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Message no. 1
From: "Dark Thought Publications." <JEK5313@****.TAMU.EDU>
Subject: EMP Grenades.
Date: Sat, 24 Oct 92 21:43:17 CET
On Sat, 24 Oct 92 00:17:13 MDT J. Earl Williams write:
>>>>>[Two quick thoughts, Herr Doom...
One is what I said before....EMP may not screw with your deck, but what
about cyberware? That is not all made out of optical fibers. This WILL
mess up your minds.
And Two: along those lines... has anyone else heard the rumors about an
EMP grenade being in existance? I have no details, just the rumor. Let
us pray that it's only a rumor.]<<<<<
--Jew <0:00:01/10-24-53>

>>>>>[There are rumours of some project involving low-yield nuclear weapons
as
hand-held explosive projectiles. So far, they look pretty imaginary, but if you
want more info, ping me.]<<<<<
>>-D. Night <3:41:01/10-24-92>

>>>>>[Doom!! No more playing in my system, and, for gods' sakes, keep
Gottedammerung out of there.]<<<<<
>>-D. Night <3:45:25/10-24092>
Message no. 2
From: "J. Earl Williams" <IH46@****.BITNET>
Subject: RE: EMP Grenades.
Date: Sat, 24 Oct 92 16:01:37 MDT
> >>>>>[There are rumours of some project involving low-yield nuclear
weapons as
> hand-held explosive projectiles. So far, they look pretty imaginary, but if yo
> want more info, ping me.]<<<<<
> >>-D. Night <3:41:01/10-24-92>
I DO want more info... let me know. (privately, of course...)
>
> >>>>>[Doom!! No more playing in my system, and, for gods' sakes, keep
> Gottedammerung out of there.]<<<<<
> >>-D. Night <3:45:25/10-24092>
Doom, don't you DARE let Gottedammerung in here! He's bad enough with
Ares, the last thing I want is your little "puppy dog" getting into here
... if you does manage to get on, kiss the list goodbye!

---
J. Earl Williams
Up the Brotherhood!
Message no. 3
From: steven mancini <mancinis@******.CC.PURDUE.EDU>
Subject: Re: EMP Grenades.
Date: Sat, 24 Oct 92 22:15:11 EST
]
] >>>>>[Two quick thoughts, Herr Doom...
] One is what I said before....EMP may not screw with your deck, but what
] about cyberware? That is not all made out of optical fibers. This WILL
] mess up your minds.
] And Two: along those lines... has anyone else heard the rumors about an
] EMP grenade being in existance? I have no details, just the rumor. Let
] us pray that it's only a rumor.]<<<<<
] --Jew <0:00:01/10-24-53>
]

>>>>[ My friends, I hate to break it to you but EMP WILL AFFECT your
cyberware. For any doubters, I reccommend a trip to the paranormal
zoo. There you will find the Thunderbird (lesser). It has EMP
and it WILL FUCK your cyberware up drastically given the juice and
the opportunity. As for EMP grenades, I dunno; I haven't run
across any yet.]<<<<<
>>>>>>-Minotaur

:: Reference the Paranormals Guide- I believe there is a blurp with
the lesser thunderbird that gives some basic guidelines on how
EMP affects cyberware. The only reason it really wouldn't is
cause ya folks don't know about the rule or have chosen to ignore
it.... (Not a flame)

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| Steve Mancini (a.k.a. The Minotaur) | mancinis@******.cc.purdue.edu |
| Grad Student {Dazed & Confused} | mancinis@**.cc.purdue.edu |
| Political Science Department | phi@****.cc.purdue.edu > |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| "Of all that is written, I love only what a person hath written with |
| his blood. Write with blood and thou wilt find that blood is spirit" |
|>>>> -Nietzche, Thus Spoke Zarathrustra |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Message no. 4
From: seb@***.ripco.com (Sebastian Wiers)
Subject: Re: EMP Grenades
Date: Tue, 23 Jan 1996 17:32:08 -0600 (CST)
>
> How come I haven't seen any SRII Rules on EMP grenades. Ya know,
> electromagnetic pulse grenades. The one's that take out electrical
> mechanisms. I know that they exist at present (or I think they
> do...<shrug>). If anyone knows where to find or has made pricings, damage,
> availability, etc... Could someone please mail them to me?
>
No, EMP anything does not currently exist outside nuclear bombs and Government
reaserch labs using healacious amounts of power and strange circiuts. An EMP
grenade could probably not be developed. An area affect electral spell, on
the other hand.úÖíy

