From: | Malcolm Shaw malhms@*********.com.au |
---|---|
Subject: | Elemantal Spells and Secondary Effects |
Date: | Wed, 02 Jun 1999 20:50:31 +1000 |
For example in the object resistance table page 182 SR3 it shows:-
Natural Objects Tn 3, Manufactured Low-Tech Objects and Materials TN 5,
Manufactured High-Tech Objects and Materials TN 8, Highly Processed
Objects (Computers, Complex Toxic Wastes) Tn 10. Now if one was to set
a Fireball in the opening of a Tech Control Room, or a field Caravan
control room (Please excuse the lack of military knowledge to define
these areas in military terms)- what is the damage to the equipment with
in these areas. Surely a TN of 10 for the electronic/Computer equipment
is unreal? the men etc within the area (if the Fireball had a level of
serious to deadly would be extremely lucky to survive - why would it be
easier for the electronic equipment? The same would apply if a Ball
Lightning spell was use in place of the Fireball. Also if one were to
use a Lightning Bolt spell and hit the aerial of a drone, rigger vessel
etc I seriously doubt whether the sensitive high gain electronics
connected to the aerial would survive. And how about the cyber equipment
in a Street Sam - even if one was to allow that the electronics in his
cyber gear had some degree of protection, the minimum I would expect is
some time lag for the response of his electronics due to the lightning
bolt if not some destructive effects??
On the other hand how does one calculate the secondary effects of
fireball, lightning bolt etc on ammunition and clips, grenades etc
carried by a person struck by these spells, not to say his weapon(s)?
Regards Malcolm