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Message no. 1
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Essence, and things that go BOOM! [was: Gems, part 2]
Date: Thu, 24 Sep 1998 20:58:22 -0400
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At 10:40 AM 9/24/98 -0400, Fixer wrote:
> I'll disagree here on the bounds that chopping off a leg or
an arm
>doesn't cost essence. It's the interaction of machine and mind/body
that
>causes essence loss.

Since the subject of essence cost came up, I've decided to share a
sick line of thought that I had the other day.

In Cybertech, there was a piece of ware called the Area Bomb. You can
purchase it with a rating of up to 8D, with a blast of -1 per meter.

A question I had: If a character has two Area Bombs implanted, and
they're both triggered at exactly the same time, would you consider it
a single 16D blast?

And from there, my next question was: since these things don't have an
essence cost, is there a practical limit to the number of Area Bombs
that can be implanted into a person?

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 2
From: "Ratinac, Rand (NSW)" <RRatinac@*****.REDCROSS.ORG.AU>
Subject: Re: Essence, and things that go BOOM! [was: Gems, part 2]
Date: Fri, 25 Sep 1998 12:37:05 +1000
> Since the subject of essence cost came up, I've decided to share a
> sick line of thought that I had the other day.
>
> In Cybertech, there was a piece of ware called the Area Bomb. You can
> purchase it with a rating of up to 8D, with a blast of -1 per meter.
>
> A question I had: If a character has two Area Bombs implanted, and
> they're both triggered at exactly the same time, would you consider it
> a single 16D blast?
>
> And from there, my next question was: since these things don't have an
> essence cost, is there a practical limit to the number of Area Bombs
> that can be implanted into a person?
>
> -- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
>
Okay, Paul, the reason Area Bombs have no essence cost (I'd say) is
because players absolutely chucked FITS when their GMs gave them to
them. ("WHAT?!?!?! You're telling me you just used a whole point of my
character's essence that I can't ever get back just so you're fraggin'
Johnson could put a fraggin' area bomb in my head?!?!?! I quit!!!!") I'd
say that area bombs are built to fit in any little spaces you have
within your body and that one will take up ALL the spare room - in other
words, you can't put in anymore than one.

If you DID, though, I'd say use the rules for multiple lots of
explosives - I think there are some. If not, here's my take on it -
multiple lots of explosives don't have a direct correlation between how
much you add and how much damage you do. E.g. blowing up two kgs of
plastic explosives together isn't going to do twice the damage of
blowing up one kg of plastic explosive. Now, I don't know how accurate
this is to real life, but that's how explosives are treated in most
games that I've come across. I'd make it an exponential progression. If
one area bomb has a damage code of 8D, then two would have a code of 12D
and three would have a code of 14D and so on, although I'd say each
additional lot would add at least 1/4 of its original power. Also, in
the grand Shadowrun tradition, I'd stage the damage code up by one for
each third lot of explosives - or, if the code was already D I'd add 3
to the power. So those three area bombs would actually end up doing 17D
damage. After that I'd rely on chunky salsa.

So, you could stick three offensive grenades together, pull their pins
and toss them and end up doing 18D damage too (10S for the first
grenade, plus 5S for the second, plus 3S for the third. The third would
also stage damage up by one to a total of 10+5+3 = 18D.) How does that
sound?

Oh, and I'd also increase the range of the blast by the same amount as
the power went up by. (1/2 for the second lot, a further 1/4 for the
third and each subsequent lot).

*Doc' tapes a million grenades together while giggling maniacally.*

Doc'

.sig Sauer
Message no. 3
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Essence, and things that go BOOM! [was: Gems, part 2]
Date: Thu, 24 Sep 1998 23:25:45 -0400
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At 12:37 PM 9/25/98 +1000, 'Doc wrote:
>Okay, Paul, the reason Area Bombs have no essence cost (I'd say) is
>because players absolutely chucked FITS when their GMs gave them to
>them.

It goes all the way back to the first edition cortex bomb. Perhaps
also, it's so that you can use cortex bombs and the like, even on the
magically active?

