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Message no. 1
From: Max Trebilcock max.trebilcock@******.net
Subject: Enchanted Rounds (Was: Re: Problem Player)
Date: Fri, 10 Nov 2000 20:17:36 +0330
Bira -- SysOp da Shadowland.BR Wrote:

> Secondly (more of a question), could you scrape the bullets across a >bit of
Orichalcum, or leaf them just enough so as to not be very >expensive, and would that
perhaps add a sort of magical armor piercing >ability? Just a question/possible house
rule.

> Orichalcum makes the bullet easier to enchant, but it doesn't
>give any magical properties just because it's there. So, with or >without it, you
still have to enchant the bullet for it to have any >magical effects.

> And at around 9000 nuyen a gram, even a tiny bit of orichalcum
>is going to cost both your eyes and a bit more :).

Hi List,
I'm a newbie to the list, but this thread has got me to delurk.
My Campaign has Bug City still in effect at least until 2063) and the
various Corps are toying with various methods of Bug Destruction.
Orichalcum Rounds are horrendously expensive but what would occure if
some bullets were enchanted in a similar fashion to a Spell Lock
(Sustaining Foci) that released a mana burst upon impact (Similar to a
Ground Spell).

I was thinking along the lines of some form of deliberatly fragile
enchantment that collasps upon impact and releases the burst.

I'm interested in what you guys (And girls) think.

Max
Message no. 2
From: Philip Smith phil_urbanhell@*******.com
Subject: Enchanted Rounds (Was: Re: Problem Player)
Date: Fri, 10 Nov 2000 20:45:08 +0000
on 10/11/00 4:47 pm, Max Trebilcock at max.trebilcock@******.net wrote:
> Hi List,
> I'm a newbie to the list, but this thread has got me to delurk.
> My Campaign has Bug City still in effect at least until 2063) and the
> various Corps are toying with various methods of Bug Destruction.
> Orichalcum Rounds are horrendously expensive but what would occure if
> some bullets were enchanted in a similar fashion to a Spell Lock
> (Sustaining Foci) that released a mana burst upon impact (Similar to a
> Ground Spell).
>
> I was thinking along the lines of some form of deliberatly fragile
> enchantment that collasps upon impact and releases the burst.
>
> I'm interested in what you guys (And girls) think.

You wouldn't have to make anything new; anchoring foci in MITS have this
kind of effect. You cast a spell into it and when certain circumstances are
met (like the potion is drunk, the detection spell in the focus detects
something, the bullet hits the bug) the spell goes off. A favorite of my
group is anchoring combat spells with bast effects to arrows and firing them
at heavily armored security guys.

Phil

Dying is an art like everything else.
Message no. 3
From: Jonathan Choy jjchoy@*********.net
Subject: Enchanted Rounds (Was: Re: Problem Player)
Date: Fri, 10 Nov 2000 16:07:04 -0500
----- Original Message -----
From: "Max Trebilcock" <max.trebilcock@******.net>
To: <shadowrn@*********.com>
Sent: 10 November 2000 11:47 AM
Subject: Enchanted Rounds (Was: Re: Problem Player)


> Bira -- SysOp da Shadowland.BR Wrote:
>
> > Secondly (more of a question), could you scrape the bullets across a
>bit of Orichalcum, or leaf them just enough so as to not be very
>expensive, and would that perhaps add a sort of magical armor piercing
>ability? Just a question/possible house rule.
>
> > Orichalcum makes the bullet easier to enchant, but it doesn't
> >give any magical properties just because it's there. So, with or >without
it, you still have to enchant the bullet for it to have any >magical
effects.
>
> > And at around 9000 nuyen a gram, even a tiny bit of orichalcum
> >is going to cost both your eyes and a bit more :).
>
> Hi List,
> I'm a newbie to the list, but this thread has got me to delurk.
> My Campaign has Bug City still in effect at least until 2063) and the
> various Corps are toying with various methods of Bug Destruction.
> Orichalcum Rounds are horrendously expensive but what would occure if
> some bullets were enchanted in a similar fashion to a Spell Lock
> (Sustaining Foci) that released a mana burst upon impact (Similar to a
> Ground Spell).
>
> I was thinking along the lines of some form of deliberatly fragile
> enchantment that collasps upon impact and releases the burst.
>
> I'm interested in what you guys (And girls) think.
>
> Max

IIRC 'magic bullets' with quickened spells were discussed in Grimoire II,
and dismissed as not working very well (read 'bad for game balance').

