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Message no. 1
From: "P. Steele" <P.C.Steele@*********.AC.UK>
Subject: Enhanced Articulation
Date: Mon, 7 Dec 92 14:13:12 GMT
I have a question concerning enhanced articulation.

In the shadowtech book it says that it adds +1 dice to all active skills. Now
doesn't this sound a wee bit much, especially when a power crazed sam thought
he could use it on a street etiquette rolls (he hoped).

Should the wording in shadowtech read +1 dice for any physical skill (just
athletics and stealth) ?

Is this is misprint or has FASA gone completly mad in giving every active
skill +1 dice for a small bit of bioware ?

Can anyone out there help ?

-The Powerhouse
Message no. 2
From: Kurt Rauscher <kjrausch@*******.CS.VT.EDU>
Subject: Re: Enhanced articulation
Date: Mon, 7 Dec 92 10:01:58 -0500
it would appear that they did go slightly mad... BUT my gaming group
has interpreted it to mean that they get +1 die to all physical (stealth,
athletics, and some special skills), all Combat skills (except firearms,
gunnery and
projectile weapons to help keep game balance... though i think they ought to get
the die for projectile weapons...) and as was stated above some special skills,
subject to the GM's discretion.
Some people may interpret it to give the +1 die to some technical skills
, situation dependent of course.... but it would definately be a bit much to
allow enhanced articulation to give a +1 to magical and negotion skills....

Oh, yeah... we also allow it to give a +1 to vehicular skills ONLY if the
person is NOT rigged in.... helps a bit....
corrction to 4th line above: negotion (misspelled) -> SOCIAL
Any comment? Opinions? Disclaimer: the above is a house rule...


not long ago, someone posted a list of messages including one called
"Overdrawn at the memory bank"... that sounds vaugely familiar... could you
elaborate on what it was about or who was in it, whoever posted it??? thanx.

|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
|Kurt J. Rauscher <-:-> kjrausch@*******.cs.vt.edu|
|-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-|
| Violence is a Constant Threat. |
|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
Message no. 3
From: Richard Pieri <ratinox@******.COE.NORTHEASTERN.EDU>
Subject: Re: Enhanced Articulation
Date: Mon, 7 Dec 92 12:29:19 EST
>>>>> On Mon, 7 Dec 92 14:13:12 GMT, "P. Steele"
>>>>> <P.C.Steele@*********.AC.UK> said:

[blah]

PS> Is this is misprint or has FASA gone completly mad in giving every
PS> active skill +1 dice for a small bit of bioware ?

"Active Skills" means Combat Skills, Physical Skills, and Vehicle
Skills (not rigged!); ie, skills that involve some form of active,
physical activity. Enhanced Articulation does absolutely nothing for
Technical, Magical, Social, B/R, or Knowledge skills. Etiquette is a
Social Skill, therefore Enhanced Articulation does not apply.

--Rat
||||| | | | | | | | | | | | | | | | | | | | | | | |||||
Northeastern's Stainless Steel Rat ratinox@******.coe.northeastern.edu
Carpe Joltem! (Seize the Caffeine) --Me
Message no. 4
From: MAM1335@*****.TAMU.EDU
Subject: RE: Enhanced articulation
Date: Tue, 8 Dec 92 00:57:19 CET
>I have a question concerning enhanced articulation.
>
>In the shadowtech book it says that it adds +1 dice to all active skills. Now
>doesn't this sound a wee bit much, especially when a power crazed sam thought
>he could use it on a street etiquette rolls (he hoped).
>
>Should the wording in shadowtech read +1 dice for any physical skill (just
>athletics and stealth) ?
>
>Is this is misprint or has FASA gone completly mad in giving every active
>skill +1 dice for a small bit of bioware ?
>
>Can anyone out there help ?
>
> -The Powerhouse

FASA went completely mad. The benefits of this piece of bioware give the
user (at least in my campaign) +1 die to all active skills. I do, however,
call active skills something other than what the books do. I.E., it only
helps in skills like: Stealth, Athletics, Armed/Unarmed Combat, Firearms,
Gunnery, Centering skills based on some manuver, and I think there are a few
others, but I can't remember (read--the books are not in front of me) all of
the benefited skills.