(side note: One time, when GMing a first time Shadowrun player, he
asked me during chargen "I'm playing a mage, is there any cyber I can
get that doesn't cost any essence?" ... I told him that he could
always get a cortex bomb... his reply was, "Cool! I'll take one!")

>say that area bombs are built to fit in any little spaces you have
>within your body and that one will take up ALL the spare room - in
other
>words, you can't put in anymore than one.

This is how I'd rule it too, but it would have been nice if they'd
stated it.

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 4
From: "Ratinac, Rand (NSW)" <RRatinac@*****.REDCROSS.ORG.AU>
Subject: Re: Essence, and things that go BOOM! [was: Gems, part 2]
Date: Fri, 25 Sep 1998 13:44:21 +1000
> At 12:37 PM 9/25/98 +1000, 'Doc wrote:
> >Okay, Paul, the reason Area Bombs have no essence cost (I'd say) is
> >because players absolutely chucked FITS when their GMs gave them to
> >them.
>
<Paul>
> It goes all the way back to the first edition cortex bomb. Perhaps
> also, it's so that you can use cortex bombs and the like, even on the
> magically active?
>
Certainly a possibility - it wouldn't bother the corps whether or not a
cortex bomb cost a mage essence - but it could save the GM's life. :)

> (side note: One time, when GMing a first time Shadowrun player, he
> asked me during chargen "I'm playing a mage, is there any cyber I can
> get that doesn't cost any essence?" ... I told him that he could
> always get a cortex bomb... his reply was, "Cool! I'll take one!")
>
*rotflhao*

*Doc' sighs and wipes the tears from his eyes*

Gotta love those newbies, don't'cha?

> >say that area bombs are built to fit in any little spaces you have
> >within your body and that one will take up ALL the spare room - in
> other
> >words, you can't put in anymore than one.
>
> This is how I'd rule it too, but it would have been nice if they'd
> stated it.
>
> -- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
>
Yes, but then it would be Rolemaster, not Shadowrun, wouldn't it? :)

Seriously, though, they probably just didn't even think about it - or
they decided they'd let us make up our own minds about it.

That's my own personal pet peeve - GMs who can't decide anything for
themselves.

I'm not trying to bag anyone on this list (after all, if there's a
possibility that an official ruling has been made on your question, it's
just being smart to ask), but sometimes I see GMs who find that there's
something missing in the rules - and then can't make a decision about
it.

"Wait, hang on, it's gotta be here somewhere."

"Actually, Mr. GM dude, I've looked. There's no rule about the number of
flowers you can eat before suffering essence loss."

"What? Really? No rule? Then you can't do it. Stop eating those
flowers!"

Okay, so that's a bit ridiculous, but you get my point. :)

*Doc' busily squeezes cortex bombs into various newbie body cavities.*

Doc'

.sig Sauer
Message no. 5
From: Nexx <nexx@********.NET>
Subject: Re: Essence, and things that go BOOM! [was: Gems, part 2]
Date: Thu, 24 Sep 1998 23:57:37 -0500
----------
> From: Ratinac, Rand (NSW) <RRatinac@*****.REDCROSS.ORG.AU>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Essence, and things that go BOOM! [was: Gems, part 2]
> Date: 24 September 1998 21:37
>
> > Since the subject of essence cost came up, I've decided to share a
> > sick line of thought that I had the other day.
> >
> > In Cybertech, there was a piece of ware called the Area Bomb. You can
> > purchase it with a rating of up to 8D, with a blast of -1 per meter.
> >
> > And from there, my next question was: since these things don't have an
> > essence cost, is there a practical limit to the number of Area Bombs
> > that can be implanted into a person?
> >
> Okay, Paul, the reason Area Bombs have no essence cost (I'd say) is
> because players absolutely chucked FITS when their GMs gave them to
> them. ("WHAT?!?!?! You're telling me you just used a whole point of my
> character's essence that I can't ever get back just so you're fraggin'
> Johnson could put a fraggin' area bomb in my head?!?!?! I quit!!!!") I'd
> say that area bombs are built to fit in any little spaces you have
> within your body and that one will take up ALL the spare room - in other
> words, you can't put in anymore than one.

