From: | Todd Montgomery <tmont@****.WVU.WVNET.EDU> |
---|---|
Subject: | Essence and Behavior: A Proposal |
Date: | Tue, 23 Feb 93 15:40:50 CET |
has been in many of the cyberpunkish books I have read. It seems to
make a lot of sense, replace the meat with metal and the body copes as
best it can, a little chemical imbalance. Oh, the wonders of
technology.
And as Chris Siebenmann pointed out, CYBERPUNK does have
cyberpsychosis as its game balancing mechanism, as SR has essence. But
the way we, my gaming group, has always played, the more cyberware you
have, the more machine you seem to act. Now this wasn't always the
case, but it did add a good bit of color and personality to the Street
Sams. I was under the impression in SR1, way back when, that not very
many people had cyberware. CRAZY ME. I made people react to heavily
chromed individuals with suspicion, fear, and some general loathing.
This made the people with low or no cyberware become the talkers and
negotiators of the group. This seemed to work pretty well. Except for
obvious defects like the Fixer with 0.2 Essence, etc. But it was ALL
subjective. Now when SRII came out, we changed it and made cyberware
more prevalent (sp). And it seems to also be working fine. But I still
like the concept of the general public kind of uncertain about HEAVILY
chromed individuals. So in that regard I have come up with this sort
of preliminary idea. Tell me what you think, I am very open to any
comments about this.
People who have essence in the 0.9 to 0.0 range are so heavily invaded
by cyberware that they tend to have mannerisms that alarm the average
Joe on the street. To show the reaction such indivduals usually
receive, adjust the cybered individuals Social Skill T# by the amount
below.
Essence + to T# of Social Skills
6 - 1.0 +0
0.1 - 0.2 +1
0.19 - 0.1 +1 (+2 when stressed)
0.09 - 0.0 +2
By Social Skills I mean Etiquettes, Negotiation, Leadership, etc. All
the Social SKills. Individual GMs may want to work out exactly which
skills.
The penalty would not always have to be enforced. Sometimes, with a
lot of concentration, therapy, etc., a cybered person could actively
supress the mannersims. Thus lowering the penalty.
This is just a small idea at the moment. Any commenst?
-- Quiktek
tmont@****.wvu.wvnet.edu