I don't think that the bonus to the Centering skills (ONLY if it uses some
sort of large movements or gestures) is a screw because of this:
You HAVE to buy your centering skill up from scratch when you get
your first initiate level.

By the way, this piece of bioware is especially a screw for Physical Adepts,
because it gives them that +1 die to everything they could buy extra dice for,
at the low-cost of only .6 essence (in my game, I also allow Physical Adepts
who get bioware/cyberware to use the fractional essence to buy stuff with
their magic), or .45 if they get it cultured.

The above thoughts are just my own views about Enhanced Articulation.
--Aahz
Message no. 5
From: Egil Geir Brautaset <egilbra@***.UNIT.NO>
Subject: Enhanced Articulation
Date: Mon, 28 Feb 1994 11:50:32 +0100
As I have now purchased ShadowTech, and is planning to
let my characters buy some bodyware I was looking through the
ShadowTech book, to see if I could find some interesting stuff.

One of the things that I found was Enhanced Articulation, which
supposedly gives the character a +1 Die to any motion intensive
active skill. Unfortunately the book does not explain which skills
this is (except for Athletics).

Personally I am of a mind to either define these as: Athletics,
Stealth, Armed Combat and Unarmed Combat, or just give a +1 to the
first two and add a single die to the combat pool.

If someone would care to comment on how they handle EA it would
be much appreciated.

Another thing I discovered was the Extended Volume, which gives
a TN bonus for stamina tests. Does anyone think that it is reasonable
to give this bonus when testing to recover STUN damage?

--Egil
Message no. 6
From: Schnood <cdjworks@******.DIGEX.NET>
Subject: Re: Enhanced Articulation
Date: Tue, 1 Mar 1994 21:09:19 -0500
>Personally I am of a mind to either define these as: Athletics,
>Stealth, Armed Combat and Unarmed Combat, or just give a +1 to the
>first two and add a single die to the combat pool.
>
>If someone would care to comment on how they handle EA it would
>be much appreciated.

I would add Firearms to that because it depends a lot on moving the gun
to track the target.

---
Not as clumsy or as random as a blaster.
Message no. 7
From: Brett Ryan Brown <calvinoi@*******.SCRI.FSU.EDU>
Subject: Enhanced Articulation (?)
Date: Thu, 12 May 1994 07:41:04 18000
Ummmm, I wuz just wondering if some kind and generous person here on
the list could give to me an explanation of Enhanced Articulation,
please. I have yet to get my FASA catalog, so I can't get Shadowtech
yet. My reason for wanting this piece of knowledge is that, on the
point-based character creation system posted a while back, one of the
advantages (special abilities purchased with disadvantage points) was
"Double Jointed". It had some bonuses, and then at the end, it said
+1 reaction(like Enhanced Articulation).....??? So, if someone could
please provide me with some insight into the fascinating world of
Enhanced Articulation, I can assure you I would be most grateful.


-L8TR, chummers,
-Calvinoi MindFlyer

--
_/_/_/_/ _ calvinoi@freenet.fsu.edu/calvinoi@*******.tlh.fl.us
_/ | | _ _ NOTE: All of the above
_/ __ _ | | __ __ (_) _ _ ___ (_) text put there by me
_/ / _` | | | \ V / | | | ' \ / _ \ | | is SOLELY my _own_
_/_/_/_/ \__,_| |_| \_/ |_| |_||_\ \___/ |_| worthless blather.
REMEMBER: Friends Don't Let Friends do DOS!