We had one guy we called Five-nine for a while. He was a shaman who had
been incredibly paranoid about losing essence... then they hosed a run and
wound up with a bomb in their heads. Since they didn't have Cybertech, he
lost .1 essence... and was called Five-nine afterwards.

***************
Rev. Mark Hall, Bard to the Lady Mari
aka Pope Nexx Many-Scars
*
I'd rather look around me compose a better song
'cos that's the honest measure of my worth.
In your pomp and all your glory you're a poorer man than me,
as you lick the boots of death born out of fear
-Jethro Tull "Wind Up"
*
"Puritanism: the haunting fear that somebody, somewhere, might be having a
good time."
--H.L. Mencken
*
ArM Code 1.2 4 R- H+ SG- G+ Y3 C-- FZ--(E) P HoH(Bj+ D+++! Ex+ F-- Ma+
Gru+) Cd
Message no. 6
From: Adam Getchell <acgetchell@*******.EDU>
Subject: Re: Essence, and things that go BOOM! [was: Gems, part 2]
Date: Thu, 24 Sep 1998 23:07:44 -0700
>A question I had: If a character has two Area Bombs implanted, and
>they're both triggered at exactly the same time, would you consider it
>a single 16D blast?

The general way Shadowrun handles explosives is to take the power rating of
the explosive and multiple by the square root of the amount of the
explosive, For plastic explosives, it's typically Rating (i.e. C-12 is 12)
times sqrt(number of kilograms). Using that rationale 2 area bombs of power
8 each would have a combined power of 11.

This is approximately real. Energy released in an explosion drops off as
the square of the distance. In Shadowrun it is a linear correlation ... ie
-1 Power per meter. So to preserve this relation there should be the square
root relation: if you want to double the power, you'll have to square the
amount of explosives used.

This leads me into an evil thought about electrothermal weapons but I'll do
that up as another post.

>And from there, my next question was: since these things don't have an
>essence cost, is there a practical limit to the number of Area Bombs
>that can be implanted into a person?

Even though cortex bombs don't cost essence, I wouldn't put more than one
in a person. I think the lack of essence cost was to minimize the impact on
a character: you're already pretty screwed if you have a cortex bomb, let
alone if you have to lose essence for it. Note under Shadowrun rules a
Power of 8 means there's a sizable amount of C-12 in there.

> -- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)

--Adam

acgetchell@*******.edu
"Invincibility is in oneself, vulnerability in the opponent." --Sun Tzu
Message no. 7
From: Gurth <gurth@******.NL>
Subject: Re: Essence, and things that go BOOM! [was: Gems, part 2]
Date: Fri, 25 Sep 1998 10:59:59 +0200
According to Adam Getchell, at 23:07 on 24 Sep 98, the word on the street was...

> This is approximately real. Energy released in an explosion drops off as
> the square of the distance. In Shadowrun it is a linear correlation ... ie
> -1 Power per meter.

Not quite. At least since SRII it's been -(base rating) per meter -- which
means you can stand a meter away from a kilo of any given explosive and
take no damage. I have a feeling they somehow mixed up some ratings
somewhere.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Unconsciousness is no excuse.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
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Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 8
From: Fixer <fixer@*******.TLH.FL.US>
Subject: Re: Essence, and things that go BOOM! [was: Gems, part 2]
Date: Fri, 25 Sep 1998 08:48:21 -0400
On Fri, 25 Sep 1998, Ratinac, Rand (NSW) wrote:

<snip cranial bombs, one to a head>
->If you DID, though, I'd say use the rules for multiple lots of
->explosives - I think there are some. If not, here's my take on it -
->multiple lots of explosives don't have a direct correlation between how
->much you add and how much damage you do. E.g. blowing up two kgs of
->plastic explosives together isn't going to do twice the damage of
->blowing up one kg of plastic explosive. Now, I don't know how accurate
->this is to real life, but that's how explosives are treated in most
->games that I've come across. I'd make it an exponential progression. If
->one area bomb has a damage code of 8D, then two would have a code of 12D
->and three would have a code of 14D and so on, although I'd say each
->additional lot would add at least 1/4 of its original power. Also, in
->the grand Shadowrun tradition, I'd stage the damage code up by one for
->each third lot of explosives - or, if the code was already D I'd add 3
->to the power. So those three area bombs would actually end up doing 17D
->damage. After that I'd rely on chunky salsa.

