From: | Jamz Jamz@*********.Net |
---|---|
Subject: | Elemental Combat Spells Gone?? + Other forgotted spells... |
Date: | Tue, 1 Jun 1999 14:52:25 -0500 |
> the street was...
>
> > I didn't pay much attention to this until MiTS came out and I was
testing
> > the spell design rules with one of my older spells which was a Combat
Spell
> > with Lightning side effects...
> >
> > Is it just me or did they eliminate these??? In MiTS, you're only alowed
to
> > take Elemental Effects for Manipulation Spells. I guess my Lightning
Bolt
> > Spell just became a Powerbolt...
>
> What you should do is re-design the same spell to be a manipulation spell;
> FASA did this with all the combat spells that have elemental effects, like
> Fireball. You'll likely end up with exactly the same Drain etc. so there
> shouldn't really be a problem, unless of course you're a shaman who gets
> extra dice for combat spells :)
>
Considering that I did develop the spell formula myself and included such
things like limited range to keep the drain down, I chose to convert it to a
powerbolt since I have no manipulation foci and never intended it to be a
manipulation spell, I just through on the lightning elemental effect to show
a little flare since it was possible in SR2.
I also agree that it makes more sense and clears some arguments up but
gee...no more hellblast :) It was always fun watching those Knight Errant
guards cook inside there armor :)
On another note, Does anyone see any problems with the Bug Barrier spell the
way it's designed being an astral barrier and all. Should it be a physical
barrier now to better work in SR3? I see it's not in SR3 or mits along with
a few other awakening spells like Disregard.
Peace,
Jamz@*********.net
http://www.comnetcom.net/~jamz