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Message no. 1
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Enchantment Times (Re: Magic and Technology (Vehicle N-D))
Date: Wed, 5 Nov 1997 22:45:43 -0500
In a message dated 97-11-04 18:45:24 EST, landsquid@*******.COM writes:

>
> >What if instead the enchanter took the time to enchant each individual
> component. It would take more time, but would also limit the number of
> panzers from being the enchantment itself.
>
> Yeah, like to one panzer, to be completed sometime aroud 2097. I like
> it!
>
Well, not quite, but how is this for a start. If a Shaman or a Hermetic were
to include certain types of spiritual aid or even just go visit his/her totem
on their home plane (Creator Iconists Take NOTE!!!) and do the enchantment
work their.

Just a Thought-
-K
Message no. 2
From: Mon goose <landsquid@*******.COM>
Subject: Re: Enchantment Times (Re: Magic and Technology (Vehicle N-D))
Date: Fri, 7 Nov 1997 11:30:22 PST
>> >What if instead the enchanter took the time to enchant each
individual
>> component. It would take more time, but would also limit the number
of
>> panzers from being the enchantment itself.
>>
>> Yeah, like to one panzer, to be completed sometime aroud 2097. I
like
>> it!
>>
>Well, not quite, but how is this for a start. If a Shaman or a
Hermetic were
>to include certain types of spiritual aid or even just go visit his/her
totem
>on their home plane (Creator Iconists Take NOTE!!!) and do the
enchantment
>work their.

Metaplaner quests for improved enchantment effects are a very
interesting idea, but doing the enchanting itself on the metaplanes is
probably not possible. Metaplaner quests can only affect MAGIC- when
you are enchanting, you are working with a mundane item (until the job
is done).
I haven't seen any spirits that could directly aid enchanting
(except a few free spirit powers, like maybe wealth), but as an
adventure hook, getting knowledge from / working with spirits can be
interesting, if not overly Deus Ex Machina. I personally think spirits
would have little interest in a magic tank, though. But hey, supposedly
they LOVE the matrix! <:)>



Mongoose / Technological progress is like an ax in the hands
of a psychotic - Einstein

get sucked into -The Vortex- Chicago's shadowland BBS
http://www.concentric.net/~evamarie/srmain.htm


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Message no. 3
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Enchantment Times (Re: Magic and Technology (Vehicle N-D))
Date: Sat, 8 Nov 1997 09:47:27 -0500
In a message dated 97-11-07 14:31:57 EST, landsquid@*******.COM writes:

> Metaplaner quests for improved enchantment effects are a very
> interesting idea, but doing the enchanting itself on the metaplanes is
> probably not possible. Metaplaner quests can only affect MAGIC- when
> you are enchanting, you are working with a mundane item (until the job
> is done).

Okay then, how is this? Perform the initial "Enchantment for Anchoring", or
something similar to the object in question. Then perform the enchantment.
And I realize that what you are saying is, by the book, probably correct.
What I was saying is that if a "Quest of Magic" can be performed by/for
Sorcery and Conjuring reasons, then what is wrong with
Enchantment...especially if that is something your totem gives benefits
towards (Almost all do btw).

> I haven't seen any spirits that could directly aid enchanting
> (except a few free spirit powers, like maybe wealth), but as an
> adventure hook, getting knowledge from / working with spirits can be
> interesting, if not overly Deus Ex Machina. I personally think spirits
> would have little interest in a magic tank, though. But hey, supposedly
> they LOVE the matrix! <:)>

I was looking at something differently. Aid Power/Sorcery (whatever it's
called) provided by an Elemental can benefit castings of certain spells. I
was approaching the idea from the other direction. The magician wants some
help in making that Combat Foci, so he calls upon a Fire Elemental for the
job. Yes, it means trying to keep the thing around for several days more
than you'd expect, but the potential assistance would be beneficial in
bringing the time down for creation immensely.

-K
Message no. 4
From: Mon goose <landsquid@*******.COM>
Subject: Re: Enchantment Times (Re: Magic and Technology (Vehicle N-D))
Date: Sat, 8 Nov 1997 22:03:06 PST
>I was looking at something differently. Aid Power/Sorcery (whatever
it's
>called) provided by an Elemental can benefit castings of certain
spells. I
>was approaching the idea from the other direction. The magician wants
some
>help in making that Combat Foci, so he calls upon a Fire Elemental for
the
>job. Yes, it means trying to keep the thing around for several days
more
>than you'd expect, but the potential assistance would be beneficial in
>bringing the time down for creation immensely.

AH, I see now. Maybe justas simple as making the job (helping you
design / enchant the item) a remote service? There's no time limiton
those, afaik. I might require a great form, for thefactthatit is using
an improvedversion of "aid sorcery". The extra dice should bring down
the time some.
Shadowland also had something on binding elementals into items so
you could use thier abilities over and over (any one power, I think).
Aid sorcery would be a valid power, for making a cheapy spell type focus
(or something very close, at least). They might help with conjouring
foci, to- although they might hate you for it!

Mongoose / Technological progress is like an ax in the hands
of a psychotic - Einstein

get sucked into -The Vortex- Chicago's shadowland BBS
http://www.concentric.net/~evamarie/srmain.htm


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