:) Just your friendly, neighborhood Red-robed mage, Calvinoi MindFlyer (:
Message no. 8
From: Josh Walters <jwalters@******.LINFIELD.EDU>
Subject: Re: Enhanced Articulation (?)
Date: Thu, 12 May 1994 07:48:00 -0700
> "Double Jointed". It had some bonuses, and then at the end, it said
> +1 reaction(like Enhanced Articulation).....??? So, if someone could
> please provide me with some insight into the fascinating world of
> Enhanced Articulation, I can assure you I would be most grateful.

Enhanced articulation is really keen... It gives +1 reaction, and +1 die
to all physical skills. It costs either .4 or .6 Body Points, I'm not
quite sure which, ahd I believe is 40,000 =Y=...Again I can't be
definitely sure, but I'm fairly certain....It's cool stuff, I rarely play
a character without it..


Josh
Message no. 9
From: Ivy Ryan <ivyryan@***.ORG>
Subject: Re: Enhanced Articulation (?)
Date: Thu, 12 May 1994 08:04:04 -0700
Hoi Brett
Enhanced Articulation: Nanotech buff and polish job on the
surfaces of the joints. +1 Reaction, and you are immune to Arthritis.
Get to move with "unnatural grace" too.
Ivy K
Message no. 10
From: The Powerhouse <P.C.Steele@*********.AC.UK>
Subject: Re: Enhanced Articulation (?)
Date: Thu, 12 May 1994 16:19:33 +0100
In reply to Ivy Ryan .....

> Hoi Brett
> Enhanced Articulation: Nanotech buff and polish job on the
> surfaces of the joints. +1 Reaction, and you are immune to Arthritis.
> Get to move with "unnatural grace" too.

Hey Phys Ads get to move with "unnatural grace" for free :) Actually my talk
character PH has Enhanced Articulation and he's a Phys Ad. He moves like a
Tiger !

Phill.
--
Phillip Steele - Email address P.C.Steele@***.ac.uk | Fighting against
Department Of Electrical & Electronic Engineering | Political Correctness !
University Of Newcastle Upon Tyne, England |
Land of the mad Geordies | The Powerhouse
Message no. 11
From: Lars M Ericson <lericson@***.EDU>
Subject: Re: Enhanced Articulation (?)
Date: Thu, 12 May 1994 11:29:06 CDT
Enhanced Articluation is a process by which through surbery, a
person's joints are made fluid and much less frictional. I'm not sure
how they do this, but the game stats are as follows:

(Bioware)
.6 Body Index
45,000 =Y=
+1 Reaction
+1 die to all active skills (later clarified by the DLoH as
Athletics, Stealth, Firearms, Gunnery, Unarmed Combat, Armed Combat,
Throwing, and Projectile Weapons)

A relatively handy piece of 'tech and something no Samurai should be
without.



--
Lars M Ericson: Professional Vagabond <lericson@***.edu>
aka Maxwell Von Talos, 7th Generation Tremere
Team Garotte, Founding Member
Registered Member of a Decadent Society

Life is like a Wankel Engine. In between the emptiness of boredom and
despair, and the compression of stress in one's life, there's that
one spark of enjoyment that keeps you going.

QUOTE OF THE WEEK:
"We don't pay anything. He got cremation for free."
-- Phil
--
Message no. 12
From: Thorben Woehler <tew@****.INFORMATIK.RWTH-AACHEN.DE>
Subject: Re: Enhanced Articulation (?)
Date: Fri, 13 May 1994 15:05:02 +0200
> yet. My reason for wanting this piece of knowledge is that, on the
> point-based character creation system posted a while back, one of the

Could someone please repost it (the point based char gen system!)

I would like to compare it to my own...

THANX!

SHADE
Message no. 13
From: Gurth <gurth@******.NL>
Subject: Enhanced Articulation
Date: Sun, 11 Jun 1995 11:21:45 +0200
>Exactly, Active Skills, like it says in the book. Anything where the suppleness
>of your joints and hjow well you move them would make a difference. Mind you
>though, a case _could_ be made for adding it to driving skills, in non-rigged
>mode, becuase you are using your limbs, but there ya go....

