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Message no. 1
From: Alfredo B Alves <dghost@****.COM>
Subject: Enhanced Movement Fizzle Adept power ;)
Date: Fri, 5 Jun 1998 23:05:05 -0500
The Enhanced movement Power in the Physical Adept's Handybook (don't
remember the url -- I have it on disk) enhances the user's movement for a
number of turns equal to the PhysAd's Magic Attribute after which the
PhysAd must rest ... I think this was originally in a White Wolf Mag ...
Well I want a PhysAd power that "Permanently" (as long as he/she has the
power) increases the PhysAd's Movement Multiplier. What sould I assign
as the cost?

Here's my ideas based on the PhysAd Handybook:
Cost
Rating Option 1 Option 2 Option 3
1 2 2 2
2 5 4 4
3 10 8 6

The power would simply add the rating to the standard movement multiplier
of the adept ...

I'm kind of Partial to option 1 or 2 ... what do you think?

D.Ghost
(aka Pixel, Tantrum, and RuPixel)
"Let he who is without SIN cast the first stone"


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