Actually, using the rules for larger lots of explosives, you could
modify the formulas for C4 and C12 and come up with:

Power of explosion = Base power of explosive x Sqr (number of explosives)
[Sqr stands for square root, just in case it's unclear]

So, three Offensive grenades strapped together and detonating
at the same time would have a power of 10 x Sqr(3) = 17.

Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?
Message no. 9
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Essence, and things that go BOOM! [was: Gems, part 2]
Date: Fri, 25 Sep 1998 10:08:29 -0400
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At 01:44 PM 9/25/98 +1000, Doc' wrote:
>Certainly a possibility - it wouldn't bother the corps whether or not
a
>cortex bomb cost a mage essence - but it could save the GM's life. :)

I think it might bother the corps, if say a Cortex Bomb is the last
option they have for keeping a rebellious yet talented Wage Mage from
misbehaving on them. If cortex bombs costed any essence, this would be
a much less apealing option.

>> This is how I'd rule it too, but it would have been nice if they'd
>> stated it.

>Yes, but then it would be Rolemaster, not Shadowrun, wouldn't it? :)

There's been something I've been meaning to ask about Rolemaster,
since the other day when I tried to decipher one of "The MIME"'s posts
(I think everyone knows who I'm refering to here).

Does Rolemaster really have a rule regarding how much damage someone
takes if they sneeze three times in quick succession?

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 10
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Essence, and things that go BOOM! [was: Gems, part 2]
Date: Fri, 25 Sep 1998 10:53:11 -0400
Ratinac, Rand (NSW) wrote:
> > In Cybertech, there was a piece of ware called the Area Bomb. You can
> > purchase it with a rating of up to 8D, with a blast of -1 per meter.
> >
> > A question I had: If a character has two Area Bombs implanted, and
> > they're both triggered at exactly the same time, would you consider it
> > a single 16D blast?
[snip]
> If you DID, though, I'd say use the rules for multiple lots of
> explosives - I think there are some. If not, here's my take on it -
>
Well, I wrote some up at:
http://ojaste.ml.org/~ojastej/SR/
They were written for SR2, but should be fine for SR3.

> multiple lots of explosives don't have a direct correlation between how
> much you add and how much damage you do. E.g. blowing up two kgs of
> plastic explosives together isn't going to do twice the damage of
> blowing up one kg of plastic explosive. Now, I don't know how accurate
> this is to real life, but that's how explosives are treated in most
> games that I've come across. I'd make it an exponential progression. If
>
The problem is that damage codes don't fit a predictable curve - it's
a strange pseudo-exponential thing that really doesn't fit in to the
real world. Workable explosives rules are one thing I wish they'd
included in SR3...

James Ojaste
Message no. 11
From: Adam Getchell <acgetchell@*******.EDU>
Subject: Re: Essence, and things that go BOOM! [was: Gems, part 2]
Date: Fri, 25 Sep 1998 10:35:26 -0700
>According to Adam Getchell, at 23:07 on 24 Sep 98, the word on the street
>was...
>
>> This is approximately real. Energy released in an explosion drops off as
>> the square of the distance. In Shadowrun it is a linear correlation ... ie
>> -1 Power per meter.
>
>Not quite. At least since SRII it's been -(base rating) per meter -- which
>means you can stand a meter away from a kilo of any given explosive and
>take no damage. I have a feeling they somehow mixed up some ratings
>somewhere.

Gurth, -(base rating) per meter is a linear relation.

>Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
--Adam

acgetchell@*******.edu
"Invincibility is in oneself, vulnerability in the opponent." --Sun Tzu
Message no. 12
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Essence, and things that go BOOM! [was: Gems, part 2]
Date: Fri, 25 Sep 1998 14:01:26 -0400
Adam Getchell wrote:
> >> This is approximately real. Energy released in an explosion drops off
> as
> >> the square of the distance. In Shadowrun it is a linear correlation ...
> ie
> >> -1 Power per meter.
> >
> >Not quite. At least since SRII it's been -(base rating) per meter --
> which
> >means you can stand a meter away from a kilo of any given explosive and
> >take no damage. I have a feeling they somehow mixed up some ratings
> >somewhere.
>
> Gurth, -(base rating) per meter is a linear relation.
>
The falloff is linear, but what Gurth meant was that if you drop 1 kilo
bricks of explosives with respective powers 1, 4, 8 and 12 one meter
in front of a group of children, the children will all be unharmed. So
the degree of falloff varies directly with the power of the explosive.