That's what I did before I the DLoH's ruling was posted on the list: I think
I let EA give +1 for Armed and Unarmed, vehicle skills, Athletics, and some
others, but not Firearms, Gunnery, or Stealth.


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
It's explosive!
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B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 14
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: Enhanced Articulation
Date: Sun, 11 Jun 1995 13:45:07 -0400
>>>>> "Gurth" == Gurth <gurth@******.NL> writes:

Gurth> That's what I did before I the DLoH's ruling was posted on the
Gurth> list: I think I let EA give +1 for Armed and Unarmed, vehicle
Gurth> skills, Athletics, and some others, but not Firearms, Gunnery, or
Gurth> Stealth.

Based on the DLoH's ruling, I assume that the inclusion of the magical
skills as "active skills" is a typo. Everything up to the physical
skills (athletics, etc) are active skills; everything after are not.
Anyway, here's the list of skills that Enhanced Articulation gives you a
bonus for:

Armed Combat, Unarmed Combat, Firearms, Gunnery, Projectile
Weapons, Throwing Weapons, Athletics, Stealth.

--
Rat <ratinox@***.neu.edu> | Warning: pregnant women, the elderly, and
http://www.ccs.neu.edu/home/ratinox | children under 10 should avoid prolonged
PGP Public Key: Ask for one today! | exposure to Happy Fun Ball.
Message no. 15
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Enhanced Articulation
Date: Wed, 9 Aug 1995 00:28:38 +1000
S.F. Eley writes:

> Also, Social Skills do NOT count as Active Skills. Enhanced Articulation
> may help you perform the secret Leather Devils handshake, but it doesn't
> give you any better chance of knowing it.

True, this is what any sane, non-munchkin GM would rule. But, BTB, Social
skills ARE Active skills.

--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au

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Message no. 16
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: Enhanced Articulation
Date: Tue, 8 Aug 1995 15:42:52 -0400
>>>>> "Damion" == Damion Milliken <adm82@***.EDU.AU>
writes:

Damion> True, this is what any sane, non-munchkin GM would rule. But,
Damion> BTB, Social skills ARE Active skills.

They are not *physically* active skills. Social skills usually do not
require gross physical movements for extended durations -- a bow does
not count :).

--
Rat <ratinox@***.neu.edu> \ Ingredients of Happy Fun Ball include an
PGP Public Key: Ask for one today! \ unknown glowing substance which fell to
http://www.ccs.neu.edu/home/ratinox/ \ Earth, presumably from outer space.
Message no. 17
From: "S.F. Eley" <gt6877c@*****.GATECH.EDU>
Subject: Re: Enhanced Articulation
Date: Tue, 8 Aug 1995 16:34:51 -0400
> S.F. Eley writes:
>
> > Also, Social Skills do NOT count as Active Skills. Enhanced Articulation
> > may help you perform the secret Leather Devils handshake, but it doesn't
> > give you any better chance of knowing it.
>
> True, this is what any sane, non-munchkin GM would rule. But, BTB, Social
> skills ARE Active skills.

Not by my book.. SRII, p. 70:
"Active Skills usually apply toward achieving a specific, short-term result
such as hitting a target with a weapon, performing a difficult manuever in
a vehicle, climbing a wall, casting a spell, and so forth. These skills
also involve some form of active, physical activity."

The only other place in the book Active Skills are explicitly mentioned is
in the Skillsoft description, which references "Active Skills like Combat,
Physical, Technical, or Vehicle Skills."

If you can show me where in the rulebook it says Social Skills are Active
Skills, I will buy you a soykaf. (Once they're invented.)