Tetsujin no Oni
Jon Choy
'Of course I feel dirty... I'm from the Horde!'
Message no. 4
From: Bira ra002585@**.unicamp.br
Subject: Enchanted Rounds (Was: Re: Problem Player)
Date: Sat, 11 Nov 2000 00:59:23 GMT
> I was thinking along the lines of some form of deliberatly fragile
> enchantment that collasps upon impact and releases the burst.
>
> I'm interested in what you guys (And girls) think.
>
> Max
>

Going strictly by the rules, you could anchor a manablast or
manabolt to a bullet, with either a trigger to detonate upon impact (i'm
not sure if this is possible), or a link to a custom-made Detect Spirit
spell with a range of "touch" :).

The problem with this is that every bullet costs some Karma to
make, and the mage that anchored the spells will suffer Drain when they
go off (not a pleasant thing for full-auto weapons :) ).

The rules for these magical operations (and a lot more) are in
Magic in the Shadows.

>

Bira -- SysOp da Shadowland.BR
http://members.xoom.com/slbr
http://www.terravista.pt/Nazare/2729
Redator de Shadowrun da RPG em Revista
http://www.rpgemrevista.cjb.net
ICQ#4055455
Message no. 5
From: Phil Smith phil_urbanhell@*******.com
Subject: Enchanted Rounds (Was: Re: Problem Player)
Date: Sat, 11 Nov 2000 10:26:08 GMT
>From: "Jonathan Choy" <jjchoy@*********.net>
>IIRC 'magic bullets' with quickened spells were discussed in Grimoire II,
>and dismissed as not working very well (read 'bad for game balance').

I don't see why; quickening spells is so damn expensive karmawise that you'd
be better off firing normal ones. If you did want to do something like that
you should make a spell that gives its subjects an astral presence and
quicken it on an arrow (becuase you can go and fetch it when you're done),
that way you can shoot spirits with it, not only when menifest but when
astrally present as well.

Phil

Dying is an art like everything else.
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Message no. 6
From: Max Trebilcock max.trebilcock@******.net
Subject: Enchanted Rounds (Was: Re: Problem Player)
Date: Sun, 12 Nov 2000 11:34:50 +0330
>From: "Jonathan Choy" <jjchoy@*********.net>
>IIRC 'magic bullets' with quickened spells were discussed in Grimoire II,
>and dismissed as not working very well (read 'bad for game balance').

Phil Wrote:
>I don't see why; quickening spells is so damn expensive karmawise that >you'd
>be better off firing normal ones. If you did want to do something like >that
>you should make a spell that gives its subjects an astral presence and
>quicken it on an arrow (becuase you can go and fetch it when you're >done),
>that way you can shoot spirits with it, not only when menifest but when
>astrally present as well.

Hi List,
What I was thinking was a new type of Foci, mainly due to the Karmic
Cost of Anchoring or Quickening, the Foci could be called a Rune Round
or some such.
Basically it was created by accident in an Enchanting Shop, probably
during the construction of a Spell lock, the Foci cooked off but despite
the explosion failed to harm anybody physical however it effected a
manifest spirit guarding the workshop.

The Rune Round works by imploding upon impact releasing a damaging Mana
burst, it is only effective against Physically manifest Spirits and
possibly Manifest Astral travellers (GMs call), inflicting the rounds
conventional damage without hinderance of Spirit Armour or the need to
use Willpower to hit the Spirit.

The Round costs 1 Karma to make and 1000 Nuyen per, however they can
only be constructed in an Enchanters Shop and the process is both
difficult and very dangerous. (Haven't thought of the specifics).

There are also drawbacks for using the Rounds, firstly they are very
easy to Ground a Spell through (Same as a SR2 Spell Lock), also every
additional Round present adds +1 to the Spells Force.
Secondly firing the Rounds causes an effect similar to Karma Hazing
creating an unpleasant Background Count Level 1 for Hours X Rounds
Fired.
Thirdly the Rounds are disliked by Spirits and regualar users may find
themselves ostracised by Spirits and payback coming from Free Spirits.

The Rounds are also fairly ineffective as normal bullets having half
Power and Damage code (Predator =9M becomes 4L).

What do people think, comments, ideas, critisisms, flames, welcome.

Max

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