It is thus a variable linear falloff, instead of the constant linear
falloff that you posited.

James Ojaste
Message no. 13
From: Adam Getchell <acgetchell@*******.EDU>
Subject: Re: Essence, and things that go BOOM! [was: Gems, part 2]
Date: Fri, 25 Sep 1998 11:39:51 -0700
>The falloff is linear, but what Gurth meant was that if you drop 1 kilo
>bricks of explosives with respective powers 1, 4, 8 and 12 one meter
>in front of a group of children, the children will all be unharmed. So
>the degree of falloff varies directly with the power of the explosive.

Yes, I had noted this ridiculousness in the SR explosive rules.

>It is thus a variable linear falloff, instead of the constant linear
>falloff that you posited.

Incorrect. A linear single-variable relation takes the form of Ax+B, where
A and B are constants. It is a given that you can supply any constants
desired, you just do not change them during the evaluation of the relation
(that is why it is termed a "constant"). Your distinction between "variable
linear" and "constant linear" is nonsensical.

>James Ojaste

--Adam

acgetchell@*******.edu
"Invincibility is in oneself, vulnerability in the opponent." --Sun Tzu
Message no. 14
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Essence, and things that go BOOM! [was: Gems, part 2]
Date: Fri, 25 Sep 1998 15:30:23 -0400
Adam Getchell wrote:
> >The falloff is linear, but what Gurth meant was that if you drop 1 kilo
> >bricks of explosives with respective powers 1, 4, 8 and 12 one meter
> >in front of a group of children, the children will all be unharmed. So
> >the degree of falloff varies directly with the power of the explosive.
>
> Yes, I had noted this ridiculousness in the SR explosive rules.
>
> >It is thus a variable linear falloff, instead of the constant linear
> >falloff that you posited.
>
> Incorrect. A linear single-variable relation takes the form of Ax+B, where
> A and B are constants. It is a given that you can supply any constants
> desired, you just do not change them during the evaluation of the relation
> (that is why it is termed a "constant"). Your distinction between
> "variable
> linear" and "constant linear" is nonsensical.
>
English sucks. I was not referring to "(variable linear) falloff" and
"(constant linear) falloff", but to "variable (linear falloff)" and
"constant (linear fallof)". The difference between 3 and x is that x
can change, x is a variable. 3 is a constant. The falloff in the case
of x is linear (but since x is variable, the degree falloff must also be
variable). The falloff in the case of 3 is linear (and constant, in
the sense that the degree of falloff never changes).

In short, it's the difference between "Ax + B" and "3x + 2".

James Ojaste
Message no. 15
From: Gurth <gurth@******.NL>
Subject: Re: Essence, and things that go BOOM! [was: Gems, part 2]
Date: Sat, 26 Sep 1998 13:23:22 +0200
According to Adam Getchell, at 10:35 on 25 Sep 98, the word on the street was...

> >> This is approximately real. Energy released in an explosion drops off as
> >> the square of the distance. In Shadowrun it is a linear correlation ... ie
> >> -1 Power per meter.
> >
> >Not quite. At least since SRII it's been -(base rating) per meter -- which
> >means you can stand a meter away from a kilo of any given explosive and
> >take no damage. I have a feeling they somehow mixed up some ratings
> >somewhere.
>
> Gurth, -(base rating) per meter is a linear relation.

I know enough math to know that :) and it's not what I was talking about
when I said "Not quite." The "Not quite" referred to the "-1
Power per
meter" you wrote. Maybe I should have snipped slightly more...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"Nobody's going to murder anyone here even if it means I have to
kill someone!" --Kane, detective/rigger
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998

Further Reading

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