Blessings,

_TNX._

--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu| Jesus Saves,
My opinions are my opinions. | Moses Invests,
Please don't blame anyone else. | But only Buddha pays dividends!
Message no. 18
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: Enhanced Articulation
Date: Wed, 9 Aug 1995 17:39:03 +0930
Damion Milliken wrote:
>
> S.F. Eley writes:
>
> > Also, Social Skills do NOT count as Active Skills. Enhanced Articulation
> > may help you perform the secret Leather Devils handshake, but it doesn't
> > give you any better chance of knowing it.
>
> True, this is what any sane, non-munchkin GM would rule. But, BTB, Social
> skills ARE Active skills.

Hmm... Social skills are usually more along the lines of a way of speech
and a way of behaving. Both could easilly fall into Knowledge skills
instead (Hmm... there are SOME social skills that are Active. *smirk* )

--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
*** Finger me for my geek code ***
Message no. 19
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Enhanced Articulation
Date: Wed, 9 Aug 1995 19:18:42 +1000
S.F. Eley writes:

> The only other place in the book Active Skills are explicitly mentioned is
> in the Skillsoft description, which references "Active Skills like Combat,
> Physical, Technical, or Vehicle Skills."
>
> If you can show me where in the rulebook it says Social Skills are Active
> Skills, I will buy you a soykaf. (Once they're invented.)

OK, take a look in the main book, go to page 70, note large heading saying
"ACTIVE SKILLS", look through skills chapter, note small subheadings under
the large heading of "ACTIVE SKILLS" of: Combat Skills, Physical Skills,
Technical Skills, Magical Skills, Social Skills and Vehicle Skills, then
note the next large heading "BUILD AND REPAIR SKILLS". Social skills come
under the umbrella of Active skills.

--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au

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Message no. 20
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: Enhanced Articulation
Date: Wed, 9 Aug 1995 11:27:31 -0400
>>>>> "Damion" == Damion Milliken <adm82@***.EDU.AU>
writes:

Damion> OK, take a look in the main book, go to page 70, note large
Damion> heading saying "ACTIVE SKILLS", [...]

Guess what? It's a typo. Technical skills should be a major heading, not
a minor one.

--
Rat <ratinox@***.neu.edu> \ Warning: pregnant women, the elderly, and
PGP Public Key: Ask for one today! \ children under 10 should avoid prolonged
http://www.ccs.neu.edu/home/ratinox/ \ exposure to Happy Fun Ball.
Message no. 21
From: "S.F. Eley" <gt6877c@*****.GATECH.EDU>
Subject: Re: Enhanced Articulation
Date: Wed, 9 Aug 1995 15:33:37 -0400
Damion Milliken writes:
> S.F. Eley writes:
> >
> > If you can show me where in the rulebook it says Social Skills are Active
> > Skills, I will buy you a soykaf. (Once they're invented.)
>
> OK, take a look in the main book, go to page 70, note large heading saying
> "ACTIVE SKILLS", look through skills chapter, note small subheadings under
> the large heading of "ACTIVE SKILLS" of: Combat Skills, Physical Skills,
> Technical Skills, Magical Skills, Social Skills and Vehicle Skills, then
> note the next large heading "BUILD AND REPAIR SKILLS". Social skills come
> under the umbrella of Active skills.


Ahhhh.. So the TYPOGRAPHY of SRII says Social Skills are Active Skills.
I'd still say that's open to some pretty broad interpretation.. >8->

Still, the technical victory is yours, and the next time you're in Atlanta,
I will buy you a soykaf if I can find one.


Blessings,

_TNX._

--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu| "Don't take life too seriously.
My opinions are my opinions. | You will never get out of it
Please don't blame anyone else. | alive." -- (Unknown)
Message no. 22
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Enhanced Articulation
Date: Thu, 17 Aug 1995 19:51:11 +1000
Stainless Steel Rat writes:

> Guess what? It's a typo. Technical skills should be a major heading, not
> a minor one.

So, therefore Magical skills, Social skills and Vehicle skills should also
be major headings?

