yeah physics comes up
occasionally but the rigger is tweaking vehicles all the time, the smart
sammy does all his own custimization (cheaper and harder to trace), but I
don't know that I would change it based on that.
>
> Day Job... a Flaw that pays you money! I think GMs need to be careful to
make
> sure this Flaw really does stay a flaw. I don't have a problem with it
paying
> cash to the character, but I think during character creation the GM and
player
> should work out what the job is, what hours the character has to work and
make
> sure it's going to be a nuissance. Otherwise your just giving the player
free
> cash AND extra BP.
If the GM doesn't use your flaws who will? This should be treated no more
carefully than any other GM regulated flaw- like Enemies.
>
> Extra Enemy... nice idea again... but only one point for a rank 5 enemy...
One of read this wrong, I'm not sure if was you or me though (if it was me
your right that sucks).
>
> Police record... great idea... but it needs to be clarified I think. It's
> starts of fine... yes corps everywhere have a copy of your record (doesn't
mean
> they give a flying frag, hey so you nuked the competitions research lab,
what
> do they care, maybe they'll give you a nice shiny ribbon for doing it!).
Then
> it says every LoneStar officer will recognize you on sight. Excuse me! Do
all
> LoneStar officers have photographic memories and do these officers make it
a
> habit to memories every criminal record in the world... I don't think so.
> Make a reputation check or some such and if the officer gets a success...
then
> the recognize you. Otherwise your just another joe citizen to them (still
> doesn't mean they won't harass you though ;). Also... LoneStar doesn't
give a
> frag about you if you are outside their jurisdiction, in other words, as
soon
> as you step into an area they aren't contracted to protect, the ignore you
> (unles you just geeked a few of their buddies of course, then all bets are
> off!). Second, it says you can't ever legally get a SIN... say what! I
would
> think that if you have criminal record you have been given a SIN (how do
you
> think they organize all those records and tag them too you). As long as
you
> keep that SIN, report in to your parole officer and don't get caught
breaking
> the law... they leave you alone (mostly). If you ditch the SIN you don't
have
> to chat with the parole officer anymore... but now they've got a warrant
out
> for your arrest and the next time a LoneStar officer recognizes you the are
> going to do a tad more than harass you! That at least is how I'd play that
> flaw.
One of several flaws I though should be variable cost- they assume there is
only one state of a police record, I disagree. My mother has a police
record- she doesn't get hassled by cops for one minor thing that she was
found not guilty of anyway- but they still have her prints on file, their
needs to be various levels of compromise and since they didn't do it it's up
to us. So I say to the illustrious, the brilliant, the elite, come up with
guidlines for us mere mortals who are too tired to do so for oursleves.
;)
> My ideas for correct the flaws with their Flaws are
> just my 2 nuyen so don't get bent if you disagree.
Hey I say if you dissagree with me you can get bent. (of course I also say
never take anything I say seriously, so there).