From: | Stuart Boston <omertron@*********.CO.UK> |
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Subject: | Enter The Dragon |
Date: | Sun, 19 Apr 1998 19:07:19 +0100 |
I'm designing a martial arts style NPC for my GM's next
adventure in our campaign. Basically it will be an Enter the
Dragon kind of encounter on an island and the whole 9 yards...
One of the NPC's I have in mind is similar to the bad guy from
Mortal Combat(tm) with the 4 arms (Gorka sp?). Anyways
aside from the implications of attaching two limbs onto a
skeletal structure that was not designed to take them, though
I plan to use titanium bone lacing to get round this, and also
having to learn how to control 4 arms, what advantages should
these extra limbs bestow?
I was thinking something like an extra armed/unarmed attack
per round, and he/she would definitely have to have the
ambidextrous edge...
Any ideas?
Thanks
Stuart