--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au

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b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+
Message no. 23
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Enhanced Articulation
Date: Thu, 17 Aug 1995 19:54:08 +1000
S.F. Eley writes:

> Ahhhh.. So the TYPOGRAPHY of SRII says Social Skills are Active Skills.
> I'd still say that's open to some pretty broad interpretation.. >8->

Very true, which is why an sane person makes up a list of what skills
Enhanced Articulation will affect, and doesn't allow the munchkins to read
that most of the skills are Active skills.

> Still, the technical victory is yours, and the next time you're in Atlanta,
> I will buy you a soykaf if I can find one.

<grin> Cool, I'll remember that and take you up on it. ;-)

--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au

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Message no. 24
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: Enhanced Articulation
Date: Thu, 17 Aug 1995 10:14:57 -0400
>>>>> "Damion" == Damion Milliken <adm82@***.EDU.AU>
writes:

Damion> Stainless Steel Rat writes:
>> Guess what? It's a typo. Technical skills should be a major heading,
>> not a minor one.
Damion> So, therefore Magical skills, Social skills and Vehicle skills
Damion> should also be major headings?

As a matter of fact, yes.

--
Rat <ratinox@***.neu.edu> \ When not in use, Happy Fun Ball should be
PGP Public Key: Ask for one today! \ returned to its special container and
http://www.ccs.neu.edu/home/ratinox/ \ kept under refrigeration.
Message no. 25
From: b312@*****.COM
Subject: Enhanced Articulation
Date: Thu, 17 Oct 1996 15:19:50 -0400
Can somebody give me a hand? I'm wondering if Enhanced Articulation will
work with the Activesofts.
"That's it man. Gameover man. Gameover!"
Private Hudson
Message no. 26
From: Michael Orion Jackson <orion@****.CC.UTEXAS.EDU>
Subject: Re: Enhanced Articulation
Date: Fri, 18 Oct 1996 03:48:57 -0500
Why woould it not? All E.A. does is make you more flexible and give you a
somewhat faster muscular/nervous response time in that it takes less
effort to move the appendage. Active softs just give you artifical
memories telling you how to do something (think doing something doesn't
involve memories? try relearning how to walk. different memories,
admittidly, but still)...

~~~~~~~~~~~~~~~~~~~~~~~~~~~Michael Orion Jackson~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~TAMS Class of 1996/UT Class of 199?~~~~~~~~~~~~~~~~~~~
~~~~~~2112 Guadalupe, Rm. 502; Austin, Tx 78705 (The Goodall-Wooten)~~~~~~~
"Goddamn creatures of the night, they never learn." ~Gideon, _The Crow_

On Thu, 17 Oct 1996 b312@*****.COM wrote:

> Can somebody give me a hand? I'm wondering if Enhanced Articulation will
> work with the Activesofts.
> "That's it man. Gameover man. Gameover!"
> Private Hudson
>
Message no. 27
From: Gurth <gurth@******.NL>
Subject: Re: Enhanced Articulation
Date: Fri, 18 Oct 1996 13:03:12 +0100
b312@*****.COM said on 15:19/17 Oct 96...

> Can somebody give me a hand? I'm wondering if Enhanced Articulation will
> work with the Activesofts.

I'd say it depends on your interpretation of the rules on skill softs. For
example, slotting a Computer chip doesn't give you a Hacking Pool, so you
could extend that to include the EnhArc bonuses -- a rating 3 Firearms
chip plus EnhArc only gives 3 dice to roll, not 4.

OTOH there are no real rules I know of, that say you can't add the
bonuses together in this situation. Maybe put it this way: do you give
someone without Firearms skill but with EnhArc one die to roll for
Firearms or not? If yes, I'd say add it to the chip's rating as well. If
not, then don't add them together.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
My words are minimal.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 28
From: Sedah Drol <sedahdro@****.HOLLI.COM>
Subject: Re: Enhanced Articulation
Date: Fri, 18 Oct 1996 17:35:34 -500
> Can somebody give me a hand? I'm wondering if Enhanced Articulation will
> work with the Activesofts.
I would say yes because it modifys "any success test involving an
Active Skill".