--
() _
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|/ </
Message no. 5
From: nholmes@***.edu.au (Lady Jestyr)
Subject: Re: EMP Grenades?
Date: Wed, 24 Jan 1996 21:43:23 +1000
>How come I haven't seen any SRII Rules on EMP grenades. Ya know,
>electromagnetic pulse grenades. The one's that take out electrical
>mechanisms. I know that they exist at present (or I think they
>do...<shrug>). If anyone knows where to find or has made pricings, damage,
>availability, etc... Could someone please mail them to me?

Ummmm... has somebody just seen GoldenEye? :) Anyway, it would be a
very very interesting thing to do to one's players... bye bye Fuchi Cyber7,
bye bye cyber, bye bye all-nice-cutesy-rigged-up-car. Sounds like a neato
way to get rid of things that you don't want your players to have anymore.
(Sacrifices to the Great God of Game Balance?)

I know there are lots of people around saying "don't use stuff agains your
players if you don't want them to get hold of it and use it too". Still, you
could get away with using EMP grenades, assuming they're feasible, and
providing that your players haven't seen Goldeneye. NPC pulls pin,
throws grenade at you, *WWHHHUUUMMMPPP* *crackle* *crackle*
and alluva sudden your electrical doo-dads don't work.

I don't think you can reverse engineer an exploded grenade that successfully.
(Further to that thought, what happens if the characters reverse engineer
it as far as they can - but their basis, the exploded grenade, was warped
in the explosion and so their design is now flawed. You could have ALL
sorts of fun when they try using home-designed EMP grenades *evil
DM chuckle*)

Lady J
Message no. 6
From: "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk>
Subject: Re: EMP Grenades
Date: Wed, 24 Jan 1996 11:28:26 GMT
Sebastian Wiers writes
> >
> > How come I haven't seen any SRII Rules on EMP grenades. Ya know,
> > electromagnetic pulse grenades. The one's that take out electrical
> > mechanisms. I know that they exist at present (or I think they
> > do...<shrug>). If anyone knows where to find or has made pricings,
damage,
> > availability, etc... Could someone please mail them to me?
> >
> No, EMP anything does not currently exist outside nuclear bombs and Government
> reaserch labs using healacious amounts of power and strange circiuts. An EMP
> grenade could probably not be developed. An area affect electral spell, on
> the other hand..+oy
>
I haven't a clue if they've actually built one but the design for an
EMP 'grenade' exists. However the scale is city wide as it uses an
airburst Nuke for its energy source, they put some sort of shield in
a hemisphere under the nuke that amplifies the elecromagnitic pulse
and minimises the fallout. I think its some sort of variation on the
'Neutron enhanced bomb' which is used for tactical situations as
neutrons used that way kill the enemy but do less damage to thier
tanks etc. The basic idea of the EMP bomb is you set it off arround
500 to 1000m up, (its small enough for little blast on the ground)
and it fries all the alectronics, basically a 'high tech city'
fragging weapon. Still trouble though as there is bound to be fallout
though i believe your target city is reasonable shape afterswards and
the death rate is moderate (considering you used a nuke!). still not
good though.

I cannot remember where i saw this lot but it was a public source. As
to how well it works in practice i don't know. The 'EMP' grenade (10m
rad type) is a CP2020 creation and how you are supposed to get enough
conversion of energy from something like C12 to elecromagnetics
without killing the target with the blast anyway i don't know. I
suspect those saying 'total fiction' are correct.

Mark
Message no. 7
From: dbuehrer@****.org (David Buehrer)
Subject: Re: EMP Grenades
Date: Wed, 24 Jan 1996 07:58:26 -0700 (MST)
Sebastian Wiers wrote:
|>
|> How come I haven't seen any SRII Rules on EMP grenades. Ya know,
|> electromagnetic pulse grenades. The one's that take out electrical
|> mechanisms. I know that they exist at present (or I think they
|> do...<shrug>). If anyone knows where to find or has made pricings, damage,
|> availability, etc... Could someone please mail them to me?
|>
|No, EMP anything does not currently exist outside nuclear bombs and Government
|reaserch labs using healacious amounts of power and strange circiuts. An EMP
|grenade could probably not be developed. An area affect electral spell, on
|the other hand.

