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Message no. 1
From: Justin Pinnow <jpinnow@***.IM.MED.UMICH.EDU>
Subject: Re: Electrical Damage to Cyberware
Date: Mon, 22 May 1995 15:23:24 -0400
Just as a sidenote, I brought up the following situation to my GM:

What would happen if someone equipped with 2 shock gloves walked up to
cybered-to-the-hilt samurai (who of course had wide frequency audio
pickup capability, but didn't bother to get that damper) and boxed his
ears? ;)

Gee, I bet that would have a real neat effect! *evil grin*
Message no. 2
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Electrical Damage to Cyberware
Date: Tue, 23 May 1995 15:38:14 BST
OK, for those of us that can;t remember what the URL was, it went something
like this:-

When you get hit by a shock-weapon (not damaged, just hit), you automatically
take 'possible cyber damage', as in the sammy book or Shadowtech.

Number of 'possibly damaged' units is based on shock-weapon damage code :

Light d6-4
Moderate d6-3
Serious d6-2
Deadly d6-1

Roll for damage as per normal Sammy/Shadowtech rules.

There was also something about insulation as well, but I can;t remember
that, something like 10% of the cost of the origional item, buys you one
point of insulation, but I'm not sure how that works.


Hmm, finally got Paolo's page; no sign of shock damage, yet....

Phil (Renegade)
Message no. 3
From: Gurth <gurth@******.NL>
Subject: Re: Electrical Damage to Cyberware
Date: Wed, 24 May 1995 16:13:02 +0200
Consider the following an "official" explanation of the rules/guidelines
(you decide what you take them for) on electrical damage to cyberware :)

>When you get hit by a shock-weapon (not damaged, just hit), you automatically
>take 'possible cyber damage', as in the sammy book or Shadowtech.
>
>Number of 'possibly damaged' units is based on shock-weapon damage code :

Note that this is for the _base_ damage code of the weapon, not the damage
actually done to the character :) The reasoning behind this is that you get
that current through your body even if you take no damage at all.

>Light d6-4
>Moderate d6-3
>Serious d6-2
>Deadly d6-1
>
>Roll for damage as per normal Sammy/Shadowtech rules.

And remember that only "active" cyberware can get damaged. Your dermal
plating or your non-retractable razors won't get fried, but your wired refs
or your encephalon can.

>There was also something about insulation as well, but I can;t remember
>that, something like 10% of the cost of the origional item, buys you one
>point of insulation, but I'm not sure how that works.

Actually, it's like this:

Dice Nuyen cost Essence cost
1 x1.05 x1.00
2 x1.10 x1.00
3 x1.20 x1.05
4 x1.35 x1.05
5 x1.50 x1.10

Per die, add +1/+10% to Availability and +.1 to Street Index.
The dice the number rolled for a resistance test against a TN of 3 for
Light, 4 for Moderate, 5 for Serious, and 6 for Deadly damage. Again, this
is the base damage of the weapon. One success is enough to totally ignore
the cyberware damage. Alpha and higher grade cyberware adds these dice to
its normal resistance test.


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
I need an easy friend
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 4
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Electrical Damage to Cyberware
Date: Thu, 25 May 1995 12:06:51 BST
Gurth added :-

> And remember that only "active" cyberware can get damaged. Your dermal
> plating or your non-retractable razors won't get fried, but your wired refs
> or your encephalon can.


and
> And remember that only "active" cyberware can get damaged. Your dermal
> plating or your non-retractable razors won't get fried, but your wired refs
> or your encephalon can.

Yeah, sorry that's what I meant to say, I was rushing a bit. Exams and that ;-(

BTW, thanks for these ideas, my players can no go up against stun-knux
with a look of fear again, knowing that their wires might get cooked off.

BTW, ever seen a parry against a shcok weapon? Eevn if you do stop it with
your nice, shiny, conductive katana, it will ground into you, heh-heh ;-)

Phil (Renegade)
Message no. 5
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Electrical Damage to Cyberware
Date: Thu, 25 May 1995 12:57:34 -0400
On Thu, 25 May 1995, P Ward wrote:

> BTW, ever seen a parry against a shcok weapon? Eevn if you do stop it with
> your nice, shiny, conductive katana, it will ground into you, heh-heh ;-)

Probably not. The pommel of your typical well made katana
consists of two pieces of wood or bamboo flanking the metal. These are
wrapped with a very rough substance that is actually the belly-skin of a
certain kind of ray. Set in that are the menuki (the little sculpted
characters), and a silk chord is wrapped around all of the above. Your
left little finger will touch the metal endcap, but that cap isn't
connected to the blade. The only part of you that is in any risk of
contact is your right hand, which is often snugged up against the metal
of the guard (for which I can't for the life of me remember the name
right now). If you are wearing any kind of gloves or if that guard is
not metal (ivory, jade, etc.) you are in no danger.

Marc
Message no. 6
From: Paul Jonathan Adam <Paul@********.DEMON.CO.UK>
Subject: Re: Electrical Damage to Cyberware
Date: Wed, 24 May 1995 19:20:41 GMT
> Consider the following an "official" explanation of the rules/guidelines
> (you decide what you take them for) on electrical damage to cyberware :)
>
> >When you get hit by a shock-weapon (not damaged, just hit), you automatically
> >take 'possible cyber damage', as in the sammy book or Shadowtech.

> And remember that only "active" cyberware can get damaged. Your dermal
> plating or your non-retractable razors won't get fried, but your wired refs
> or your encephalon can.

Remember cyberware was developed for military applications. I'd guess it
would be - would have to be - EMP-shielded, or it would fall over when
you really needed it most.

Besides, wires are mounted inside a conductive saline bath providing
excellent EM shielding - i.e., you. Your nerves will give way before
most electronics do.

And finally, remember most of the 2050s-era tech runs on photons, not
electrons. Optical computers and links are completely immune to shock
damage.

My wife just reminded me that cyberrestraints use tasers to subdue people
who might activate their cyberware. Imagine the liability premium if the
taser could misfire and burn out someone's beta-grade Wired III...

Also, look at the places cybered individuals work: fighter cockpits, SAM
batteries, lots of crucial areas. If a power surge or lightning strike could
zero your ware, then you wouldn't have riggers in airline cockpits or any
other critical location.

--
When you have shot and killed a man, you have defined your attitude towards
him. You have offered a definite answer to a definite problem. For better
or for worse, you have acted decisively.
In fact, the next move is up to him.

Paul J. Adam paul@********.demon.co.uk
Message no. 7
From: Luke Kendall <luke@********.CANON.OZ.AU>
Subject: Re: Electrical Damage to Cyberware
Date: Sun, 4 Jun 1995 23:34:49 +1000
P Ward <P.Ward@**.cf.ac.uk> wrote:

> BTW, ever seen a parry against a shcok weapon? Eevn if you do stop it with
> your nice, shiny, conductive katana, it will ground into you, heh-heh ;-)

I thought tasers required sub-dermal penetration. Otherwise, the worst
effect you'd get would be a simple electric shock, like when you stuff
up when you're fixing an electrical appliance. ;-0

luke

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