---Sedah Drol

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Message no. 29
From: Tony Glinka <glinka@**.NETCOM.COM>
Subject: Enhanced Articulation
Date: Wed, 20 Aug 1997 12:12:35 -0700
Howdy Gang,
Normally, I mostly lurk and rarely post (okay 5 posts in the last 2
years), but I have a question that has been nagging my group for a while
now. It involves Enhanced Articulation.
On page 34 of Shadowtech it states, "Possessors of enhanced
articulation roll an additional die when making any Success Test
involving an Active Skill." The question is what exactly qualifies as an
Active Skill?
According to SRII p. 70, under Skill Categories, it breaks skills
into 5 broad categories: Active, Build and Repair, Knowledge, Language,
and Special Skills. From this classification we have taken Active
Skills to include: Combat Skills, Physical Skills, Magical Skills,
Technical Skills (not B/R), Social Skills, and Vehicle Skills (not
B/R). This was taken mostly from the skill web and so Knowledge Skills,
B/R skills from Technical and Vehicle skills, and Language skills are
not considered Active Skills.
We can see how having your joints greased would help combat and
physical skills most definitely. Magical skills are a little
questionable. Some technical skills would seem to fit like
electronics. Vehicle skills would also seem to benefit from it, though
using a vehicle control rig might change things.
However, we fail to see where social skills would benefit. For
example, how is Street Etiquette enhanced from having extra smooth joint
movements? When talking to the snitch, he is impressed with your smooth
gestures and so he spills everything? I am not saying that it wouldn't
help, I just would like some ideas on how it would help.
I would appreciate any thoughts on this subject including the
breakdown of what you consider Active Skills and what you allow the
bonus die for.

A side note here, but I just started using Netscape mail, and though
I have tested it out a number of times, if there is one of those DAMN
NASTY ATTACHMENTS on the bottom of my message, please drop me a line in
private email and I will try to remedy the situation. Please don't
flood the list with useless posts about attachments, as they tend to be
worse than the actually attachments. So if there is a problem please
email me in private and I'll investigate it. Thanks.

Tony
Message no. 30
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Enhanced Articulation
Date: Wed, 20 Aug 1997 15:48:43 EST
> while now. It involves Enhanced Articulation.
> On page 34 of Shadowtech it states, "Possessors of enhanced
> articulation roll an additional die when making any Success Test
> involving an Active Skill." The question is what exactly qualifies
> as an Active Skill?

I thought about this question a while ago, and eventually decided to
just declare GM judgment: Physical and Combat skills. Anything that
motion counts for. An argument could be made about you "grace"
helping with social, but not a GOOD argument. I wrote to FASAMike to
ask about this, but sadly, I pooched up the question. He does confim
the bit about Active skills though.

--Begin Include:

> XXIV) In Shadowtech, you mention that Enhanced Articulation
>increases all active skills by 1. To my best efforts, Active
>skills seem to include All combat and physical skills. Is
>this true? If so, than Enhanced Articulation is a truly
>powerful augmentation (but I like it :) )

Yep.

--End Include

Gotta love that talkitive FASAMike.
Message no. 31
From: George Metz <W0lfstar@***.COM>
Subject: Re: Enhanced Articulation
Date: Wed, 20 Aug 1997 16:17:27 -0400
In a message dated 97-08-20 15:56:25 EDT, you write:

> However, we fail to see where social skills would benefit. For
> example, how is Street Etiquette enhanced from having extra smooth joint
> movements? When talking to the snitch, he is impressed with your smooth
> gestures and so he spills everything? I am not saying that it wouldn't
> help, I just would like some ideas on how it would help.

