From: | Ereskanti <Ereskanti@***.COM> |
---|---|
Subject: | ENOUGH!!! (Re: Shadowrun: Off course! (loong!)) |
Date: | Thu, 7 May 1998 23:01:51 EDT |
writes:
> Damn it, I wish this concept would just die. FASA IS NOT DROPPING MAGIC
> FROM SHADOWRUN!!! There, did I yell loud enough for you to hear?
>
> >Quit screwing with magic,
> >FASA. Don't fix what ain't broken. If you find magic too powerful, step
> >up the competition, or tone down what mojo players get.
>
> Magic in SR works great, better than any other system, I believe. But it
> sure as hell isn't perfect and Steve Kenson and FASA are working very hard
> to fix those elements that *are* broken; and there are things that are
> broken and need to be fixed. That's probably part of the purpose for SR3.
>
OKAY!!! Folks, I am really sorry for ever starting this topic (check the
logs, this is MINE). I have always known that FASA wasn't going to drop
magic, and have talked with others at FASA to prove that fact (and if the HD
hadn't crashed, those recordings I had would still be in tact).
Steve K. is working his mind, body, soul, and imaginative spirit ragged on the
new magic (among other things) for FASA's SR3. Why do think I am going to
GenCon this year? Come on, this one is important to see and hear and meet.
Magic does need help, and I think it's the BEST magic system of any of the
RPG's in general. But that help even needs help.
My only complaint that I have had is that I just wish (longing here) that
Steve wasn't working on this "apparently alone". I know that his worked is
perused by others, but he's the one we on the list at least, hear the most
about (exposure problems???).
But the ideas that the new magic is being based upon are obviously somewhat
set at this point (a year or six months ago, maybe/maybe not). The fine
tunings are just not fixed up yet.
Damn, it's late and I still don't have the chapter for the PBEM...gotta keep
plowing here...
-K