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Message no. 1
From: Jan-bart van Beek <flake@***.NL>
Subject: Empty that clip !
Date: Wed, 15 Feb 1995 17:03:34 +0100
Do ya folks remember those alternate auto-fire rules from a week or so ago.
Well here's some more.

A normal man can fire about three rounds evry second, that means that a
normal man can fire about 10 slugs in the standard SR-turn. I guess the
rate at which you fire depends on yo quickness, it's just the speed at
which your finger can move, it's got little to do with reflexes or reaction.
Anyway I figured that a man can fire his quickness*3 in rounds per turn.
This ofcourse will deplete the guns magazine most of the time.

Using the new auto-fire rules, you can now have your players empty their
clips without so much hassle about the dice and target numbers.
Simply divide the number of bullets by the area they cover, substract 5
from that number, and there you have your dice bonus or penalty.

Add or substract this number to the characters skill, he may add his
combat dice skill, but only in the way the new auto-fire rules state, and
through this amount of dice against the new target number per the new
auto-fire rules.

Feel free to comment or ask questions.

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| Beware of what you ask for you may recieve it |
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**** The Cornflake Killer Strikes again ****
Message no. 2
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Empty that clip !
Date: Wed, 15 Feb 1995 13:15:56 -0500
>>>>> "Jan-bart" == Jan-bart van Beek <flake@***.NL>
writes:

Jan-bart> A normal man can fire about three rounds evry second, that means
Jan-bart> that a normal man can fire about 10 slugs in the standard
Jan-bart> SR-turn. [...]

And you're not going to hit what you're trying to hit, because you're not
trying to hit anything. It's called ``wild fire'' and isn't useful for much
of anything.

--
Rat <ratinox@***.neu.edu> | If Happy Fun Ball begins to smoke, get
http://www.ccs.neu.edu/home/ratinox | away immediately. Seek shelter and cover
PGP Public Key: Ask for one today! | head.
Message no. 3
From: Jan-bart van Beek <flake@***.NL>
Subject: Re: Empty that clip !
Date: Wed, 15 Feb 1995 20:32:02 +0100
I never said it was very useful for hit specific targets.

But if you pump 10 bullets in a 1 meter circle, you're bound to hit
something in that 1 meter circle. And maybe not ofcorse. But if you
recall the rulings on this , you might remember the part about the
psycholgical effect of this kind of shooting on people. It scares the
shit out of 'em.
If you sitting down behind some sort of cover, and there's a guy blowing
away with his gun at you in a most startling speed and manner, chances
are you'll be so damn scarde that you're not gonna move out from behind
that barrier and staret shooting at him.

But if there's no barrier and you just start blowing away at a single
target about 10 meters away from you, there's always a chance of hitting
the poor man.

Target numbers are as follows:

Area into which you are firing: 1 2 4 8 16 32 (meters)
----------------------- Recoil comp.
can bring this to
range -> short 11 9 7 7 7 7 minimal 4
medium 14 12 10 8 8 8 5
long 17 15 13 11 9 9 6
extreme 22 20 18 16 14 12 9

These number represent the diffuculty in trying to keep the bullets in
the intended area, so as you see, it's not easy.
But take a quick guy and a gun with a big clip.
Maybe he's able to fire 15 rounds in those 3 seconds, sounds reasonable.
He's got firearms 6 and a combat dice pool of about the same.
The target was 10 meters away and the intended area was one meter, so the
target number is 14. So it's hard to hit the guy, but your putting a lot
of bullets intoi the area, namely 15. So you've got a lot of chances to
hit the guy ( read a lot of dices ), namely 6 (skill)+ 6 (CDP) + 10 (fire
intensity) = 22 dices.

22 dices against 14 and that's without any recoil compenastion on the gun.
Chances are you're gonna hit him, and make him wet his pants from fear in
the same time.


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| Beware of what you ask for you may recieve it |
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**** The Cornflake Killer Strikes again ****
Message no. 4
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: Empty that clip !
Date: Wed, 15 Feb 1995 15:32:20 -0500
>>>>> "Jan-bart" == Jan-bart van Beek <flake@***.NL>
writes:

Jan-bart> But if you pump 10 bullets in a 1 meter circle, you're bound to
Jan-bart> hit something in that 1 meter circle.

With a handgun? In 3 seconds? Even top-rated marksmen would have trouble
pulling that off at handgun ranges in good conditions.

Jan-bart> And maybe not ofcorse. But if you recall the rulings on this, you
Jan-bart> might remember the part about the psycholgical effect of this
Jan-bart> kind of shooting on people. It scares the shit out of 'em.

Not really, not for your average shadowrunner who's supposed to be used to
dealing with firefight situations. Just duck behind a dumpster until you
hear ``click-click'' and hose 'em while they're reloading.

You might as well use the stray shots rules, as they're a lot closer to
what you're doing.

--
Rat <ratinox@***.neu.edu> | When not in use, Happy Fun Ball should be
http://www.ccs.neu.edu/home/ratinox | returned to its special container and
PGP Public Key: Ask for one today! | kept under refrigeration.
Message no. 5
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Empty that clip !
Date: Wed, 15 Feb 1995 15:43:33 -0500
> Jan-bart> A normal man can fire about three rounds evry second, that means
> Jan-bart> that a normal man can fire about 10 slugs in the standard
> Jan-bart> SR-turn. [...]

> Rat> And you're not going to hit what you're trying to hit, because
> Rat> you're not trying to hit anything. It's called ``wild fire'' and
> Rat> isn't useful for much of anything.

Except wasting ammo and making alot of noise.

Marc
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: Empty that clip !
Date: Thu, 16 Feb 1995 11:51:48 +0100
>And you're not going to hit what you're trying to hit, because you're not
>trying to hit anything. It's called ``wild fire'' and isn't useful for much
>of anything.

Firing like this would start to look like what I saw on tv yesterday -- US
Navy gunners firing at kamikaze pilots in 1945. HUGE numbers of tracers
flying through the air and lots of shells bursting there too, but almost
none actually hit anything...
The only thing firing like this would be useful for is to make the target
keep his head down, but that's a role-playing question, not one related to
game mechanics.


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
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