I'm currently trying to find the clarifier that I know exists on the
subject. As for Social Skills, reading the Runner Comments at the bottom of
the Enhanced Articulation page will give you an idea. Some people will say
that it shouldn't apply, but after thinking about it, it should. Every kind
of Etiquette takes something like this into account; Corporate, High Society,
and possibly Magic would get the bonus for grace of movements. Street would
get the bonus for purely lethal appearance. Matrix would get both if the meet
is in person.

Wolfstar
Message no. 32
From: John E Pederson <lobo1@****.COM>
Subject: Re: Enhanced Articulation
Date: Wed, 20 Aug 1997 16:31:02 EDT
On Wed, 20 Aug 1997 12:12:35 -0700 Tony Glinka <glinka@**.NETCOM.COM>
writes:

> I would appreciate any thoughts on this subject including the
>breakdown of what you consider Active Skills and what you allow the
>bonus die for.


Active skills (according to SR2):
Combat
Physical
Magical
Technical
Social
Vehicle

I think there's a quick solution: use common sense. Combat, Physical and
Vehicle skills are all equally plausible. Technical Skills may have to be
considered on a situational basis. The Enhanced Articulation would
probably help with surgery (Biotech) or picking a Maglock (Electronics)
but might not have much use at all for programming a Rating 5 Black
Hammer program (Computer). Magical skills - ehh, maybe, but probably not
(excepting hugely unlikely possibilities). Social Skills - highly
doubtful, though if someone can come up with a plausible reason...


--
-Canthros (fudge as needed;)
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
Message no. 33
From: Gurth <gurth@******.NL>
Subject: Re: Enhanced Articulation
Date: Wed, 20 Aug 1997 22:30:26 +0100
Tony Glinka said on 12:12/20 Aug 97...

> Howdy Gang,
> Normally, I mostly lurk and rarely post (okay 5 posts in the last 2
> years)

I do recognize your name, though...

> but I have a question that has been nagging my group for a while
> now. It involves Enhanced Articulation.
> On page 34 of Shadowtech it states, "Possessors of enhanced
> articulation roll an additional die when making any Success Test
> involving an Active Skill." The question is what exactly qualifies as an
> Active Skill?

Tom Dowd clarified that rule several years ago to cover only these skills:

Armed Combat
Athletics
Firearms
Gunnery
Projectile Weapons
Stealth
Throwing
Unarmed Combat

That makes it a whole lot less useful, doesn't it? :)

It just doesn't make sense to me that skills like Negotiation would
benefit from having EnhArc, no. OTOH vehicle skills would be a logical
addition to the list, and I might add them asa house rule someday when I
feel like doing so :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Looking over the edge...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 34
From: Loki <daddyjim@**********.COM>
Subject: Re: Enhanced Articulation
Date: Wed, 20 Aug 1997 20:15:24 -0700
---John E Pederson wrote:
>
> Social Skills - highly doubtful, though if someone can come up
> with a plausible reason...

Exactly, I could see a player arguing their Enhanced Articualtion
might help them in a Sedcution scenerio, but I wouldn't by it when
Negotiating over the value of a stolen datafile.

A little common sense between GM and player resolves most issues of
this sort.

===

@>--,--'--- Loki <gamemstr@********.com>

Poisoned Elves: www.primenet.com/~gamemstr/

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament.
_____________________________________________________________________
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Message no. 35
From: George Metz <W0lfstar@***.COM>
Subject: Re: Enhanced Articulation
Date: Thu, 21 Aug 1997 06:14:06 -0400
In a message dated 97-08-20 16:40:38 EDT, you write:

> Social Skills - highly doubtful, though if someone can come up with a
plausible > reason...
See my last message on Enhanced Articulation and Social Skills.

And, <Jubilation> I FINALLY FOUND IT!!!!!!!!! =) </Jubilation>

Can't give a direct quote, but the ruling on Enhanced Articulation and the
Firearms skill is listed under an Elven biocyber Physical Adept in the Prime
Runners book - the character works for the Tir if that helps.

Wolfstar

Further Reading

If you enjoyed reading about Enhanced Articulation, you may also be interested in:

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