Ooh, that's evil. Create a spell that duplicates the effects of a
thunderbird's EMP and toss it at the sams. I'm definatly going to try this
one (followed by evil GM laughter).

-David

-------------------------------------------------------------------------------
David Buehrer
mailto:dbuehrer@****.org
http://www.geocities.com/TimesSquare/1068/homepage.html
-------------------------------------------------------------------------------
Message no. 8
From: "Gurth" <gurth@******.nl>
Subject: Re: EMP Grenades
Date: Wed, 24 Jan 1996 16:50:20 +0100
Sebastian Wiers said on 23 Jan 96...

> No, EMP anything does not currently exist outside nuclear bombs and Government
> reaserch labs using healacious amounts of power and strange circiuts. An EMP
> grenade could probably not be developed. An area affect electral spell, on
> the other hand.zVmy

I do recall reading something about using explosives and electromagnets to
make one-shot EMP grenades a few years ago, but I can't remember any
details :(

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Don't we all think we're the exception?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

-----BEGIN GEEK CODE BLOCK-----
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GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b+@ DI? D+ G(++) e h! !r(----) y?
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Message no. 9
From: TopCat <topcat@******.net>
Subject: Re: EMP Grenades
Date: Wed, 24 Jan 1996 16:59:44 -0600
>Ooh, that's evil. Create a spell that duplicates the effects of a
>thunderbird's EMP and toss it at the sams. I'm definatly going to try this
>one (followed by evil GM laughter).

A Thunderbird's Electrical Projection power doesn't do anything to
cyberware. The description of it is rather vague (go figure) but describes
it as an unavoidable, by dodge or defend, (Essence)M attack that also stuns
the target for (Essence)Turns. Oh, but that's only typically, so it could
be Light or it could be Deadly or it could be that you aren't stunned, or
maybe you are. My Lord, will they ever do a solid ruling on this stuff?


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------------------------------------------------------------
Bob "TopCat" Ooton <topcat@******.net>
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"Outside they are gathering and their fangs are bared, for
the bigger your fangs, the bigger your share."
-- Sol Invictus "Here Am I"
------------------------------------------------------------
Message no. 10
From: seb@***.ripco.com (Sebastian Wiers)
Subject: Re: EMP Grenades
Date: Wed, 24 Jan 1996 16:57:40 -0600 (CST)
>
> Sebastian Wiers said on 23 Jan 96...
>
> > No, EMP anything does not currently exist outside nuclear bombs and Government
> > reaserch labs using healacious amounts of power and strange circiuts. An EMP
> > grenade could probably not be developed. An area affect electral spell, on
> > the other hand.zVmy
>
> I do recall reading something about using explosives and electromagnets to
> make one-shot EMP grenades a few years ago, but I can't remember any
> details :(

I do recall details, and it was NOT about grenades. It was more like a
proposed military research idea- severing NMRI force magneti fields with
Manhatan project level shaped charge devices. SADDAM HUSAIN might have been
reserching it, but then he had that stupid mile long gun, too.
>
> --
> Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
> Don't we all think we're the exception?
> -> NERPS Project Leader & Unofficial Shadowrun Guru <-
> -> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-
>
> -----BEGIN GEEK CODE BLOCK-----
> Version 3.1:
> GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
> Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b+@ DI? D+ G(++) e h! !r(----) y?
> ------END GEEK CODE BLOCK------
>


--
() _
/\ /) //
/ ) o _, // o // _
/__/__<_(_) o //__<_</_</_
/| />
|/ </
Message no. 11
From: James Meiers <polbdm@***.unm.edu>
Subject: Re: EMP Grenades?
Date: Wed, 24 Jan 1996 17:09:53 -0700 (MST)
On Wed, 24 Jan 1996, Lady Jestyr wrote:

> >How come I haven't seen any SRII Rules on EMP grenades. Ya know,
> >electromagnetic pulse grenades. The one's that take out electrical
> >mechanisms. I know that they exist at present (or I think they
> >do...<shrug>). If anyone knows where to find or has made pricings, damage,
> >availability, etc... Could someone please mail them to me?
>
> Ummmm... has somebody just seen GoldenEye? :) Anyway, it would be a
Yes I did. YDid you notice that it was also a nuclear device orbiting
earth, not some grenade that could be pulled out at wil to piss off your
players. EMPs take a hell of alot of power to produce and have only
happened in the upper atmosphere near the magnetosphere(which is why it
can happen, magnetic interference). The EMP grenade is a stupid concept
and if you really wnat one play CP2020, not Shadowrun. At least Fasa
realized that EMP grenades are ludicrous.
> very very interesting thing to do to one's players... bye bye Fuchi Cyber7,
> bye bye cyber, bye bye all-nice-cutesy-rigged-up-car. Sounds like a neato
> way to get rid of things that you don't want your players to have anymore.
> (Sacrifices to the Great God of Game Balance?)
Unfortyunately, it is just bye-bye to everything in a 30 mile radius that
doesn't have optical chips which are EMP proof. It would not only ruin
your day, but that of most of Seattle.
> I know there are lots of people around saying "don't use stuff agains your
> players if you don't want them to get hold of it and use it too". Still, you
> could get away with using EMP grenades, assuming they're feasible, and
> providing that your players haven't seen Goldeneye. NPC pulls pin,
> throws grenade at you, *WWHHHUUUMMMPPP* *crackle* *crackle*
> and alluva sudden your electrical doo-dads don't work.
I'm all for heightened lethality, it is when people think that they have
good ideas that are unreasonable that I go against it.
> I don't think you can reverse engineer an exploded grenade that successfully.
> (Further to that thought, what happens if the characters reverse engineer
> it as far as they can - but their basis, the exploded grenade, was warped
> in the explosion and so their design is now flawed. You could have ALL
> sorts of fun when they try using home-designed EMP grenades *evil
> DM chuckle*)
>
> Lady J


------------------------------------------------------------------------------
"Lord, grant me the serenity to accept the things I cannot change; the
courage to change the things I can; and the wisdom to hide the bodies
of the people I had to kill because they pissed me off."
-Unknown (but certainly correct)
------------------------------------------------------------------------------
Message no. 12
From: Robert Watkins <robertdw@*******.com.au>
Subject: Re: EMP Grenades
Date: Thu, 25 Jan 1996 19:31:16 +1100 (EST)
>Ooh, that's evil. Create a spell that duplicates the effects of a
>thunderbird's EMP and toss it at the sams. I'm definatly going to try this
>one (followed by evil GM laughter).

Look at Spark... it's got this little Electrical elemental effect.


--
Robert Watkins robertdw@*******.com.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
Message no. 13
From: dbuehrer@****.org (David Buehrer)
Subject: Re: EMP Grenades
Date: Tue, 30 Jan 1996 13:41:46 -0700 (MST)
TopCat wrote:
|
|>I wrote:
|>
|>Ooh, that's evil. Create a spell that duplicates the effects of a
|>thunderbird's EMP and toss it at the sams. I'm definatly going to try this
|>one (followed by evil GM laughter).
|
|A Thunderbird's Electrical Projection power doesn't do anything to
|cyberware.

Yes it does.

From: Powers of the Awakened, Paranormal Animals of Europe

"The electrical projection power also plays utter havoc with any sensitive
equipment carried by the affected character. Nothing happens to simple
weapons, but scanners, security devices, communication devices, and
cyberware may burn out completely. Any electrical projection strike doing
(M)oderate or greater damage affects 1D6 such devices; see p. 98, SSC, or
pp. 39-40, Shadowtech, for details on cyberware damage to determine the
effects of the strike."

And since a Thunderbird's power is area effect more than one Sam can be
affected at once. Ouch.

-David

-------------------------------------------------------------------------------
David Buehrer
mailto:dbuehrer@****.org
http://www.geocities.com/TimesSquare/1068/homepage.html
-------------------------------------------------------------------------------

Further Reading

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